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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-21T17:57:37Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=A_Look_At_Troy_Baker_s_Prolific_Career&amp;diff=40189</id>
		<title>A Look At Troy Baker s Prolific Career</title>
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		<updated>2026-04-21T16:49:31Z</updated>

		<summary type="html">&lt;p&gt;AracelyHagen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It’s outrageously powerful and extremely impractical. In the real world, the Fat Man does not make much sense. Firing a small nuclear bomb could have massive repercussions for the land where it had been fired, due to the radiation, and the surrounding area. It’s an invention from Fallout that doesn’t make much se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fighting humans also doesn&#039;t fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one&#039;s patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bos&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &#039;s vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into [https://Fileprohost.com/ Death Stranding 2 guide] Stranding &#039;s multiplayer social features as players explore and create new transportation netwo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s something inherently terrifying about the concept of an apocalypse . It&#039;s the end of all things; the cessation of the human race, and in some cases, life itself, on a global scale. However, where video games are concerned, the post-apocalypse is one of the most tantalizing, exciting settings to explore, and in the last twenty years or so, players have relished the idea of journeying through the end of the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the power of this weapon, one has to question what it was created for. In what world would humanity need a weapon that is capable of shooting a hole into the surface of Mars? The BFG9000 is too dangerous to be a practical weapon in war, as casualties may be from every s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While many players loved all that it had to offer, Death Stranding continues to be divisive among players who did not catch on to its unique brand of gameplay. That isn&#039;t to say that the original is perfect, though. These are some of the things that should not return in a Death Stranding sequel, ranging from the game&#039;s human enemies to repetitive gameplay and finicky transportat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even Sam&#039;s experience during Death Stranding became a reality for some. Sam seldom receives suitable rewards, or even much thanks from those he delivers to, despite being plunged into dangerous situations repeatedly. This matches those who put their lives on the line for delivery and sanitation purposes, employees were applauded as &amp;quot;essential workers&amp;quot; despite rarely seeing improvements to wages and working conditions. In a way, Sam reflects the performative praise, yet material injustice faced by such workers during the COVID-19 pande&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Later, the AI argues that a digital age also promotes misinformation, suggesting ideas go through a process of natural selection in the same way genes do. The problem arises that most people prefer information that confirms their existing views, and therefore select only for those views regardless of their validity. It summates this as a world where &amp;quot;no one is invalidated, but nobody is right.&amp;quot; Some have likened this part of MGS2 to the creation of echo-chambers on social media, wherein communities are made up of people who agree on issues. This leads to things like arguments over fake news, which has cropped up more often in recent ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A gun is a practical weapon in itself and has been featured throughout history. Most sci-fi adaptions of a gun just turn them into blasters. Yet, in Gears of War , there’s a notable lack of blasters. Instead, guns are far heavier, because they have a fully functioning chainsaw attached to the bar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There’s no need for a chainsaw on the end of a gun, it’s entirely impractical, but it gets a pass for being so cool . No wonder most characters in Gears of War are full of muscle because they have to carry around a gigantic impractical &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s a game that simply has to be experienced to be understood, as the base story itself is relatively confusing and ambitious. In the world that the player explores, they&#039;ll have to contend with time-traveling rain, invisible, demonic creatures, and human enemies that relentlessly chase the protagonist down, eager to steal his cargo. There are some incredibly unique features in this game, such as a baby secured to the player&#039;s chest that acts as an early warning system for the invisible creatures. When disturbed, the baby cries through the DualShock 4&#039;s built-in speaker, making for an insanely creepy experie&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AracelyHagen</name></author>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:AracelyHagen&amp;diff=40187</id>
		<title>Usuario:AracelyHagen</title>
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		<updated>2026-04-21T16:49:24Z</updated>

		<summary type="html">&lt;p&gt;AracelyHagen: Página creada con «I like Auto audiophilia. &amp;lt;br&amp;gt;I also  try to learn German in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web blog - [https://Fileprohost.com/ Death Stranding 2 guide]»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like Auto audiophilia. &amp;lt;br&amp;gt;I also  try to learn German in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web blog - [https://Fileprohost.com/ Death Stranding 2 guide]&lt;/div&gt;</summary>
		<author><name>AracelyHagen</name></author>
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