<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="es">
	<id>https://lospoderosos.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BernardCantrell</id>
	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
	<link rel="self" type="application/atom+xml" href="https://lospoderosos.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BernardCantrell"/>
	<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php/Especial:Contribuciones/BernardCantrell"/>
	<updated>2026-04-21T03:36:24Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=38416</id>
		<title>Death Stranding 2: Things The Sequel Needs To Improve</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=38416"/>
		<updated>2026-04-20T13:00:05Z</updated>

		<summary type="html">&lt;p&gt;BernardCantrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It’s a misunderstood masterpiece, and one that has experienced a critical reappraisal in recent years as new players stumble upon its brilliance and find it to be a strangely refreshing execution of an open world genre that has long grown stagnant. Yet it also felt like the beginning of something, and outside the story many of its excellent mechanics were stitching together a world that ultimately felt empty, even if this melancholic loneliness happened to be a deliberate thematic decision it remains a clear shortcoming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much like the lightsabers for Star Wars , the Beam Katana is an energy sword with a metal hilt for No More Heroes . The weapon is featured prominently in the games, with the length varying between models. There are many different constructions of the Beam Katana, which vary in efficiency and po&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite being a master of boss fights, Hideo Kojima left behind the roots of his Metal Gear boss fights for something more intimate. Boss fights in Death Stranding are few and far between, and mostly play the same, with the player not needing to think so much as to how they will beat their newest adversary. Death Stranding 2 should certainly implement better boss fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in Death Stranding , one would invent a music pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There’s a uniqueness to boss fights in video games, as these are not just ordinary enemies. They have character, and history, and seek to serve a purpose in stopping the protagonist. [https://Fileprohost.com/ Death Stranding 2 crafting guide] Stranding 2 can reward the player with challenging boss fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like most sequels, they exist to continue the story and to implement changes to the game. Death Stranding 2 has the great potential of being a superior game to its predecessor. There are many things Death Stranding 2 could and should improve from the first &#039;Strand&#039; type g&amp;lt;br&amp;gt;Kojima and Reedus are just guys being dudes. Absolute besties sitting five feet apart in the green room because they’re not gay. Their friendship has been a sweet side effect of Death Stranding, with the duo clearly having a blast creating a project they’re both enamoured with. Deep down it’s all a bunch of melodramatic, nonsensical bullshit, but the creative vision at the game’s core is so unapologetic that it’s no surprise the studio’s debut has been such a success. If I could make a game with all of my celebrity friends I would, so good on Kojima.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many things can go wrong for the player in Breath of the Wild , but many things can go right. Through trial and error, this can be a great open-world experience, in which exploration and combat remain the focus of the pla&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight. Most of the fights with BTs would end with Sam running out of gear, and patiently waiting for other dimensional Sam players to throw more ammunition. It made the fighting feel familiar and not exactly engag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding 2 could be anything, and that’s the most beautiful thing any of us could hope for. With its predecessor a proven success, Kojima should have the creative freedom to build upon it in whatever way he sees fit. That’s a dangerous thing to consider, but also such an exciting one. The original game is so brilliant because it was unlike anything we’d ever played before, a deliberate attempt to exist outside the mainstream box while simultaneously standing alongside Sony’s other exclusives with little hesitation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding was an unproven experiment at the time and also one of the most ambitious triple-A titles operating within the traditional system we’d ever seen. Sony gave Kojima a blank cheque and allowed him to create whatever he wanted purely because his exclusivity was more than enough of a draw. I can’t think of many games where the finished product matches up to its reveal trailer so perfectly, making it clear that whatever he had in mind for the game was clear from the very beginning, and its relatively short development cycle was spent iterating upon the initial pitch until it became the game we know today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other than the Cliff Unger sections of Death Stranding , and the added missions for Death Stranding: Directors Cut , there wasn’t much the game offered in combat levels. Combat levels add a unique engagement, in which the player has the freedom to choose their path forward. Whether it’s stealth or otherwise, guns blazing, or not, combat sections offer something fun for play&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BernardCantrell</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:BernardCantrell&amp;diff=38415</id>
		<title>Usuario:BernardCantrell</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:BernardCantrell&amp;diff=38415"/>
		<updated>2026-04-20T12:59:51Z</updated>

		<summary type="html">&lt;p&gt;BernardCantrell: Página creada con «Hello! I am Mai. I am pleased that I can join to the entire world. I live in Austria, in the STYRIA region. I dream to visit the different nations, to look for acquainted with interesting individuals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site - [https://Fileprohost.com/ Death Stranding 2 crafting guide]»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I am Mai. I am pleased that I can join to the entire world. I live in Austria, in the STYRIA region. I dream to visit the different nations, to look for acquainted with interesting individuals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site - [https://Fileprohost.com/ Death Stranding 2 crafting guide]&lt;/div&gt;</summary>
		<author><name>BernardCantrell</name></author>
	</entry>
</feed>