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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-17T13:41:30Z</updated>
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		<id>https://lospoderosos.com/index.php?title=Red_Dead_Redemption_2_PC_Review:_Like_Watching_Paint_Dry_On_The_Mona_Lisa&amp;diff=32072</id>
		<title>Red Dead Redemption 2 PC Review: Like Watching Paint Dry On The Mona Lisa</title>
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		<updated>2026-04-14T23:32:08Z</updated>

		<summary type="html">&lt;p&gt;DorthyFrayne172: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;This dialog perfectly encapsulates the dichotomy which exists in **Red Dead Redemption 2 ** , one which the story itself emulates with the main character&#039;s persistent quest for freedom and search for a life without rules or law being constantly interrupted by the forces of civilization. The story is the fulcrum point under which all of Red Dead Redemption 2 balances, occasionally teetering too far in one direction or another as it desperately tries to give equal weight to every single action taken by the player, at times to a infuriatingly tedious degree. The amount of sections in the [https://openworldpedia.com/ open world game strategies|https://openworldpedia.com/] where the player is forced to slowly walk, usually while being talked to or, especially during the Red Dead Online sections, talked at, is in itself enough to turn off many, but underneath the massive amount of self-indulgence lies one of the most beautifully-crafted Western stories ever t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s a moment in the opening mission of Red Dead Online where, while holding the left shift button and periodically tapping A or D to keep up a proper horse-riding pace alongside a NPC, the player is told they will be allowed to do whatever they want as soon as they hear out what the next NPC has to say, stating, &amp;quot; After all, freedom out on the range can wait a few minutes longer, can&#039;t it? &amp;quot; Once the destination is reached and the aforementioned conversation occurs, upon exiting the cutscene and returning to gameplay with yet another mandatory task to complete, the same character quips &amp;quot; The sooner you do it, the sooner you&#039;ll be don&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are all inarguable issues in Red Dead Redemption 2, and that&#039;s before remembering so many of the lavish animations and breathtaking vistas were crafted by people who were supposedly overworked and stressed for months on end. However, when taking in the breadth of the game&#039;s story as a whole experience, it&#039;s easy to see why so many of those decisions came about, and why, even though many fans complained about having to hold down buttons unnecessarily in order to perform simple actions, those mechanics remain unchanged here on the PC version. Slowness IS life on the frontier, punctuated by moments of humor, drunkeness, and de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Witcher 3, in particular, was an incredibly impressive game that really helped the franchise catch on with new fans, while continuing to impress older fans. The fact that this game has now been picked up by Netflix for a series to finish the decade only goes to show how big this has become. The games will no doubt now see another resurgence of popularity heading into the next decade because of&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We&#039;ve had multiple Spider-Man games throughout the years, each one better than the last. But Marvel&#039;s Spider-Man stands far and above any of the preceding games thanks to its fluid acrobatic controls while swinging through the city, engaging story, not to mention the sheer amount of things to do in the Big Ap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully Dutch and Arthur are there to stop him otherwise who knows what Bell would&#039;ve done to her, although with the skills Sadie shows later in the game, maybe the gang could&#039;ve been rid of Micah early&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Red Dead Redemption 2 , there isn&#039;t much point to hunting and killing animals that only have two stars. Their pelts don&#039;t amount to good crafts or much money; their meat isn&#039;t as beneficial as three-star or legendary animals. So really, why waste the ammo and time it takes to hunt them down when you could use it to go after a perfect or legendary animal instead? (Just make sure to use the right weapon so you don&#039;t destroy the pelt and me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another video game that has absolutely exploded within this decade is the popular Minecraft franchise. While the building toys were popular before this decade, the video games have taken the franchise to new heig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most common issues in the console release of Red Dead Redemption 2 saw players continuously accidentally shooting NPCs they were only trying to talk to, thanks to the confusing controller layout Rockstar had implemented to account for the game&#039;s vast array of interactive options, many of which are context-sensitive and some only occurring once or twice throughout the lengthy campaign. The PC version here, thanks to a keyboard, does not have such issues, but instead decides to assign seemingly half the available keys to one action or another, causing a bit of confusion until the player gets used to picking options with G, R, F, E, or I on the fly depending on the situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Last of Us was a leap forward for games on the same level as Half-Life 2 and Super Mario 64 . The history books will point to The Last of Us as the game that brought AAA narrative to a cinema-quality standard, and pushed the entire industry forward in terms of performance, motion capture, writing, and AI. The Last of Us defines gaming in the 2010s. It is a functionally flawless game that took monumental risks that we now take for granted after so many have followed in its footst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I&#039;m Commander Shepherd and this is my favorite AAA game of the decade. The first Mass Effect was a competently written RPG with a lackluster game behind it. The third Mass Effect was a slightly over-wrought story with a lackluster ending (but not riot-worthy lackluster, I should stress). Mass Effect 2 was perfect - the Seven Samurai hero collection, the brilliant characters, the fantastic cover-shooter RPG. I only wish the twist of the first ten minutes hadn&#039;t been spoiled by marketing - if I could have only gone in blin&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DorthyFrayne172</name></author>
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		<id>https://lospoderosos.com/index.php?title=Usuario:DorthyFrayne172&amp;diff=32071</id>
		<title>Usuario:DorthyFrayne172</title>
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		<updated>2026-04-14T23:32:02Z</updated>

		<summary type="html">&lt;p&gt;DorthyFrayne172: Página creada con «My name is Katherina (27 years old) and my hobbies are Baking and Weightlifting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look at my homepage [https://openworldpedia.com/ open world game strategies|https://openworldpedia.com/]»&lt;/p&gt;
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&lt;div&gt;My name is Katherina (27 years old) and my hobbies are Baking and Weightlifting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look at my homepage [https://openworldpedia.com/ open world game strategies|https://openworldpedia.com/]&lt;/div&gt;</summary>
		<author><name>DorthyFrayne172</name></author>
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