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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-22T17:45:31Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Obsidian_Entertainment_Fans_Have_A_Lot_To_Look_Forward_To&amp;diff=40243</id>
		<title>Obsidian Entertainment Fans Have A Lot To Look Forward To</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Obsidian_Entertainment_Fans_Have_A_Lot_To_Look_Forward_To&amp;diff=40243"/>
		<updated>2026-04-21T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;FlorianHockman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;This is particularly noticeable in the second game, Pillars of Eternity 2: Deadfire . The sequel let players get behind the wheel of a galleon and fire cannons, though the first game also had a clear early-modern slant to its technology. In the original Pillars of Eternity , players witnessed the creation of a powerful weapon known as the Godhammer Bomb which combined magical know-how with the expertise of artillery specialists to make an explosive powerful enough to kill a god&#039;s ava&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Oaths are referenced twice, and the trailer ends with a reference to a crown. Crowns are one of Woedica&#039;s symbols, and unlike the other gods of Eora Woedica can be seen wearing a crown in all of her depictions. A crown symbol very similar to Woedica&#039;s can also be seen on the banner hanging from the castle in the trailer. While the narrator&#039;s identity is unclear, they appear to be describing a history where ruling families gained their power by making oaths to Woedica. When they broke those oaths the deity — also the goddess of vengeance — created monsters like the one the player character is waiting for at the end of the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Pillars of Eternity , Woedica is the deposed queen of the gods. She is the goddess of justice, oaths, and rightful rule, with a strictly authoritarian streak. Like all the gods in Eora, she was actually created by the long-extinct Engwithan civilization from a single ideal using the souls of the Engwithan populat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Avowed appears to be set before Pillars of Eternity - where the player discovers that the gods are man-made - it should still take advantage of its artificial gods as one of the most unique parts of its setting. It is revealed in Pillars of Eternity that people have discovered the true nature of Eora&#039;s gods multiple times, usually before their burgeoning atheist movements were crushed by Engwithan inquisitions. Games like Skyrim keep their main plots relatively straightforward. In fact, there&#039;s so little ambiguity about the nature of the gods of Tamriel that the Dragonborn literally visits and confirms the existence of the afterlife at the end of Skyrim &#039;s main qu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before her overthrow, however, Woedica was the most powerful and dangerous of the gods. The Avowed trailer hints that the upcoming RPG may be set in Eora before Woedica was overthrown. If so, this would explain the difference between the technology seen in the Avowed trailer and the guns and cannons known to exist in Pillars of Eternity . Assuming that technology progressed at roughly the same rate in Eora as it did in Earth&#039;s history , Avowed would be set several centuries before Pillars of Eterni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed &#039;s setting has far more to offer than it first appears to. Its hidden depths are literal. There are huge pillars of adra - a soul-channeling mineral - that extend into mega-dungeons beneath Eora that hide hidden secrets and technology. This might sound like The Elder Scrolls &#039; Dwemer ruins, but unlike The Elder Scrolls , Obsidian&#039;s Eora-set games have not hesitated to make solving the mysteries of its lost civilization a main part of the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Managing in-depth systems such as party members could be difficult to manage in real-time, so another opportune feature for Obsidian is a tactical pause. PoE, like Baldur&#039;s Gate which inspired the series, contains a real-time pause element and this could be transferred to Avowed and prove to be useful. GreedFall from developer Spiders is a great [https://Reconcavoafrofestival.com/ Reconcavoafrofestival.com`s recent blog post] example of an action-RPG that used a tactical pause to great effect. At the touch of a button, combat is paused, and the player is free to map out their next move. This approach could suit Avowed as it&#039;s simple to use and wouldn&#039;t detract from the action-orientation of the game too much. Using a straightforward pausing system like this could help gamers manage their followers&#039; actions and insight into their combat situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it comes to the question of whether players will be able to use guns as a weapon in Avowed , the game&#039;s setting in time is key. If the game is set in the same period as Pillars of Eternity the answer is almost certainly yes. However, there are indications that Avowed may be set long before the events of Pillars of Eternity , in a very different period of Eora&#039;s histo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian has a big task ahead of them with Avowed and making sure it can stand out from the crowd. Using what has come before in Pillars of Eternity will help the team craft something more unique, but it remains important for Obsidian to make sure it can stay within first-person fantasy action without delving into stat-heavy mechanics too much. There are few confirmed details for Avowed at the moment, with many players hoping to see some more official news s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed is set in the same world as Obsidian&#039;s isometric RPG series Pillars of Eternity . That world is named Eora, and in Pillars of Eternity Eora resembles the early modern era in many ways. Although there are Dwarves, Elves, the diminutive Orlans, and the giant coastal Aumaua, much of the technology, architecture, and fashion seems like its taken from the 16th through to the 18th centur&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FlorianHockman</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Obsidian_Entertainment_Fans_Have_A_Lot_To_Look_Forward_To&amp;diff=40228</id>
		<title>Obsidian Entertainment Fans Have A Lot To Look Forward To</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Obsidian_Entertainment_Fans_Have_A_Lot_To_Look_Forward_To&amp;diff=40228"/>
		<updated>2026-04-21T17:17:03Z</updated>

		<summary type="html">&lt;p&gt;FlorianHockman: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;With Obsidian moving its CRPG Pillars of Eternity setting to a first-person RPG, it seems likely that the studio has mainstream accessibility in mind. This could make a non-restrictive class system the best option, giving players a bit of initial direction and a sense of specialization without cutting them off from changing that direction later in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not only have far fewer players had a chance to interact with the world of Pillars of Eternity , but its inhabitants are just as weird and wonderful as those in The Elder Scrolls . It isn’t known whether or not Avowed will have multiple playable races yet, but alongside Eora’s more standards fantasy Elves and Dwarves are the Orlans, a diminutive race of fur-covered people, the Godlike, whose bodies are radically changed when they’re &amp;quot;blessed&amp;quot; by a deity, and the large semi-aquatic Aum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RPGs, especially open-world RPGs, tend to market themselves on freedom. In The Elder Scrolls 5 the player has the choice to ignore Skyrim &#039;s main quest and head out in any direction they see fit. Few questlines and  [https://Reconcavoafrofestival.com/ https://Reconcavoafrofestival.Com/] areas are blocked off by this decision, and many players choose to forego the main story entirely for a more customized roleplaying experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For fantasy fans who err towards evil, Avowed should also include multiple ways to introduce hostility to otherwise non-hostile default encounters. Players should be able to tell a traveler they meet on the road that they’re robbing them, for example, instead of just pick-pocketing in games like Skyrim and hoping they succeed. The NPC might then take several factors into account before deciding whether to give up their goods or put up a fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All things considered, Avowed might have more than just time on its side. The game is almost certain to release before The Elder Scrolls 6 , with lower expectations, a less familiar world, and original fantasy races. Whether or not that will be enough for Avowed to be considered Skyrim ’s spiritual successor remains to be s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed may appear to have a lot in common with The Elder Scrolls , but even Bethesda&#039;s games have had huge mechanical differences over the years. One of the biggest changes between Oblivion and Skyrim was the removal of the class system. Skyrim implemented a broadly simplified skill tree mechanic where players improved various stats and unlocked perks through practice. Avowed could differentiate itself by returning to more old-school class mechanics, but traditional classes could come with potential pros and c&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In many traditional fantasy RPGs, players pick their class at the beginning of their adventures. This determines which stats they primarily rely on. In a typical TTRPG and its closer descendants, for example, a rogue would largely rely on dexterity and intelligence, and would start with an initial boost to those stats. This, in turn, would affect their success with skill checks and in combat throughout the g&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the reasons Obsidian is moving its Pillars of Eternity setting to a first-person RPG format is financial. As well-received as the Pillars of Eternity games were, it is hoped that moving the RPG series to a more recognizable format will help draw new players. This, in turn, would help further establish Obsidian Entertainment as Microsoft&#039;s RPG powerhouse (especially considering the Bethesda acquisiti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed is the upcoming game from Obsidian Entertainment that has many Skyrim fans wondering if the studio’s new RPG could spiritually succeed The Elder Scrolls series. If the trailer is anything to go by, the new game will share many features with The Elder Scrolls from its first-person perspective to its sword-and-sorcery gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One major Obsidian project is actually already accessible. Grounded went into early access in July 2020 , and Obsidian has been supporting it aggressively ever since. Grounded is a new take on a familiar premise: the player characters are children who&#039;ve mysteriously been shrunken down, and now have to fight insects much larger than them to survive. Although Grounded looked strong from the beginning, Obsidian consistently comes up with good additions to the game, like new buildings for players to create and a koi pond offering a tense and beautiful new way to engage with the microscopic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Raven Rock isn’t just isolated. As a primarily Dark Elf settlement, the player is constantly reminded of their &amp;quot;Outlander&amp;quot; status even if they’re a Dunmer . Despite being an abandoned Imperial outpost, Raven Rock is undeniably Dark Elven. Its architecture, clothing, and the characters’ accents are all reminiscent of Morrowi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. Avowed needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FlorianHockman</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:FlorianHockman&amp;diff=40226</id>
		<title>Usuario:FlorianHockman</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:FlorianHockman&amp;diff=40226"/>
		<updated>2026-04-21T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;FlorianHockman: Página creada con «Hello from Italy. I&amp;#039;m glad to be here. My first name is Brady. &amp;lt;br&amp;gt;I live in a city called San Gregorio Di Camin in nothern Italy.&amp;lt;br&amp;gt;I was also born in San Gregorio Di Camin 33 years ago. Married in March 2002. I&amp;#039;m working at the post office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage - [https://Reconcavoafrofestival.com/ https://Reconcavoafrofestival.Com/]»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from Italy. I&#039;m glad to be here. My first name is Brady. &amp;lt;br&amp;gt;I live in a city called San Gregorio Di Camin in nothern Italy.&amp;lt;br&amp;gt;I was also born in San Gregorio Di Camin 33 years ago. Married in March 2002. I&#039;m working at the post office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage - [https://Reconcavoafrofestival.com/ https://Reconcavoafrofestival.Com/]&lt;/div&gt;</summary>
		<author><name>FlorianHockman</name></author>
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