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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-19T09:20:57Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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		<id>https://lospoderosos.com/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=29340</id>
		<title>Take A Look At Everything Announced At Microsoft s E3 2017 Press Conference</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=29340"/>
		<updated>2026-04-13T11:27:52Z</updated>

		<summary type="html">&lt;p&gt;HesterD645442: Página creada con «&amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&amp;#039;s what we&amp;#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&amp;#039;re playing the game... You should just feel like you&amp;#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the bu…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&#039;s what we&#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&#039;re playing the game... You should just feel like you&#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Previous episodes in Sea of Thieves &#039; Short Haul trailer series include &amp;quot; Creating Clouds ,&amp;quot; &amp;quot; Aboard the Ship ,&amp;quot; and &amp;quot; Instruments .&amp;quot; Each explores an example of how Sea of Thieves tries to bring the player closer to the world in which they&#039;re playing. Instruments talks about how players can add their own soundtrack within the game through gameplay, but how it&#039;s also influenced by social aspects of the game . Creating Clouds shows how Sea of Thieves is using an ever-present object in virtually every game -- clouds -- in a new way to add depth to the experience. It&#039;s unexplored territory, which pirates would appreci&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Rare delivered the fourth Sea of Thieves trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&#039;s experience. Rare sees fit to design philosophy and goals in these Short Hauls, hoping to give potential players some perspective on what kind of game Sea of Thieves is shaping up to be . &amp;quot;Visual Effects&amp;quot; is the topic of this latest Short Haul trailer, or how Rare&#039;s focus on the details will better create a true pirate advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rare&#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&#039;re excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&#039;ve ever wanted to glaze over a truly beautifully crafted MMO, you can definitely do so with Perl Abyss and Kakao Games&#039; Black Desert Online , which is headed to consoles sometime early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: We dug up the chest, fought off some skeletons with our muskets, and made our way back to the ship. Opening the chest would require us to sail to an outpost nearby: all the while remaining in danger from other pirates or the chest its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specific examples of visual effects cited within [https://seaofthievespedia.com Sea of Thieves updates|https://seaofthievespedia.com/] of Thieves &#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&#039;re used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HesterD645442</name></author>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:HesterD645442&amp;diff=29339</id>
		<title>Usuario:HesterD645442</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:HesterD645442&amp;diff=29339"/>
		<updated>2026-04-13T11:27:39Z</updated>

		<summary type="html">&lt;p&gt;HesterD645442: Página creada con «Hi, everybody! &amp;lt;br&amp;gt;I&amp;#039;m German male :). &amp;lt;br&amp;gt;I really like Racquetball!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web site [https://seaofthievespedia.com Sea of Thieves updates|https://seaofthievespedia.com/]»&lt;/p&gt;
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&lt;div&gt;Hi, everybody! &amp;lt;br&amp;gt;I&#039;m German male :). &amp;lt;br&amp;gt;I really like Racquetball!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web site [https://seaofthievespedia.com Sea of Thieves updates|https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>HesterD645442</name></author>
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