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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-18T13:39:36Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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		<id>https://lospoderosos.com/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=30949</id>
		<title>Rare s Sea Of Thieves Gets New Details About Personal Combat Shooting And Sword Fighting</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=30949"/>
		<updated>2026-04-14T09:15:45Z</updated>

		<summary type="html">&lt;p&gt;JoannaGorham045: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Interestingly, Rare didn&#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Rare delivered the fourth Sea of Thieves trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&#039;s experience. Rare sees fit to design philosophy and goals in these Short Hauls, hoping to give potential players some perspective on what kind of game Sea of Thieves is shaping up to be . &amp;quot;Visual Effects&amp;quot; is the topic of this latest Short Haul trailer, or how Rare&#039;s focus on the details will better create a true pirate advent&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specific examples of visual effects cited within [https://seaofthievespedia.com/ Sea of Thieves Siren Shrines Guide|https://seaofthievespedia.com/] of Thieves &#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&#039;re used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together with a group of four friends and taking out outposts with any number of approaches has been a dream promise, but it only seems like now that Ghost Recon: Wildlands can finally deliver. We will admit that Ubisoft’s track record with multiplayer games is a bit spotty, but our hands-on time with Wildlands left us eager to play m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of Microsoft&#039;s strongest franchises -- the racing simulator Forza Motorsport -- was given its seventh installment announcement, showing impressively alluring gameplay smoothly operating at an impressive 4K and 60 FPS on Xbox On&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla Games put the controllers in the hands of E3 attendees and proved to them that the game is real. It was in that hands-on demo that Horizon really solidified as a special experience. Most of all, Horizon: Zero Dawn is exactly the type of game that some would argue E3 needs more of: original IPs that are not afraid to take chances. Hats off to Guerrilla for doing something differ&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combat, but we’re still keen resolve some remaining issues before its ready for a larger audience. As always, there will be much more to share in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tomas: This is where my one problem with what we played of Sea of Thieves arose. While Noah, Logan, and Azario manned the ship, I was tasked with guarding the chest, as it supposedly could sabotage us on our way back. Unfortunately, this never happened so I was just stuck standing around the last couple minutes of our demo. I am worried that there will be periods in the game where certain crew members won’t have anything to do, making the experience realistic, albeit boring for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&#039;ve done a lot of thinking around the business model...one thing I can tell you is it&#039;s not free-to-play. We didn&#039;t say anything last year and then some people made stuff up, y&#039;know, &#039;it looks free to play!&#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a plethora of leaks and rumors that seemed to confirm its existence prior to its announcement, Assassin&#039;s Creed Origins was officially revealed during Microsoft&#039;s E3 press conference. Set in Egypt, Assassin&#039;s Creed Origins will run at a stead FPS at a consistent 4K resolut&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoannaGorham045</name></author>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:JoannaGorham045&amp;diff=30948</id>
		<title>Usuario:JoannaGorham045</title>
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		<updated>2026-04-14T09:15:42Z</updated>

		<summary type="html">&lt;p&gt;JoannaGorham045: Página creada con «Hello from France. I&amp;#039;m glad to came here. My first name is Hilario. &amp;lt;br&amp;gt;I live in a city called Saint-Michel-Sur-Orge in south France.&amp;lt;br&amp;gt;I was also born in Saint-Michel-Sur-Orge 26 years ago. Married in June 2006. I&amp;#039;m working at the post office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page [https://seaofthievespedia.com/ Sea of Thieves Siren Shrines Guide|https://seaofthievespedia.com/]»&lt;/p&gt;
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&lt;div&gt;Hello from France. I&#039;m glad to came here. My first name is Hilario. &amp;lt;br&amp;gt;I live in a city called Saint-Michel-Sur-Orge in south France.&amp;lt;br&amp;gt;I was also born in Saint-Michel-Sur-Orge 26 years ago. Married in June 2006. I&#039;m working at the post office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page [https://seaofthievespedia.com/ Sea of Thieves Siren Shrines Guide|https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>JoannaGorham045</name></author>
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