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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-22T16:29:40Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Death_Works_Very_Strangely_In_Avowed_s_Universe&amp;diff=40259</id>
		<title>Death Works Very Strangely In Avowed s Universe</title>
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		<updated>2026-04-21T17:40:12Z</updated>

		<summary type="html">&lt;p&gt;JorgeDerr131: Página creada con «&amp;lt;br&amp;gt;If Avowed takes place during Woedica&amp;#039;s reign , the Engwithan machine controlling The Wheel will be in full effect. Pillars of Eternity players will have insight into many of the world&amp;#039;s phenomena that may not be discovered at the time of Avowed . If players have the opportunity to play as a Pale Elf, for example, this would be long before they learned that they were always reincarnated as a Pale &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the strangest aspects of the Pillars of Eternity univ…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;If Avowed takes place during Woedica&#039;s reign , the Engwithan machine controlling The Wheel will be in full effect. Pillars of Eternity players will have insight into many of the world&#039;s phenomena that may not be discovered at the time of Avowed . If players have the opportunity to play as a Pale Elf, for example, this would be long before they learned that they were always reincarnated as a Pale &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the strangest aspects of the Pillars of Eternity universe is the way that death works in Eora. Not only is Eora&#039;s relationship with death likely to be one of the most interesting parts of Avowed , but just how death will work will depend on when Avowed is set in relation to the events of Pillars of Eterni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Skyrim , players could manipulate items to decorate their homes in extreme detail. They could sit in any chair at any inn and listen to a bard play music, and they could zoom out and see themselves as part of a scene. They could even famously put buckets over the heads of shopkeeper NPCs in order to break the character&#039;s line of sight, letting them steal as many items from the store as they could ca&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this sense, the Living Lands have a chance to intensely reflect the entirety of Eora , t he name of the world first established in Pillars of Eternity . The Living Lands are described as a &amp;quot;lawless land&amp;quot; where different communities are constantly at odds with one another that result in petty armed conflicts. That constantly changing composition of the setting&#039;s inhabitants, however, shouldn’t undermine the opportunity for the Living Lands to reflect the intensely different cultures from across E&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the trailer for Obsidian Entertainment&#039;s Avowed dropped last year, fans were quick to notice the similarities to Skyrim . The game&#039;s first-person perspective, medieval fantasy world, ands the history between Obsidian and Bethesda led many to conclude that Obsidian was developing an RPG with the specific intent of taking on The Elder Scrol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The world of Avowed is full of interesting races. There are the more traditional humans, elves, and dwarves, but also the diminutive furry Orlans , the mysterious Godlike, and the giant coast-dwelling Aumaua. Despite being far from their homes, the different settlements of the Living Lands could show how these different races try to preserve their cultures while facing down the seemingly endless expanse of a frontier that risks swallowing them wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The discovery that the gods were man-made has been made several times in Eora&#039;s timeline, before being stamped out by Engwithan Inquisitions. Avowed appears to take place several hundred years before Pillars of Eternity , based on the medieval technology seen in the trailer compared to the early modern tech used in Pillars of Eternity 1 and 2 . In theory, this could mean that the entire plot of Avowed takes place without the player character ever realizing that the gods were created in Engwith, though that seems unlikely considering the story of Pillars of Eterni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pillars of Eternity already has some great unique puzzles. Even small dungeons like the ruins under Cilant Lis have multiroom puzzles that require more thought than Skyrim &#039;s Dragon Claws without being frustratingly difficult. The Cilant Lis puzzle requires the player to investigate a mural showing how the Engwithans bypassed their traps and then follow in their footsteps. Avowed needs to entrust its players with a tough range of dungeon puzzles if every dungeon is going to feel like it tells its own st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Reconcavoafrofestival.com/ Avowed money Guide] should also adopt some of the more dynamic NPC logic found in some of Pillars of Eternity &#039;s dungeons. In Skyrim , players might find a dungeon filled with bandits. As any stealth archer knows, it&#039;s relatively easy to pick off Skyrim &#039;s dungeon enemies one by one without the NPCs noticing or meaningfully changing their behavior in response. In the first room of Bleak Falls Barrow , for example, the player can stealth-kill some of the bandits sitting around a campfire, but once the player is fully hidden the survivors will happily return to their original positi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skyrim &#039;s dungeons are not poorly designed by any means, but it isn&#039;t long into the game before they begin to get somewhat predictable. A large Nord tomb will almost always begin with winding underground crypts leading to a larger cave system, which in turn leads to a &amp;quot;puzzle&amp;quot; door which can only be opened with a Dragon Claw . Beyond the door is a final fight, a world wall, and a conveniently placed secret door which leads right back to the entra&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Raven Rock is one of Skyrim ’s best towns when it comes to environmental storytelling. Each of Skyrim ’s towns has some level of intrigue - there’s the feud between the Stormcloak and Imperial families of Whiterun, the chatter and tension surrounding the recent public execution of High King Torygg in Solitude, and the string of mysterious murders in Windhelm, to name a &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In contrast, the townsfolk of Solstheim frequently reference their isolation and the small size of their settlement, despite Raven Rock being bigger than some of Skyrim ’s other settlements like Riverwood and Rorisktead. Avowed could create towns which are the same size as Skyrim ’s cities, but seem far more convincing as hastily constructed frontier towns than ancient seats of power no bigger than a f&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JorgeDerr131</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=What_Avowed_Could_Learn_From_Other_Obsidian_Entertainment_Games&amp;diff=40225</id>
		<title>What Avowed Could Learn From Other Obsidian Entertainment Games</title>
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		<updated>2026-04-21T17:15:33Z</updated>

		<summary type="html">&lt;p&gt;JorgeDerr131: Página creada con «&amp;lt;br&amp;gt;As such, Avowed seemed to be the odd man out this year, though the game was briefly mentioned at the end of the show by Xbox head Phil Spencer. With The Outer Worlds 2 likely in very early development, [https://Reconcavoafrofestival.com/ Avowed secrets] is likely Obsidian&amp;#039;s next major game release , which means more news could be coming later in 2021 at one of the various game events left this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian’s RPGs from Pillars of Eternity to The Outer W…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;As such, Avowed seemed to be the odd man out this year, though the game was briefly mentioned at the end of the show by Xbox head Phil Spencer. With The Outer Worlds 2 likely in very early development, [https://Reconcavoafrofestival.com/ Avowed secrets] is likely Obsidian&#039;s next major game release , which means more news could be coming later in 2021 at one of the various game events left this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian’s RPGs from Pillars of Eternity to The Outer Worlds have focused on a smaller but more developed cast of secondary characters with unique lines and greater integration into the game’s main plot. Bethesda has also done this more since Skyrim , with Fallout 4 ’s follower characters like Nick Valentine having their own quests and character developm&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This could require Obsidian to make some updates to its engine during the development of Avowed . That being said, the studio can&#039;t hope to take on The Elder Scrolls series without first understanding some of the smaller elements that helped bring its huge success. Avowed may be a continuation of Pillars of Eternity , but many fantasy fans buying the game will be hoping for a spiritual successor to Skyrim . If Obsidian is going to take on a giant, the devil will be in the deta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. Avowed needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the start of New Vegas , the player character is shot in the head by a gangster named Benny, who steals the Platinum Chip the Courier was delivering on behalf of Mr. House . They somehow survive, however, and wake up in Doc Mitchell&#039;s office having been patched up. This opening is great for several reasons. First, it does not prescribe anything about the player character besides a single job they took to deliver a package. Although later DLCs bring back some deliveries from the Courier&#039;s past, the game still never establishes anything about the Courier&#039;s age or origins, giving the player free reign to roleplay as whoever they&#039;d l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the release of Final Fantasy 7 Remake last year as well as the Intergrade DLC and the PS5 version only recently, many assumed Square Enix would at least be willing to show off what&#039;s next for Cloud, Tifa, and the rest of the crew. Tetsuya Nomura has revealed that the development team has moved on to Part 2, though details continue to be scarce leaving many fans to speculate and theorize how the experience could cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Last year, Capcom revealed a mysterious new IP known as Pragmata with a reality bending trailer featuring a protagonist in some sort of space suit. The character was exploring what appeared to be an abandoned city outside of a little girl and holographic cat. Before long, the camera pulls back revealing distorted scenery and buildings, eventually leading to a satellite crashing down and sending the astronaut and little girl to the m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second smart thing about this intro is that it leaves the player character&#039;s motivations entirely up to the player. The plot with the Platinum Chip is certainly intriguing, and some players may be driven to find Benny and exact revenge. It&#039;s also completely reasonable, however, for players to avoid the man who once shot them and left them for dead, count themselves lucky, and head out the opposite way through the Mojave Wasteland. In contrast the Bethesda RPGs Fallout 3 and 4 make it extremely hard to justify ignoring the main quest, particularly in Fallout 4 where the Lone Survivor believes their infant son has been kidnap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike The Outer Worlds , Avowed also needs more enemy variety, and more ways to deal with non-essential NPCs beyond mowing them down in great numbers. The game could also do with a fully fleshed out crafting system. The more roleplaying variety the player is offered in Avowed , the bet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In some ways Skyrim ’s lack of follower depth complements the game’s broader design. Skyrim prioritizes freedom above all else, and the range and flexibility of its follower characters allows them to blend in no matter who the player wants to roleplay as, while in New Vegas characters like Boone are incompatible with roleplaying decisions like joining the Legion for story reasons. Without its focus on player freedom it’s unlikely that the game would have achieved the replay-value or longevity Skyrim has enjoyed, even as the game approaches its 10-year anniversary. Based on Obsidian’s past games, however, it’s unlikely that Avowed ’s companion characters will follow Skyrim ’s freedom-focused des&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While The Outer Worlds was split into several space stations and planets, Avowed will be an open-world game set in the Living Lands , a northern frontier. The Living Lands will need far bigger settlements. Although well positioned buildings and posters make locations like Edgewater and The Groundbreaker seem large, as soon as the player begins exploring or brings up their map they&#039;ll see just how small the explorable areas are. This is particularly noticeable in the city of Byzantium, where the player can only explore a sliver of the c&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JorgeDerr131</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Avowed:_The_Case_For_And_Against_Traditional_Classes&amp;diff=40106</id>
		<title>Avowed: The Case For And Against Traditional Classes</title>
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		<updated>2026-04-21T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;JorgeDerr131: Página creada con «&amp;lt;br&amp;gt;In Oblivion , there were 21 pre-made classes the player could choose from near the start of the game, with the additional option to make their own custom class. Each of these classes came with a specialization or combination of specializations out of magic, stealth, and combat. Each class also came with two main attributes out of strength, intelligence, willpower, agility, speed, endurance, personality, and luck. These two attributes would each have a +5 bonus at…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In Oblivion , there were 21 pre-made classes the player could choose from near the start of the game, with the additional option to make their own custom class. Each of these classes came with a specialization or combination of specializations out of magic, stealth, and combat. Each class also came with two main attributes out of strength, intelligence, willpower, agility, speed, endurance, personality, and luck. These two attributes would each have a +5 bonus at the start of the game. Finally, the player&#039;s class would include seven skills, such as acrobatics, sneak, or speechcraft, which the player would be able to level at a faster rate than their other ski&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gods of Eora , the setting of Avowed, have some surface-level Lovecraftian influence. Wael is the god of mysteries, dreams, and revelations, resembling both the dreaming Godhead and Hermaeus Mora in The Elder Scrolls . Wael is covered in eyes and mouths resembling the malignant globes of Azathoth. However, there&#039;s one main difference between the role Lovecraft&#039;s influence plays in Tamriel and Eora that changes everyth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Pillars of Eternity &#039;s technology and culture resembles the early modern period, many of the visuals in the Avowed trailer appear far more medieval in style. Instead of firing guns or cannon balls, the battle shown in the trailer uses a row of archers on top of a castle wall. There&#039;s also evidence that Avowed takes place before Pillars of Eternity based on some of the trailer&#039;s narrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed may appear to have a lot in common with The Elder Scrolls , but even Bethesda&#039;s games have had huge mechanical differences over the years. One of the biggest changes between Oblivion and Skyrim was the removal of the class system. Skyrim implemented a broadly simplified skill tree mechanic where players improved various stats and unlocked perks through practice. Avowed could differentiate itself by returning to more old-school class mechanics, but traditional classes could come with potential pros and c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the strangest aspects of the Pillars of Eternity universe is the way that death works in Eora. Not only is Eora&#039;s relationship with death likely to be one of the most interesting parts of [https://Reconcavoafrofestival.com Avowed Walkthrough] , but just how death will work will depend on when Avowed is set in relation to the events of Pillars of Eterni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Outer Worlds presents a game world which resembles a traditional Bethesda RPG in many ways. Players find themselves thrown into a non-linear world filled with quests and NPCs, and often find themselves moving from town to town solving mysteries, running errands, and resolving local conflicts. Combat is common between towns, and exploration is encoura&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two thousand years before the events of Pillars of Eternity , an ancient civilization known as Engwith made huge advancements in Animancy . At the time, many Engiwthans were suffering from &amp;quot;soul maladies.&amp;quot; Soul maladies include phenomena like &amp;quot;soul twins,&amp;quot; where a reincarnated soul splits between multiple bodies. To prevent such problems, the Engwithans created a giant machine that controlled the flow of souls from The In-Between to The Bey&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CHIM and the Godhead may rarely be touched upon in The Elder Scrolls games, but &amp;quot;the mantlings of an uncaring godhead&amp;quot; are explicitly mentioned in Hermaeus Mora&#039;s Black Book &amp;quot;Waking Dreams of a Starless Sky.&amp;quot; The Godhead has many similarities to Lovecraft&#039;s &amp;quot;Blind Idiot God&amp;quot; Azath&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the trailer for Obsidian Entertainment&#039;s Avowed dropped last year, fans were quick to notice the similarities to Skyrim . The game&#039;s first-person perspective, medieval fantasy world, ands the history between Obsidian and Bethesda led many to conclude that Obsidian was developing an RPG with the specific intent of taking on The Elder Scrol&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In many traditional fantasy RPGs, players pick their class at the beginning of their adventures. This determines which stats they primarily rely on. In a typical TTRPG and its closer descendants, for example, a rogue would largely rely on dexterity and intelligence, and would start with an initial boost to those stats. This, in turn, would affect their success with skill checks and in combat throughout the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The universe of Pillars of Eternity is divided into three known realms. The material realm is known as &amp;quot;the Here.&amp;quot; The gods of Eora are unable to interact with the Here in their primary forms. &amp;quot;The In-Between&amp;quot; is Eora&#039;s version of purgatory. When a person dies in Eora, their soul wanders the hazy landscape of The In-Between until it is able to enter &amp;quot;The Beyond&amp;quot; through pillars of A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed is set in the same world as Obsidian&#039;s isometric RPG series Pillars of Eternity . That world is named Eora, and in Pillars of Eternity Eora resembles the early modern era in many ways. Although there are Dwarves, Elves, the diminutive Orlans, and the giant coastal Aumaua, much of the technology, architecture, and fashion seems like its taken from the 16th through to the 18th centur&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JorgeDerr131</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:JorgeDerr131&amp;diff=40104</id>
		<title>Usuario:JorgeDerr131</title>
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		<updated>2026-04-21T16:19:41Z</updated>

		<summary type="html">&lt;p&gt;JorgeDerr131: Página creada con «I&amp;#039;m Merissa and was born on 18 March 1971. My hobbies are Sailing and Badminton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage: [https://Reconcavoafrofestival.com Avowed Walkthrough]»&lt;/p&gt;
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&lt;div&gt;I&#039;m Merissa and was born on 18 March 1971. My hobbies are Sailing and Badminton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage: [https://Reconcavoafrofestival.com Avowed Walkthrough]&lt;/div&gt;</summary>
		<author><name>JorgeDerr131</name></author>
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