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	<updated>2026-04-23T09:05:51Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Most_Impractical_Inventions_In_Sci-Fi_Games_Ranked&amp;diff=38288</id>
		<title>Most Impractical Inventions In Sci-Fi Games Ranked</title>
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		<updated>2026-04-20T11:20:03Z</updated>

		<summary type="html">&lt;p&gt;LaunaMorgans: Página creada con «&amp;lt;br&amp;gt;Death Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These idea…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Death Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima&#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS &#039; prescient stories is that of 2001&#039;s Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden&#039;s missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &#039;s prophetic story is maybe even more impressive than that of MGS . While issues like drone warfare, bloating online information, and digital surveillance were novel to audiences at the release of Metal Gear Solid 2 , they were part of smaller academic and theoretical conversations. Death Stranding is different in that its development began years before the world knew COVID-19 existed. Emotional themes about loneliness are nothing new, but the ways it portrays a global lockdown, fear of physical contact, and Sam&#039;s occupation are strikingly similar, lending credence to Kojima and his staff&#039;s capacity for storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What&#039;s worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding &#039;s Director&#039;s Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima and his team at Kojima Productions have become renowned for numerous games, from the Metal Gear Solid franchise to Death Stranding . Part of that fame is owed to the sometimes bizarre stories these games tell, full of so many twists and turns that it can become almost comical. However, the more interesting side to these stories isn&#039;t their overt narrative, but rather the deeper meanings they hold, with some of these themes predicting elements of real&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a weird bit of worldbuilding, Kojima decided to include product placement in his [https://Fileprohost.com/ Death Stranding 2 Beginner guide] Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It&#039;s nonsensical and doesn&#039;t make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding &#039;s Director&#039;s Cut removed Monster from the game, so it may be that Kojima saw this as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of the most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of the portal series. Many played the sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even Sam&#039;s experience during Death Stranding became a reality for some. Sam seldom receives suitable rewards, or even much thanks from those he delivers to, despite being plunged into dangerous situations repeatedly. This matches those who put their lives on the line for delivery and sanitation purposes, employees were applauded as &amp;quot;essential workers&amp;quot; despite rarely seeing improvements to wages and working conditions. In a way, Sam reflects the performative praise, yet material injustice faced by such workers during the COVID-19 pande&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on February 17, 2023 by Ritwik Mitra: Video game scripts have become truly monstrous in modern times. This is a far cry from the times when games didn&#039;t even have any stories and just needed a compelling gameplay loop to be successful. Now, players expect modern AAA titles to feature everything from a compelling story to exciting gameplay for it to be worth their time. Sometimes, games go above and beyond to make their dialogue as epic as possible, leading to the following titles featuring some incredible monologues that players simply can&#039;t get enough&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaunaMorgans</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Death_Stranding_2_Could_Be_The_Most_Ambitious_Sequel_Ever_Made&amp;diff=38278</id>
		<title>Death Stranding 2 Could Be The Most Ambitious Sequel Ever Made</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Death_Stranding_2_Could_Be_The_Most_Ambitious_Sequel_Ever_Made&amp;diff=38278"/>
		<updated>2026-04-20T11:02:47Z</updated>

		<summary type="html">&lt;p&gt;LaunaMorgans: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Later, Kojima Tweeted out both images, along with a cryptic puzzle that appears to suggest that a third image may be on the way. If it follows the established pattern, it will ask another question, and it should appear around the same time as another major gaming event. The next best candidate is The Game Awards , which take place in early December. Many fans are convinced that this will be the event where more is revealed about the Death Stranding sequel, as Kojima is quite fond of making his announcements at events hosted by his good friend Geoff Keigh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Released in 2019, Death Stranding was the first game from Kojima Productions following Hideo Kojima&#039;s split from Konami . Both its gameplay and story were markedly different from Metal Gear Solid , moving to a post-apocalyptic walking simulator rather than a military sci-fi stealth game. Where MGS focused on political and militarist themes, Death Stranding was more concerned with human stories around themes of loneliness and ident&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Fileprohost.com/ death stranding 2 Patch notes] Stranding 2 has yet to receive a release date, and it would be unwise for gamers to expect the game to release this year. When gamers viewed character artist Frank Aliberti&#039;s ArtStation profile, they noticed that Death Stranding 2 was listed with a 2024 release date . His profile has since been changed. Though this is not conclusive proof of the game&#039;s release date, it does lend further evidence that Death Stranding 2 is far more likely to release next year than this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima has continued to stoke Death Stranding 2 rumors on Twitter where, in October, he posted a picture of himself with Eric Lempel and Craig Malanka, who are the top executives of PlayStation&#039;s marketing department. Many saw this as a hint that Kojima Productions may be partnering with Sony for something big. Not long after, he posted a picture of himself with the head of PlayStation Studios Hermen Hulst, and with Elle Fanning in a video call. Sleuthing fans noticed that Geoff Keighley was also part of the video call. In both images, he is wearing a shirt that features the same baby doll that often appears in Death Strandi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima loves movies and loves video games; it’s no surprise that he wants to combine the two. As players take on the journey of a delivery man across a fractured America, there is plenty of room for human connection when Sam Bridges meets other humans in person, despite his fear of to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima Productions isn&#039;t a studio known for churning out a great number of games, but it still manages to grab the attention of the gaming world thanks to its ability to provide truly unique experiences. Death Stranding was a good glimpse of the innovation the studio is capable of, and it appears that developers are interested in taking things to the next level with the upcoming projects. Furthermore, the studio will be embracing the world of film, which is unsurprising, as Hideo Kojima is a lifelong movie buff . Though there likely won&#039;t be any new game releases from Kojima Productions this year, games can look forward to plenty of updates regarding the many projects in developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This unforgettable journey combines myth and psychological horror , as a Celtic warrior embarks through the Viking age to fight for the soul of her dead lover. The story is grand, and the gameplay feels smooth. However, the biggest takeaway from Hellblade: Senua’s Sacrifice is in the facial animations. They feel painstakingly crafted to tell a great st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since his departure from Konami, Hideo Kojima has been flourishing with his studio Kojima Productions . Through Death Stranding , he demonstrated that he is capable of shaking up the industry while working independently, but Hideo Kojima isn&#039;t done creating just yet. There are quite a few projects the studio is busy with, and while none of them are likely to release in 2023, gamers will almost certainly find out more about these projects this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A Plague Tale: Innocence put a magnifying glass on the nature of sibling relationships, revealing both the good and bad. When a terrible rat plague hits and the Inquisition arrives, Amicia has to flee with her younger brother, Hugo. Though she tries her best to protect him, she sometimes gets things wrong, and this causes complications in their relationships. The eighth generation also brought the Life is Strange series. The first game, released in 2015, centered on a student named Max who discovers she has the power to turn back time. Though she attempts to use it to help her friends, things do not always wind up going the way she intends them to. The game deals with heavy themes such as grief and suicide, though the topics were dealt with sensitively enough for the series to gather a cult follow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaunaMorgans</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:LaunaMorgans&amp;diff=38277</id>
		<title>Usuario:LaunaMorgans</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:LaunaMorgans&amp;diff=38277"/>
		<updated>2026-04-20T11:02:40Z</updated>

		<summary type="html">&lt;p&gt;LaunaMorgans: Página creada con «I am Rickey from Mount Mellum. I am learning to play the Cello. Other hobbies are Travel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web-site; [https://Fileprohost.com/ death stranding 2 Patch notes]»&lt;/p&gt;
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&lt;div&gt;I am Rickey from Mount Mellum. I am learning to play the Cello. Other hobbies are Travel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web-site; [https://Fileprohost.com/ death stranding 2 Patch notes]&lt;/div&gt;</summary>
		<author><name>LaunaMorgans</name></author>
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