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	<id>https://lospoderosos.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NoeliaJordan</id>
	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-26T10:49:08Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=One_Small_Problem_With_The_Outer_Worlds_Could_Make_A_Huge_Difference_In_Avowed&amp;diff=42082</id>
		<title>One Small Problem With The Outer Worlds Could Make A Huge Difference In Avowed</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=One_Small_Problem_With_The_Outer_Worlds_Could_Make_A_Huge_Difference_In_Avowed&amp;diff=42082"/>
		<updated>2026-04-22T11:45:33Z</updated>

		<summary type="html">&lt;p&gt;NoeliaJordan: Página creada con «&amp;lt;br&amp;gt;Skyrim ’s followers are relatively barebones, even for a game released in 2011. Compared to 2010’s Fallout: New Vegas , Skyrim has far more characters who can be recruited as followers, but with far fewer unique lines, quests, and with next to no engagement with Skyrim ’s main story or any other major questlines. Even the recruitable followers with the most story like Aela the Huntress or Cicero have stories which are completely independent of their journeys…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Skyrim ’s followers are relatively barebones, even for a game released in 2011. Compared to 2010’s Fallout: New Vegas , Skyrim has far more characters who can be recruited as followers, but with far fewer unique lines, quests, and with next to no engagement with Skyrim ’s main story or any other major questlines. Even the recruitable followers with the most story like Aela the Huntress or Cicero have stories which are completely independent of their journeys with the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Without these small details The Outer Worlds ends up feeling far more like a shooter with an RPG dialogue system than a fully immersive open-world RPG. While RPGs like Mass Effect and Dragon Age also have far fewer ways to dynamically interact with the world, their more linear stories and more prescriptive player characters create a style of RPG which doesn&#039;t rely as heavily on these smaller eleme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Obsidian moving its CRPG Pillars of Eternity setting to a first-person RPG, it seems likely that the studio has mainstream accessibility in mind. This could make a non-restrictive class system the best option, giving players a bit of initial direction and a sense of specialization without cutting them off from changing that direction later in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Elder Scrolls 6 was announced back in 2018, but since then Bethesda has released little news about the game. Though TES6 ’s release date remains unannounced, it has been confirmed that the game will not release until after Starfield , the studio’s new IP. Elder Scrolls fans who are hoping that Avowed will tide them over may find one key difference between The Elder Scrolls and Obsidian’s RPG design tho&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Pillars of Eternity titles are party-based RPG games, and this could be one of the biggest characteristics that Obsidian could bring to Avowed . It&#039;s not very often that action-RPG games make use of companions, and when they are featured, they can often be somewhat basic. A possibly clever move for Obsidian Entertainment would be to look at Pillars of Eternity 2: Deadfire and how that game handled adventuring part&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With voiceless protagonists, small cast of voice actors, and large but relatively free-form narrative worlds, the Elder Scrolls games rely on the imagination of the player more than many other major RPG franchises . Small details like being able to sit in chairs, zoom out, and manipulate objects and bodies go a deceptively long way towards allowing players to imagine their own stories in these wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this also comes with a cost. Avowed will need to go above and beyond Skyrim if it&#039;s going to set a new standard for the genre on the new generation of consoles . [https://reconcavoafrofestival.com/ Avowed Patch notes] will also need to include the small details that help bring the worlds of The Elder Scrolls games to l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s in the best interest of Obsidian Entertainment to keep a balance between RPG mechanics and action gameplay. While there is going to be competition between The Elder Scrolls 6 and Avowed due to the titles sharing a genre, the developer should look at doing enough to ensure it stands out from the Bethesda game series. There is a balance to strike between taking enough from PoE and keeping the title action-heavy while not leaning into its RPG roots too much. Adapting too many role-playing mechanics has the potential to alienate a new audience to the world of Eora, who are looking for a more combat-focused experience. It&#039;s possible that if Avowed concentrated on role-playing features too much, it could push gamers towards Skyrim or the forthcoming Elder Scrolls&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skyrim ’s final DLC &amp;quot;Dragonborn&amp;quot; has a very unique feel compared to the rest of the game, taking players to the isolated island of Solstheim first seen in The Elder Scrolls 3: Bloodmoon . The Dark Elf and Nord-dominated island sits at the very edge of the series’ known world, with small towns like Raven Rock etching out a living on what used to the the frontier of the contracting Empire. As well as being one of Skyrim ’s most interesting settings, Solstheim also has a lot in common with the Living Lands, the setting for Obsidian Entertainment’s upcoming first-person RPG Avow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The world of Avowed is full of interesting races. There are the more traditional humans, elves, and dwarves, but also the diminutive furry Orlans , the mysterious Godlike, and the giant coast-dwelling Aumaua. Despite being far from their homes, the different settlements of the Living Lands could show how these different races try to preserve their cultures while facing down the seemingly endless expanse of a frontier that risks swallowing them wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skyrim has over 40 recruitable followers, while New Vegas has just 8, allowing Obsidian to develop those characters in far greater depth. New Vegas companions like Cass and ED-E don&#039;t just have missions that have to be completed before their recruitment but have continuing storylines that reveal more about their characters. Though some characters in Skyrim have pre-recruitment quests, few continue to have storylines once available as follow&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoeliaJordan</name></author>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:NoeliaJordan&amp;diff=42081</id>
		<title>Usuario:NoeliaJordan</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:NoeliaJordan&amp;diff=42081"/>
		<updated>2026-04-22T11:45:26Z</updated>

		<summary type="html">&lt;p&gt;NoeliaJordan: Página creada con «My name is Hye and I am studying International Relations and Comparative Politics at Chlausen / Switzerland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my page :: [https://reconcavoafrofestival.com/ Avowed Patch notes]»&lt;/p&gt;
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&lt;div&gt;My name is Hye and I am studying International Relations and Comparative Politics at Chlausen / Switzerland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my page :: [https://reconcavoafrofestival.com/ Avowed Patch notes]&lt;/div&gt;</summary>
		<author><name>NoeliaJordan</name></author>
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