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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-22T17:45:20Z</updated>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=Things_We_Need_To_See_In_Death_Stranding_2&amp;diff=38296</id>
		<title>Things We Need To See In Death Stranding 2</title>
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		<updated>2026-04-20T11:30:13Z</updated>

		<summary type="html">&lt;p&gt;PatGhm2656516: Página creada con «&amp;lt;br&amp;gt;In the original Death Stranding, the joy of the world was the exploration. It was about the journey through this desolate world rather than the cargo you delivered at the destination. The whole game was built around that core loop and felt perfectly executed. Of course, you can always make a world feel even more al&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fighting humans also doesn&amp;#039;t fit in much with the themes of [https://Fileprohost.com/ Death Stranding 2 Story Guide] Stranding , which leans ve…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In the original Death Stranding, the joy of the world was the exploration. It was about the journey through this desolate world rather than the cargo you delivered at the destination. The whole game was built around that core loop and felt perfectly executed. Of course, you can always make a world feel even more al&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fighting humans also doesn&#039;t fit in much with the themes of [https://Fileprohost.com/ Death Stranding 2 Story Guide] Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one&#039;s patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bos&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima, creator of cinematic games like Death Stranding and the Metal Gear series, among other titles, is often described as an auteur of video games, because of his enigmatic style and the artistic vision he brings to creating playable worlds. Judging from the leaks surrounding his latest project, Kojima might also be described as an auteur of hype, for the masterful way he has built interest around and enthusiasm for his games without actually confirming anything. This is clear from his handling of the Reedus &amp;quot;leaks,&amp;quot; which may not even have been leaks so much as carefully scripted reveals orchestrated by Kojima hims&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima&#039;s games in the past have had an issue with female characters being put into somewhat background roles. Quiet in MGS5 was a great character, but she really didn&#039;t need to be like that . Fragile, thankfully, avoids much of that same writing and is one of the few characters of the original Death Stranding to be a consistent presence across the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Death Stranding was first announced, there was instant hype behind it, mysterious as it all was. Now, years after the release, it can be fun to look back on everything that made the game so polarising and unique. From having to plan literally every step of the journey to the essential asynchronous multiplayer, Death Stranding is a journey truly unlike any ot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren&#039;t as well recei&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other than the Cliff Unger sections of Death Stranding , and the added missions for Death Stranding: Directors Cut , there wasn’t much the game offered in combat levels. Combat levels add a unique engagement, in which the player has the freedom to choose their path forward. Whether it’s stealth or otherwise, guns blazing, or not, combat sections offer something fun for play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A tragic character through and through. Dutch’s last words reflect the realizations he’s had about his life and how it has become stacked against him. A charismatic man who tried to reform the world around him and live free by his ‘code’, Dutch was also addicted to needing to be great and would at times compromise his values to uphold his so-called ideals. Dutch possessed the understanding that change is simply inevitable and that he would be condemned to fighting&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Death Stranding 2 wants to build upon the greatness of the first Death Stranding game, then it should include more combat levels, and segments where the player has to survive and fight their way through to the next part of the mission that they are on. It tests both character and player in their skills to fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Subsequently, on Twitter, Kojima cryptically revealed that &amp;quot; The answer to ‘WHO’ at TGS will be in the next ‘WHERE’. &amp;quot; Internet sleuths quickly determined that the silhouette in the poster belonged to actress Elle Fanning, suggesting she might be one of the actors to appear in a Death Stranding sequel . This was confirmed soon after at the PAX Australia event by Game Awards host Geoff Keighly, who tweeted that Fanning would indeed appear in an upcoming Kojima game. Based on the poster and Kojima’s subsequent remarks, many observers believe this game to be Death Stranding&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It&#039;s nonsensical and doesn&#039;t make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding &#039;s Director&#039;s Cut removed Monster from the game, so it may be that Kojima saw this as w&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PatGhm2656516</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=A_Look_Back_At_Some_Of_The_Greatest_Stories_Of_Gaming_s_Eighth_Generation&amp;diff=38289</id>
		<title>A Look Back At Some Of The Greatest Stories Of Gaming s Eighth Generation</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=A_Look_Back_At_Some_Of_The_Greatest_Stories_Of_Gaming_s_Eighth_Generation&amp;diff=38289"/>
		<updated>2026-04-20T11:20:33Z</updated>

		<summary type="html">&lt;p&gt;PatGhm2656516: Página creada con «&amp;lt;br&amp;gt;To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in Death Stranding , one would invent a music pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be great to see Death Stranding 2 embrace more horror, and truly freak the players out as they try and get past BT a…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in Death Stranding , one would invent a music pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be great to see Death Stranding 2 embrace more horror, and truly freak the players out as they try and get past BT areas. The creatures themselves are pretty scary, and it would be interesting to see how Kojima and his team could make the threat of BTs even wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Released in 2019, Death Stranding was the first game from Kojima Productions following Hideo Kojima&#039;s split from Konami . Both its gameplay and story were markedly different from Metal Gear Solid , moving to a post-apocalyptic walking simulator rather than a military sci-fi stealth game. Where MGS focused on political and militarist themes, [https://Fileprohost.com/ Death Stranding 2 Walkthrough] Stranding was more concerned with human stories around themes of loneliness and ident&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s outrageously powerful and extremely impractical. In the real world, the Fat Man does not make much sense. Firing a small nuclear bomb could have massive repercussions for the land where it had been fired, due to the radiation, and the surrounding area. It’s an invention from Fallout that doesn’t make much se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although there were many gaming advancements in the eighth generation, it will likely be the stories it provided that it will be remembered for. From games like God of War that explored the relationship between father and son, to eccentric mind-benders like Control , there was something in every genre for all gamers to enjoy. Gamers can only hope that the current gaming generation will bring as many great stor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The eighth generation also brought Hideo Kojima&#039;s Death Stranding which, although eccentric, managed to highlight the importance of human connections. The game was released in 2019, and it seemed to come at just the right time, as much of the world would soon find themselves struggling with isolation and loneliness when the COVID-19 pandemic hit. Quantic Dream also released Detroit: Become Human , which imagined sapient androids living alongside humans, and in doing so, the game questions the basis of personhood. Though gamers are divided on whether the game succeeded in what it attempted to do, the ideas contained are thought-provok&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Released in 1995, I Have No Mouth And I Must Scream is a point-and-click adventure set in a nightmarish apocalyptic future. Here, only a handful of people have been kept alive by a malignant genius artificial intelligence that seeks to torture and humiliate them endlessly. Players have to deal with disturbing ethical dilemmas that revolve around themes of genocide, abuse, insanity, and r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video games can test reflexes, raise adrenaline, offer up a challenge, and provide a way for friends to have fun. However, video games have also shown themselves to be quite proficient at delivering stories, and with each gaming generation, the medium has been getting better at it. With the eighth generation of gaming, which includes the PlayStation 4 and the Xbox One, gamers got to enjoy a plethora of games that pushed the medium forward in all aspects, especially in terms of storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s a pretty practical weapon against enemies, but how it works just makes no sense. It’s a foam finger that practically disintegrates body parts. In the hands of many, this weapon could take over entire planets, all whilst being entirely comfortable thanks to the foam padd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Walking across America can be lonely, and it can be extremely quiet. There’s a great soundtrack in Death Stranding thanks to Low Roar , who feature prominently in Kojima’s game. Low Roar’s songs only play in designated segments, which add a new layer of emotion to the scene. However, these songs are lost to the game after such sections are comple&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima and his team at Kojima Productions have become renowned for numerous games, from the Metal Gear Solid franchise to Death Stranding . Part of that fame is owed to the sometimes bizarre stories these games tell, full of so many twists and turns that it can become almost comical. However, the more interesting side to these stories isn&#039;t their overt narrative, but rather the deeper meanings they hold, with some of these themes predicting elements of real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not technically a pure sci-fi game as it is more action/espionage in nature , Metal Gear Solid 2 is still considered a classic and deals with themes about the future, particularly with truth and misinformat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PatGhm2656516</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=The_Best_Video_Game_Monologues&amp;diff=38287</id>
		<title>The Best Video Game Monologues</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=The_Best_Video_Game_Monologues&amp;diff=38287"/>
		<updated>2026-04-20T11:15:54Z</updated>

		<summary type="html">&lt;p&gt;PatGhm2656516: Página creada con «&amp;lt;br&amp;gt;[https://fileprohost.com/ Death Stranding 2 Crafting guide] Stranding is set in a future version of the USA that has been torn apart by strange creatures called Beached Things . Despite the American setting, keen-eyed players will have noticed that the landscapes are not what one would expect from the country. Players are met with black soil, rugged terrain, and moss-covered mounta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Kojima has previously hinted, the game will feature actresses Elle F…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;[https://fileprohost.com/ Death Stranding 2 Crafting guide] Stranding is set in a future version of the USA that has been torn apart by strange creatures called Beached Things . Despite the American setting, keen-eyed players will have noticed that the landscapes are not what one would expect from the country. Players are met with black soil, rugged terrain, and moss-covered mounta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Kojima has previously hinted, the game will feature actresses Elle Fanning and Shioli Kitsuna . Norman Reedus makes a return as Sam, though he appears to be much older, and Lea Seydoux reclaims her role as Fragile. However, this time around, it seems that she will be taking a far more central role, and gamers may learn a bit more about her backst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game&#039;s story has been likened to the impact of the COVID-19 pandemic, even though the pandemic&#039;s effects weren&#039;t fully felt until months after its release. Protagonist Sam Bridges, portrayed by Norman Reedus , works as a &amp;quot;porter&amp;quot; who delivers goods and services to Americans, in particular connecting them via new networking technology. It&#039;s unsafe for anyone to leave their home due to the dangerous weather phenomenon called timefall, and fans have pointed out the way this bears a resemblance to lockdowns that much of the world was plunged i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If industry insider Tom Henderson is to be believed, the project Kojima Productions is busy with is titled Overdose , and it is a horror game. Henderson also claims that the game features Margaret Qualley and that players will be able to control the game using their mobile phones. None of these leaks have been verified, though Henderson has a track record that has made him a reliable source. It also seems in line with Kojima&#039;s aspirations, as he has shown interest in making a horror title for a long time. Though he briefly had an opportunity with Silent Hills , he left Konami before he had the opportunity to execute on his id&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the original, you have access to a variety of bikes and trucks (and a makeshift hoverboard, if you want to count that). The sequel promises to be even larger, and the vehicles should match. The sequel should let you drive those freighter trucks only seen in cutscenes and give you boats to cross bodies of water. Even short-range air transport could work for reaching those more difficult areas ahem the First Prep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a brief exchange, the player can determine Sarah’s fate although she makes it adamantly clear that she wants to die. Simon can leave her, or the player can pull Sarah’s life support plug. The player can stay around and support Sarah in her final moments. Here Sarah reminiscences on this ‘crazy thing called life’ and shares musings about her past and the people she’s been with. Heartwarming yet painful, the monologue serves to remind us of what’s important, and what do we cherish? And how do we want to live this crazy thing called l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With no release date announced, and no news regarding any filming, it is highly unlikely that fans will see the film in 2023. However, gamers could find out more about the upcoming move this year, such as potential reveals regarding the cast. In theory, it should be relatively easy to cast for the Death Stranding movie, as many of the mocap performers such as Norman Reedus , Mads Mikkelsen, and Margeret Qualley are already movie st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At The Game Awards 2022, Kojima Productions confirmed that Death Stranding 2 is on the way. The reveal trailer features Sam Bridges, although he looks much older . Fragile also makes an appearance, and she is seen rescuing what seems to be an infant version of Lou. A large machine is shown emerging from an expansive body of water, and this suggests that the upcoming game may be taking gamers underwater. According to Kojima, he had written much of the story, but changed everything following the COVID-19 pandemic. Perhaps most interestingly, while Death Stranding was all about building connections, Death Stranding 2 seems to be focused on interrogating the dangers that come with making those connecti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima did speak at The Game Awards . Although he kept his lips zipped regarding what to expect from Death Stranding 2 , he did mention that he had written the game before the COVID-19 pandemic. However, after living through the pandemic, he decided to rewrite everyth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video games have also showcased some incredible and iconic story points and climaxes. From multiple perspectives regarding topics about life, death, the human condition, and godhood, there have been several video games that feature some incredible monologues, all thanks to superb writing, direction, and top-notch acting. These particular video game monologues can come across differently depending on the game. Some are cinematic and are akin to films whilst others are addressed directly to the player and can even be interactive, creating an experience that is truly unlike any ot&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PatGhm2656516</name></author>
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		<id>https://lospoderosos.com/index.php?title=Usuario:PatGhm2656516&amp;diff=38286</id>
		<title>Usuario:PatGhm2656516</title>
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		<updated>2026-04-20T11:15:50Z</updated>

		<summary type="html">&lt;p&gt;PatGhm2656516: Página creada con «Hello from Denmark. I&amp;#039;m glad to came here. My first name is Kassie. &amp;lt;br&amp;gt;I live in a town called Blokhus in western Denmark.&amp;lt;br&amp;gt;I was also born in Blokhus 33 years ago. Married in January 2005. I&amp;#039;m working at the college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site [https://fileprohost.com/ Death Stranding 2 Crafting guide]»&lt;/p&gt;
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&lt;div&gt;Hello from Denmark. I&#039;m glad to came here. My first name is Kassie. &amp;lt;br&amp;gt;I live in a town called Blokhus in western Denmark.&amp;lt;br&amp;gt;I was also born in Blokhus 33 years ago. Married in January 2005. I&#039;m working at the college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site [https://fileprohost.com/ Death Stranding 2 Crafting guide]&lt;/div&gt;</summary>
		<author><name>PatGhm2656516</name></author>
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