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	<id>https://lospoderosos.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReneAndersen</id>
	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-23T17:28:28Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://lospoderosos.com/index.php?title=PUBG_Gets_More_Loot_Boxes_Faster_Than_Map_Selector&amp;diff=44241</id>
		<title>PUBG Gets More Loot Boxes Faster Than Map Selector</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=PUBG_Gets_More_Loot_Boxes_Faster_Than_Map_Selector&amp;diff=44241"/>
		<updated>2026-04-23T09:18:20Z</updated>

		<summary type="html">&lt;p&gt;ReneAndersen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Other occasional tweaks being worked on throughout the year is an improvement in sound design, a focus on creating eSport tools, and implementation and expansion of Custom Games that will come later through the y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you can imagine, another major  [https://Resumesarea.com/ Resumesarea.Com] focus for the development team is working out the kinks in stability -- a task which is a much more common topic of discussion for both the developers and the community. In this respect, Bluehole noted &amp;quot;it is impossible to solve these problems once and for all, but our goal is to continuously improve in this rega&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not all content will be entirely new; much of what&#039;s planned for 2018 will be reworked content currently in the game, some of which has been long-requested by the PUBG player base. Of special interest are reworked parachuting and unarmed melee combat systems, both of which have been heavily criticized. Even larger is an overhaul of the entire Third Person and First Person mode animation system to increase smoothness and reactiveness, including new animations for switching car seats or entering a vehi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Content is king, so it should be no surprise that planned additions to the game were the most prominent part of the PUBG roadmap. First up is a brand new 4x4 kilometer map, a quarter of the size of Erangel and Miramar, designed for faster, action-packed rounds. This small map will come to a new Experimental Test Server in April, but a second, standard-sized 8x8 map is also in development for a 2018 release, but is not yet ready to be sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, PUBG Corp. dedicated itself to a routine schedule for major patches in PlayerUnknown&#039;s Battlegrounds . From here on, major patches are planned to be released on a 2-month schedule, with the first such patch planned for March. Smaller patches and hotfixes will continue to be released as needed, especially as the Experimental Test Server grows in &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The use of item trading in CS:GO has always been something of a shady ground for Valve, and sometimes the grey areas of how it functions have been manipulated and taken advantage of by prominent CS:GO players and YouTubers. As such, it was only a matter of time before Valve acted on the matter, particularly given CS:GO &#039;s place in the larger discussion around how deep loot box problems go in the industry, but the company may have wanted to act a little quicker, and perhaps in a way that didn&#039;t cause such a backlash from play&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If it wasn&#039;t for Fortnite coming in and stealing the spotlight from PUBG , we&#039;d be stuck with a poorly optimized, gambling-focused battle royale game. Thankfully, Fortnite is here, forcing PUBG Corp and publisher/original developer Bluehole to take some action (and ideas). Over the last two months PUBG has added weekly events which players have fallen in love with, so much so there&#039;s a lot of demand to see some of these test modes become permanent. These events include shotgun-only modes to large team deathmatches and there&#039;s more on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even with stiff competition from Fortnite Battle Royale , Battlegrounds has persevered. However, it&#039;s worth noting that the game has had a long-standing issue with cheaters. Gamers who play PUBG - which features 100 players skydiving onto a large map, looting buildings, and fighting off each other until one player/squad remains - have had their gameplay experiences marred by constant cheaters who&#039;ve avoided being banned. While the studio has undergone numerous purges of said cheaters, nefarious players continue to crop up daily, and it&#039;s becoming an issue for PC players who&#039;ve supported the title since the very beginning, even when PUBG officially released without fixing its biggest iss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But as the tweet from Bloomberg&#039;s Nakamura points out, the number of concurrent players on PC peaked last month, and there has been a steady downward trend ever since. The Xbox One version is also known to have several technical issues, which may be scaring off some console-exclusive players from purchasing the game. So, while PUBG Corp. continues to crack down on cheaters, they will probably need more than just one new map to keep **PlayerUnknown&#039;s Battlegrounds ** &#039; player base satiated going forward, especially with more games adding their own battle royale modes to compete in the new mar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The map selector is about to become more essential than ever since PUBG&#039;s third map, Codename: Savage , has already become playable on the new test client on Steam. We tried it out when it first released and while we enjoy the idea of a faster-paced option on a map that&#039;s one-quarter the sized of the other two, the mid-game is still slow and the map looked incredibly ugly and unfinished. PUBG Corp rushed it out to get early feedback and to have something to show for themselves other than weapon skin loot bo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nonetheless, this latest iteration of Counter-Strike has not been without its issues over the years, and one noticeable problem is the use of item trading. Trading in CS: GO is effectively a mini-economy in its own right, with some players cashing in on earned skins for big payoffs, while there are ongoing concerns over the use of skins as a virtual currency for online gambling. Eventually, Valve decided enough was enough and has implemented changes, with a recently-traded item now stuck in a seven day cool down before it can be moved on ag&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReneAndersen</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:ReneAndersen&amp;diff=44240</id>
		<title>Usuario:ReneAndersen</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:ReneAndersen&amp;diff=44240"/>
		<updated>2026-04-23T09:18:13Z</updated>

		<summary type="html">&lt;p&gt;ReneAndersen: Página creada con «I am 28 years old and my name is Chance Briley. I life in Bordeaux (France).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Review my page [https://Resumesarea.com/ Resumesarea.Com]»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am 28 years old and my name is Chance Briley. I life in Bordeaux (France).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Review my page [https://Resumesarea.com/ Resumesarea.Com]&lt;/div&gt;</summary>
		<author><name>ReneAndersen</name></author>
	</entry>
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