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	<title>Proyecto Aguacate - Contribuciones del usuario [es]</title>
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	<updated>2026-04-19T09:22:17Z</updated>
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		<id>https://lospoderosos.com/index.php?title=E3_2015:_Shared_World_Game_Sea_Of_Thieves_Announced_For_Xbox_One&amp;diff=29248</id>
		<title>E3 2015: Shared World Game Sea Of Thieves Announced For Xbox One</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=E3_2015:_Shared_World_Game_Sea_Of_Thieves_Announced_For_Xbox_One&amp;diff=29248"/>
		<updated>2026-04-13T10:25:51Z</updated>

		<summary type="html">&lt;p&gt;TonjaLlanes4: Página creada con «&amp;lt;br&amp;gt;Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms…»&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combat, but we’re still keen resolve some remaining issues before its ready for a larger audience. As always, there will be much more to share in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity of island design, the lack of any real management structure aboard your ship or just the general transparency of its world’s engagement, Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about with for an hour and nothing more. And for something as crucial as it’s been for someone like myself who seldom indulges in online multiplayer, while [https://seaofthievespedia.com/ Sea Of Thieves PvP guide|Https://seaofthievespedia.com/] of Thieves gets the teamwork principle down…then what?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our game using the example of two ships meeting on the sea. In this example, the first thing that is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such as flintlock pistols and the blunderbuss. With our approach to aim down sights, you’d see the some of the rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons. Following this, in the event of one of the crews boarding the other ship, they might then get the opportunity to get a single shot off while standing on the enemy deck, before then being forced into a reload…which is where swords come&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen to deliver with Rare&#039;s Xbox and Windows 10 exclusive Sea of Thieves . After debuting at Microsoft&#039;s press conference during E3 2015 , everyone expected more of the first-person pirate adventure game to be shown this year as well. Rare did not disappoint on expectation, delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations, going onto the Youtube Live E3 stream and showing off another block of gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves trailer was short, it did provide a few interesting details about the upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard, and people to interact w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TonjaLlanes4</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Usuario:TonjaLlanes4&amp;diff=29245</id>
		<title>Usuario:TonjaLlanes4</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Usuario:TonjaLlanes4&amp;diff=29245"/>
		<updated>2026-04-13T10:24:39Z</updated>

		<summary type="html">&lt;p&gt;TonjaLlanes4: Página creada con «I&amp;#039;m Mabel and I live in Batchawana Bay. &amp;lt;br&amp;gt;I&amp;#039;m interested in Human Ecology, Equestrianism and Portuguese art. I like travelling and watching Psych.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog [https://seaofthievespedia.com/ Sea Of Thieves PvP guide|Https://seaofthievespedia.com/]»&lt;/p&gt;
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&lt;div&gt;I&#039;m Mabel and I live in Batchawana Bay. &amp;lt;br&amp;gt;I&#039;m interested in Human Ecology, Equestrianism and Portuguese art. I like travelling and watching Psych.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog [https://seaofthievespedia.com/ Sea Of Thieves PvP guide|Https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>TonjaLlanes4</name></author>
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