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	<title>10 Details You Missed About Overwatch 2 Enemies - Historial de revisiones</title>
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		<title>MeredithPointer en 21:35 11 abr 2026</title>
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		<updated>2026-04-11T21:35:52Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 21:35 11 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Overwatch 2 was revealed in 2019, I assumed that it had &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be nearly finished&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Obviously Blizzard was announcing it because it was going to be releasing sometime in 2020&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Otherwise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could risk losing a lot of its popularity. Devoting resources &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel rather than adding content to the current &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could cause players &lt;/del&gt;to drop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates became less frequent&lt;/del&gt;. So &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it had &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be just about ready to come &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I booted up &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time in a few months last night and it wasn’t awful. I mean, it was frustrating, but I had at least &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team who genuinely cared about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objective and we won two matches in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For what it’s worth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I only really play Competitive or seasonal co-op events - Quick Play and Arcade aren’t for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Investigations found &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secret division called Blackwatch was involved in a series of kidnappings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;torture, coercion, and assassinations&lt;/del&gt;. While the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;United Nations continued to look deeper into Overwatch’s activity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal strife was building. Upset that Morrison received &lt;/del&gt;the strike&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-commander promotion over himself, Reyes formed his own faction among the age&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s &lt;/del&gt;a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new options - most notably the presence of an in-game shop and battle pass. Loot boxes are gone for good&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with premium currency &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasonal progression now used to earn skins and other cosmetics&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time will tell whether &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model works&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;[https://Overwatch2base.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https://Overwatch2Base.Com&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;Blizzard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn’t shy about putting it front and centre&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from that everything here is basically &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same&lt;/del&gt;, and that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;includes graphical settings and other such options that I forgot to take screenshots of before being locked out of the review build. Trust me &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch is my favourite multiplayer shooter &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all time, right up there with Halo 3. It’s also my favourite objective-based team game&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is why I have around 1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 hours played in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first place. I used to regularly compete on teams with an average rank &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high Diamond/low Masters, &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I know what I’m doing. The thing is&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch doesn’t reward you for that, which means every single game quickly becomes a massive pain in the a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cosmetic menu has also received some cool updates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it much easier &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigate and understand. Bold text is used to distinguish categories while &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single glance at the menu is enough to see exactly what you have equipped at any given time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeing all of my unlocks transfer over to Overwatch 2 was also a sad reminder of how much time I’ve poured into &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series. My accounts haven’t even combined yet either&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so I promise you I have more than 14 D&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Va skins &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my name. All the voice lines unlocked too, I am dedicated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my girl.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, the hero gallery is still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breeze to navigate and has been updated with new portraits &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actual models are used this time around instead of stylised drawings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I’m still &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirely sure which of them I prefer. I’m sure they’ll grow on me.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Although Reyes &lt;/del&gt;was given &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command of Overwatch&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isJack Morrison who is mostly credited with transforming &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit &lt;/del&gt;into a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devastating fighting force&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He trained the other founding members Ana Amari&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mina Liao&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Torbjorn Lindholm&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt Wilheim to work together &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;led the strike team against the Omnics&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The team destroyed the main Omnic control center in Rio de Janeiro and successfully put an end to the Omnic Cri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absence of playing any actual games &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2, I had a decent amount of fun staring at its menus as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;search time for a match moved into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double digits&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weird smugness to seeing the years of work I put into the first entry immediately reflected in the updated client&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;me looks slicker and better presented &lt;/del&gt;than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything that came before it&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;But once the sequel was announced the well started to dry up. &lt;/del&gt;We &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get three new heroes every year. In 2020&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we only got Echo and she &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed to be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last new hero until Overwatch 2 arrives &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We also used to get some new maps every year&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we only got Havana in 2019 and Kanezaka this year (and that&#039;s a deathmatch-only map so &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cares about &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.) Even the events have felt half-hearted as they&#039;ve added nothing but new title screens with some old modes recycled and maybe slightly retooled. The only reason we even get new skins anymore is so &lt;/del&gt;Blizzard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can still rake in that sweet lootbox mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very iterative sequel&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and thus many &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its menus will feel very familiar to those who spent time &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its predecessor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of this stylistic choice I’m going to work through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlights and point out all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their biggest draws &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaws before deciding on an overall score for the entire package. Yes, some serious science has gone into this idea&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Winston was recruiting new agents&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone codenamed Soldier: 76 was raiding former Overwatch bases to salvage technology&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was later revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier: 76 was actually Morrison &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he had survived the explosion&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morrison joined Winston along with Genji&lt;/del&gt;, Reinhardt&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Brigitte Lindholm, Echo, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Angela Ziegler after saving Paris from Null Sector&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucio and Sojourn would &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;join Overwatch shortly after&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officially sparking the second iteration of the global strike team. With the rise of attacks across the globe&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people of the world need Overwatch now more than e&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many big multiplayer titles - such as Sea Of Thieves most recently - are beginning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implement seasonal updates as they just make more sense for everyone rather than releasing an entirely new game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers can still make additional money from those juicy microtransactions and battle passes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players don&#039;t have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait around for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;game to drop &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get new content. In some cases like with Fortnite , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games can even receive a graphical overhaul &lt;/ins&gt;. So &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you can update games &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this degree, why bother with a sequel? It&#039;s a waste of time and mo&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So what would an &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 even look like? Perhaps the biggest change to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game could be one that fans have been requesting since day &lt;/ins&gt;one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story mode&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The big rumor is that instead of a traditional story mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard is planning on turning their annual PVE modes into a more permanent fixt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Assault-exclusive maps tend to have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knack for holding some frustrating bottlenecks for attacking teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Russian-themed map tends to take the cake as far as its huge defensive advantage&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point A at least gives &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attackers a fighting chance with its multiple pathways&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enclosed area around point B requires a &lt;/ins&gt;strike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with military precision to pull off successfu&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Orbiters in these shots seem easy to eliminate (the Tracer player on Route 66 guns down multiple of these bots with just &lt;/ins&gt;a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their role is not clear &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be more objective-focused&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;( All &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s nice to see these two maps brought back for &lt;/ins&gt;[https://Overwatch2base.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 Walkthrough&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year&#039;s BlizzCon event — entitled BlizzConline for its all-digital format — &lt;/ins&gt;Blizzard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released a forty-minute video dedicated to Overwatch 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It showcased &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Talents system, two new maps&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few things &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might get overlooked &lt;/ins&gt;on one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viewing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There was no release date announced, but there&#039;s enough for Overwatch fans to chew on until Blizzard nails down an official launch d&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering we could potentially see the addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new Omnic hero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tekhartha Mondatta (speculation &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we base off nothing but our own desires)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we might as well get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the stage in which he&#039;s &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prominently featured as a statue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ne&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete with a short buzzcut&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many players are still able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpse of her red hair when she&#039;s human&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&#039;s known as the owner of Megaton&#039;s Craterside Supply and will help players get anything they need&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A deeper dive into her character will reveal a greatly intelligent person with a dream &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;write a survival guide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help unsuspecting travelers stay al&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This bizarre map doesn&#039;t have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton going &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it outside of the sort of self-congratulatory Blizzard themes that permeate the area&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you&#039;ve gotten past the amusing StarCraft nods and the subtle, cheeky references to The Lost Vikings &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s really &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much to love about this st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced much too early, likely to pave over controversy at the time surrounding the company and its many scandals. We were &lt;/ins&gt;given &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an awkward glimpse at PvE content that wasn’t ready for the spotlight in the slightest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while progression systems linked to certain characters have been dumped entirely in the version coming next month. Blizzard didn’t know what &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel to be, and it still doesn’t, so we are stepping hesitantly &lt;/ins&gt;into a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future where I desperately hope this hero shooter can earn its place&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The original game is being shut down as it arrives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its younger sibling intended to replace everything it stood for as heroes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cosmetics&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything else is carried across &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully seamless transition. I’ll miss what is being left behind, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so will many others&lt;/ins&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mitsuru Kirijo is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many people &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SEES Dormitory who joins &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party in Persona 3 to make progress in Tartarus&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She can seem &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit too strict at times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it won&#039;t take long for players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure out that her character is deeper &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what she lets on&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s precisely why fans relish the idea of unlocking her Social Link after an unforgivably long w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk about loot boxes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since Overwatch &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;responsible for increasing their popularity outside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile space&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate Team was already a thing&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard showcased how easily cosmetic items could be monetised through random packages of goodies earned by either levelling up or buying them outright. I had friends &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would set aside entire evenings during seasonal events to grind for boxes, hoping &lt;/ins&gt;that Blizzard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be kind enough to let &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary skin fall into their laps. None of them were playing for fun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead waiting for that brief hit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serotonin that comes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a rare drop&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or they could spend money, and as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profits have long shown, so many &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us went &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did just that&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the core game should mostly be left alone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some slight tweaks, skins, and new abilities for heroes will probably be added in &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will both delight and infuriate both fans new &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old alike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since this game is probably being developed for new consoles as well as PC, there&#039;ll likely be a significant graphical update&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you can enjoy the beauty of &lt;/ins&gt;Reinhardt&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s hammer in glorious 4K - &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully functional 21:9 support this go-round&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that can be improved, like load times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to deal with toxicity among certain players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole loot box situat&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MeredithPointer</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=10_Details_You_Missed_About_Overwatch_2_Enemies&amp;diff=26842&amp;oldid=prev</id>
		<title>Princess72A: Página creada con «&lt;br&gt;When Overwatch 2 was revealed in 2019, I assumed that it had to be nearly finished. Obviously Blizzard was announcing it because it was going to be releasing sometime in 2020. Otherwise, it could risk losing a lot of its popularity. Devoting resources to working on a sequel rather than adding content to the current game could cause players to drop off as the updates became less frequent. So it had to be just about ready to come &lt;br&gt; &lt;br&gt;I booted up Overwatch for t…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=10_Details_You_Missed_About_Overwatch_2_Enemies&amp;diff=26842&amp;oldid=prev"/>
		<updated>2026-04-11T21:25:58Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;When Overwatch 2 was revealed in 2019, I assumed that it had to be nearly finished. Obviously Blizzard was announcing it because it was going to be releasing sometime in 2020. Otherwise, it could risk losing a lot of its popularity. Devoting resources to working on a sequel rather than adding content to the current game could cause players to drop off as the updates became less frequent. So it had to be just about ready to come &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I booted up Overwatch for t…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;When Overwatch 2 was revealed in 2019, I assumed that it had to be nearly finished. Obviously Blizzard was announcing it because it was going to be releasing sometime in 2020. Otherwise, it could risk losing a lot of its popularity. Devoting resources to working on a sequel rather than adding content to the current game could cause players to drop off as the updates became less frequent. So it had to be just about ready to come &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I booted up Overwatch for the first time in a few months last night and it wasn’t awful. I mean, it was frustrating, but I had at least one team who genuinely cared about the objective and we won two matches in a row. For what it’s worth, I only really play Competitive or seasonal co-op events - Quick Play and Arcade aren’t for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Investigations found a secret division called Blackwatch was involved in a series of kidnappings, torture, coercion, and assassinations. While the United Nations continued to look deeper into Overwatch’s activity, internal strife was building. Upset that Morrison received the strike-commander promotion over himself, Reyes formed his own faction among the age&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s a few new options - most notably the presence of an in-game shop and battle pass. Loot boxes are gone for good, with premium currency and seasonal progression now used to earn skins and other cosmetics. Time will tell whether this model works,  [https://Overwatch2base.com/ Https://Overwatch2Base.Com] but Blizzard isn’t shy about putting it front and centre. Aside from that everything here is basically the same, and that includes graphical settings and other such options that I forgot to take screenshots of before being locked out of the review build. Trust me on this one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch is my favourite multiplayer shooter of all time, right up there with Halo 3. It’s also my favourite objective-based team game, which is why I have around 1,000 hours played in the first place. I used to regularly compete on teams with an average rank of high Diamond/low Masters, so I know what I’m doing. The thing is, Overwatch doesn’t reward you for that, which means every single game quickly becomes a massive pain in the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The cosmetic menu has also received some cool updates, making it much easier to navigate and understand. Bold text is used to distinguish categories while a single glance at the menu is enough to see exactly what you have equipped at any given time. Seeing all of my unlocks transfer over to Overwatch 2 was also a sad reminder of how much time I’ve poured into this series. My accounts haven’t even combined yet either, so I promise you I have more than 14 D.Va skins to my name. All the voice lines unlocked too, I am dedicated to my girl.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fortunately, the hero gallery is still a breeze to navigate and has been updated with new portraits for each character. Actual models are used this time around instead of stylised drawings, and I’m still not entirely sure which of them I prefer. I’m sure they’ll grow on me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Reyes was given command of Overwatch, it isJack Morrison who is mostly credited with transforming the unit into a devastating fighting force. He trained the other founding members Ana Amari, Mina Liao, Torbjorn Lindholm, and Reinhardt Wilheim to work together as a team and led the strike team against the Omnics. The team destroyed the main Omnic control center in Rio de Janeiro and successfully put an end to the Omnic Cri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the absence of playing any actual games in Overwatch 2, I had a decent amount of fun staring at its menus as the search time for a match moved into the double digits. There was a weird smugness to seeing the years of work I put into the first entry immediately reflected in the updated client, which to me looks slicker and better presented than anything that came before it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But once the sequel was announced the well started to dry up. We used to get three new heroes every year. In 2020, we only got Echo and she was confirmed to be the last new hero until Overwatch 2 arrives . We also used to get some new maps every year, but we only got Havana in 2019 and Kanezaka this year (and that&amp;#039;s a deathmatch-only map so who cares about that.) Even the events have felt half-hearted as they&amp;#039;ve added nothing but new title screens with some old modes recycled and maybe slightly retooled. The only reason we even get new skins anymore is so Blizzard can still rake in that sweet lootbox mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 is a very iterative sequel, and thus many of its menus will feel very familiar to those who spent time with its predecessor. Because of this stylistic choice I’m going to work through the highlights and point out all of their biggest draws and flaws before deciding on an overall score for the entire package. Yes, some serious science has gone into this idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Winston was recruiting new agents, someone codenamed Soldier: 76 was raiding former Overwatch bases to salvage technology. It was later revealed that Soldier: 76 was actually Morrison and he had survived the explosion. Morrison joined Winston along with Genji, Reinhardt, Brigitte Lindholm, Echo, and Angela Ziegler after saving Paris from Null Sector. Lucio and Sojourn would also join Overwatch shortly after, officially sparking the second iteration of the global strike team. With the rise of attacks across the globe, the people of the world need Overwatch now more than e&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Princess72A</name></author>
	</entry>
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