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		<title>IraCudmore892 en 12:52 18 abr 2026</title>
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		<updated>2026-04-18T12:52:41Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 12:52 18 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nezarec&#039;s Sin (costs 23 Legendary Shards) is an exotic Warlock class helmet that has Abyssal Extractors&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which enable users who get Void-damage kills &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase their ability energy recharge rate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with most other Warlock gear, Nezarec&#039;s Sin is balanced across the board, with a legendary mod &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improves weapon handling for energy weapons. Unless players &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrade their helmet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most Warlock users may already have Nezarec&#039;s Sin &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would want to skip &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty &#039;s billion-dollar sales figures come as little surprise. The series reliably performs remarkably well. &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a slightly riskier project — a follow-up to a new, expensive, and divisive intellectual property — and Activision has reason to be happy with its results thus far. The game, however, has experienced a fair share of controversy — Bungie&#039;s handling of in-game progression and downloadable content has left many &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny2MIX&lt;/del&gt;.Com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 Cheats|&lt;/del&gt;https://destiny2mix.com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 players upset (and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer apologizing)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision has similarly come under scrutiny for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot box mechanics of Overwatch &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developed by Blizzard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of its subsidiaries. But luckily for Activision&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brunt of &lt;/del&gt;player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backlash has been directed toward EA, its primary publishing rival, due to Star Wars Battlefront 2 &#039;s loot boxes . And so, &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong year soon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be behind it, Activision has plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;momentum heading into 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developer Bungie has once again found itself in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having to apologize to **&lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** gamers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The issue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time at least, revolves around the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest &lt;/del&gt;expansion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Curse of Osiris and the way that the game has dealt with access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of activities and playlists &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want to remain relevant to players as they grow more powerful. In Destiny 1 , as your character grew more powerful throughout each expansion, some of our best content&lt;/del&gt;, like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vault of Glass &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left behind and lost its relevance for &lt;/del&gt;players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We wanted &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better solution for Destiny 2 , where all of our Endgame activities could stay relevant as each Expansion causes your Guardian &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow more and more power&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog post over at their official site&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie addressed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backlash&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer attempted to explain why &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes were made in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first place &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what is being done to fix them. The post sta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words, Bungie locked the content behind &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC because Curse &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris raises the level cap and consequently the difficulty. Bungie wanted the &lt;/del&gt;Prestige &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the hardest in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and require the highest &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cap&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without the increased level cap due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the expansion&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all players wouldn&#039;t &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same. Even though that does feel like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slap &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers who have bought &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now are being punished &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having content taken away from them until they pay extra&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie thankfully sees &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem. Later in the post it was explained that changes are being implemented immediately to reverse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lock-o&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty WWII __ developer Activision have been granted a patent &lt;/del&gt;for a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matchmaking system - one &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analyzes player behavior &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweaks their gaming &lt;/del&gt;experiences to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourage microtransactions. Loot Boxes and in-game purchases have become increasingly controversial&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more triple-A games releasing with some variation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this component. The recent beta for Star Wars Battlefont II raised &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how monetized loot boxes have become problematic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full release of Middle&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earth: Shadow of War has been criticized for being pay-to-win, with a Loot Chest system that allows players to use real-world money to purchase followers, gear, and even&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It remains to be seen if this fix will satisfy all Destiny gamers. However, it does seem much more fair than what was initially instituted in the game. It allows gamers access to the modes they were enjoying before the release of the expansion. At the same time, Curse of Osiris owners get a little bit of special treatment for their purchase. Hopefully the second time will prove to be the charm and _Destiny 2 _ will not have more issues that need address&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Activision, WWII — which broke &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company&#039;s record &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest console digital launch — was the year&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestselling console game in North America&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extending Call of Duty &#039;s historical dominance. &lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty has been &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#1 top grossing console gaming franchise &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America for a staggering nine years in a row,&quot; the press release said, noting &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the metric is based &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revenue&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision also shared good news about Destiny 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which came in at number two, saying that the game has outsold the original Destiny . The press release rounded out with a nod &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crash Bandicoot N. Sane Trilogy &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has become the &quot;top selling remastered collection in PS4 histo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision has announced that Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: WWII &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desti ny 2 are North America&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selling console games &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The games were two of the publisher&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flagship titles for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have performed exceptionally well&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWII bringing in more than $1 billion worldwide since its release in early Novem&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The major Destiny 2 expansion will be priced at $39.99&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there are a number of ways &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;want &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access to three premium content releases (that are set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrive in Winter 2018, Spring 2019&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summer 2019) can pick &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up alongside what Activision is calling the &lt;/ins&gt;Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Annual Pass for  &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2MIX&lt;/ins&gt;.Com/ https://destiny2mix.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$69.99. Additionally, Those that don&#039;t yet own the first-person shooter can buy the Digital Deluxe version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game for $79&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 to get all of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the base &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the previous downloadable cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;For instance&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransaction engine may match a more expert/marquee &lt;/ins&gt;player with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;junior player to encourage the junior player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make game-related purchases &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to GameSpot , however, Activision is already looking ahead to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next wave &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content for &lt;/ins&gt;Destiny 2 . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Johnson stated that fans won&#039;t hear anything more about the upcoming fall release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will be Destiny 2 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third &lt;/ins&gt;expansion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, until E3 2018 in June. That didn&#039;t stop him from providing some intriguing context to sate those eager &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans have complained loudly about &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &#039;s lack of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid post-game. Forsaken is designed specifically to fix &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it looks &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie is taking the right steps. More will be known come September&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good reason &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be excited again about Desti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the much-needed changes coming in Warmind (though there are still loot boxes...) and the potential for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre-changing development in the fall expansion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 appears primed to recapture &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry&#039;s imagination&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision, and Destiny 2 fans, will hope the game&#039;s third expansion follows the same blueprint its predecessor&#039;s did - Destiny &#039;s third expansion, &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taken King , was hailed as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had ever offered, winning over scores of fans &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wooing players into returning for a significant amount of t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arekkz Gaming from YouTube has been able to discover &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards that &lt;/ins&gt;Prestige &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leviathan players can nab if they are able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/ins&gt;the level. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apparently, according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 &#039;s database, three sets of complete gear are for grabs: a new Calus Treasured shader, five new emblems&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a new ornament for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legend &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Acrius Exotic shotgun. The shotgun, however, can only &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collected by picking up the On The Comms quest and completing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leviathan R&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 _ will be getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major game mode update &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall that will introduce a &quot;whole new style of play,&quot; according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision president Cody Johnson. _Destiny 2 is already one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular first-person shooter properties in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is developed &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio behind &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic Halo ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A first-&lt;/ins&gt;of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-its kind &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny , Gambit is &lt;/ins&gt;a new&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, hybrid 4v4 mode &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merges both PvE &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvP &lt;/ins&gt;experiences &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into an epic battle. This entirely new way to play Destiny 2 offers something for all types of gamers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appealing to those who thrive on the competitive challenge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvP gameplay, while seamlessly blending &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collaborative and unpredictable elements &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This new mode will be playable at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 Electronic Entertainment Expo (E3) held from June 12&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 at the Los Angeles Convention Cen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It remains to be seen if this fix will satisfy all Destiny gamers. However, it does seem much more fair than what was initially instituted in the game. It allows gamers access to the modes they were enjoying before the release of the expansion. At the same time, Curse of Osiris owners get a little bit of special treatment for their purchase. Hopefully the second time will prove to be the charm and _Destiny 2 _ will not have more issues that need address&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Curse of Osiris comes on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heels of Bungie suffering overwhelming backlash &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rigging Destiny 2 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP system , with regard to players earning Bright Engrams post-Level 20&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus forcing them to &quot; fix &lt;/ins&gt;&quot; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system. But they failed to mention if they would make it up their mistake to players by compensating them with &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game rewards &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they lost out &lt;/ins&gt;on. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be doing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact opposite&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they&#039;re now blocking previously available end-game content behind &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The biggest knock against Destiny 2 after release was a lacking amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;postgame content, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s what Gambit mode looks to fix. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 4-versus&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 mode that blends traditional competitive multiplayer with &quot; unpredictable elements &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[player versus environment play] &lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Bungie&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scott Taylor announced that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode will be at E3 2018&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the studio has &quot; always strived to create innovative experiences that will challenge and reward different kinds of players and ensure their beloved pastime is rewarding .&quot; In addition to the new mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will be a new story campaign developed by High Moon Studios that has players teaming up &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde-6 to chase after those that escaped the Prison of Eld&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IraCudmore892</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Activision_Patents_Manipulative_Microtransaction-Based_Matchmaking&amp;diff=36003&amp;oldid=prev</id>
		<title>Domingo4859 en 09:15 18 abr 2026</title>
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		<updated>2026-04-18T09:15:16Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raid is not challenging enough&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the leveled-up iteration offers &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit more &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those seeking an even more hardcore Destiny &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay&lt;/del&gt;. And of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new mode also comes &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slew &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some nifty new things &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should make the Prestige raid &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enticing &lt;/del&gt;for players. Bungie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has already said that they do not expect everyone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear out &lt;/del&gt;the level. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these goodies might just give &lt;/del&gt;gamers the extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motivation they need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succeed in what would be their latest endea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty WWII __ developer Activision have been granted a patent for a new matchmaking system - one that analyzes player behavior and tweaks their gaming experiences to encourage microtransactions. Loot Boxes and in-game purchases have become increasingly controversial, with more triple-A games releasing with some variation of this component. The recent beta for Star Wars Battlefont II raised the issue of how monetized loot boxes have become problematic. Likewise, the full release of Middle-earth: Shadow of War has been criticized for being pay-to-win, with a Loot Chest system that allows players to use real-world money to purchase followers, gear, and even&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 has spent &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bulk of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past few months gearing up for &lt;/del&gt;the release of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warmind DLC, which releases today&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The expansion content will follow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guardian named Ana Bray as she attempts to uncover a mystery in the polar ice caps. The story will eventually lead to the unveiling &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the AI Rasputin, a key figure in Destiny lore. It&#039;s a huge moment &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 , and  [https://destiny2Mix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Highly recommended Web-site] will coincide with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s entry into Season 3 of its content, which &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide updates &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various equipment, PS4 exclusive PvE content, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Before the _Destiny 2 _ Prestige Leviathan raid goes live&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finishing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode have been revealed - so as to give players a little more motivation &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling the upgraded level. A couple of weeks after the sequel’s release on major consoles like Xbox One and PlayStation 4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the online-only multiplayer first-person shooter video game may already be looking to up the stakes and challenges&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, Bungie &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the more difficult version of the Leviathan r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Destiny 2 is certainly a lot of fun&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s a definite sense &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie needs to bring some additional content to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table to match with the timeframes of the first Destiny &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, plenty of players may have exhausted the list of &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Easter eggs to uncover &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and perhaps even grown a little weary of trying to grab those Destiny 2 Prestige Leviathan Raid rewards . If so&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those players will certainly be grateful for Curse of Osiris , should &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion prove to be substantial content-w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forsaken will take players to two separate locations: a new section of the Reef called The Tangled Shore that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; fallen to lawlessness ,&quot; and The Dreaming City, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home of the Awoken faction of humans that will be specifically used for endgame content such as the next raid&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie says that the location will be filled &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; secrets to discover and bosses to defeat .&quot; While these two locations will be exclusive to the new expansion, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free update available &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all Destiny 2 owners will add in several new features including a revamped weapon slot system, improvements to mods, and other user interface upgra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This system will affect &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matchmaking process in games, factoring in player skill level, Internet lag, availability of friends, preferred playing styles, and so on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At face value&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system should improve gameplay, making matchmaking more personalized than ever. However, this patent is specifically concerned with using this matchmaking &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order to push in-game sales. Part of the patent re&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken is coming in early September, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carries the hopes of many long-time players on its shoulders. The expansion is Bungie&#039;s latest attempt to address the many Destiny &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concerns the game&#039;s playerbase has with its direction, and is adding back random weapon rolls, Destiny 1 &#039;s old weapon slot system, and a new gameplay mode in the form of Gambit that &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all features implemented based on the feedback the studio has gotten over Destiny 2 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first year in existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;related purchases &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items possessed/used by the marquee player&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A junior player may wish to emulate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marquee player by obtaining weapons or other items used by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marquee play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others may be a little hesitant to see any major changes to Destiny 2 . Recently it was discovered that publisher Activision had patented a microtransaction-focused matchmaking system &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was seen by plenty of video game fans as &lt;/del&gt;more than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little manipulative. Although Activision has stated that it has yet to implement this system, there are concerns that it will only be a matter of t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nezarec&#039;s Sin (costs 23 Legendary Shards) is an exotic Warlock class helmet &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has Abyssal Extractors, which enable users who get Void-damage kills to increase their ability energy recharge rate. As with most other Warlock gear, Nezarec&#039;s Sin is balanced across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board, with a legendary mod that improves weapon handling for energy weapons. Unless players want to upgrade their helmet, most Warlock users may already have Nezarec&#039;s Sin and would want to skip it this w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty &#039;s billion-dollar sales figures come as little surprise. The series reliably performs remarkably well. Destiny 2 was a slightly riskier project — a follow-up to a new, expensive, and divisive intellectual property — and Activision has reason to be happy with its results thus far. The game, however, has experienced a fair share of controversy — Bungie&#039;s handling &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game progression and downloadable content has left many [https://Destiny2MIX.Com/ Destiny 2 Cheats|https://destiny2mix.com/] 2 players upset (and the developer apologizing). Activision has similarly come under scrutiny for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot box mechanics of Overwatch &lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game developed by Blizzard, one of its subsidiaries. But luckily &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision, the brunt of player backlash has been directed toward EA, its primary publishing rival, due to Star Wars Battlefront &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s loot boxes &lt;/ins&gt;. And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so, with a strong year soon to be behind it, Activision has plenty of momentum heading into 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bungie has once again found itself in the position &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having to apologize to **Destiny 2 ** gamers. The issue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time at least, revolves around the game&#039;s latest expansion The Curse of Osiris and the way that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has dealt &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access to certain cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Destiny endgame features &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activities and playlists &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want to remain relevant to players as they grow more powerful. In Destiny 1 , as your character grew &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful throughout each expansion, some of our best content, like Vault of Glass , was left behind and lost its relevance &lt;/ins&gt;for players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We wanted a better solution for Destiny 2 , where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more power&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On a blog post over at their official site, Bungie addressed the backlash. The developer attempted to explain why the changes were made in the first place and what is being done to fix them. The post sta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other words, Bungie locked the content behind the DLC because Curse of Osiris raises the level cap and consequently the difficulty&lt;/ins&gt;. Bungie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted the Prestige Modes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the hardest in the game and require &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cap&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without the increased level cap due to the expansion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the levels of all players wouldn&#039;t be the same. Even though that does feel like a slap in the face to the &lt;/ins&gt;gamers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who have bought &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and now are being punished by having content taken away from them until they pay &lt;/ins&gt;extra&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Bungie thankfully sees the problem. Later in the post it was explained that changes are being implemented immediately &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reverse the lock-o&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty WWII __ developer Activision have been granted a patent for a new matchmaking system - one that analyzes player behavior and tweaks their gaming experiences to encourage microtransactions. Loot Boxes and in-game purchases have become increasingly controversial, with more triple-A games releasing with some variation of this component. The recent beta for Star Wars Battlefont II raised the issue of how monetized loot boxes have become problematic. Likewise, the full release of Middle-earth: Shadow of War has been criticized for being pay-to-win, with a Loot Chest system that allows players to use real-world money to purchase followers, gear, and even&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It remains to be seen if this fix will satisfy all &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers. However, it does seem much more fair than what was initially instituted in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. It allows gamers access to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modes they were enjoying before &lt;/ins&gt;the release of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time, Curse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris owners get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special treatment &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their purchase&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second time &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prove &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the charm &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Destiny 2 _ will not have more issues that need address&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Activision&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWII — which broke &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company&#039;s record &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest console digital launch — was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&#039;s bestselling console game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extending Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &#039;s historical dominance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Call of Duty &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been the #1 top grossing console gaming franchise &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a staggering nine years in a row&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noting &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metric is based on revenue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision also shared good news about &lt;/ins&gt;Destiny 2 , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which came in at number two&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outsold &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Destiny &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The press release rounded out &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nod &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crash Bandicoot N&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sane Trilogy &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;top selling remastered collection &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 histo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision has announced that Call of Duty&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWII &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desti ny &lt;/ins&gt;2 are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selling console games &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The games were two of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher&#039;s flagship titles for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and have performed exceptionally well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with WWII bringing in &lt;/ins&gt;more than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$1 billion worldwide since its release in early Novem&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Domingo4859</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Activision_Patents_Manipulative_Microtransaction-Based_Matchmaking&amp;diff=34897&amp;oldid=prev</id>
		<title>OllieBlaxcell: Página creada con «&lt;br&gt;Not that the standard version of the raid is not challenging enough, but the leveled-up iteration offers a little bit more for those seeking an even more hardcore Destiny 2 gameplay. And of course, the new mode also comes with a slew of some nifty new things that should make the Prestige raid more enticing for players. Bungie has already said that they do not expect everyone to clear out the level. However, these goodies might just give gamers the extra motivation…»</title>
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		<updated>2026-04-17T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Not that the standard version of the raid is not challenging enough, but the leveled-up iteration offers a little bit more for those seeking an even more hardcore Destiny 2 gameplay. And of course, the new mode also comes with a slew of some nifty new things that should make the Prestige raid more enticing for players. Bungie has already said that they do not expect everyone to clear out the level. However, these goodies might just give gamers the extra motivation…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Not that the standard version of the raid is not challenging enough, but the leveled-up iteration offers a little bit more for those seeking an even more hardcore Destiny 2 gameplay. And of course, the new mode also comes with a slew of some nifty new things that should make the Prestige raid more enticing for players. Bungie has already said that they do not expect everyone to clear out the level. However, these goodies might just give gamers the extra motivation they need to succeed in what would be their latest endea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty WWII __ developer Activision have been granted a patent for a new matchmaking system - one that analyzes player behavior and tweaks their gaming experiences to encourage microtransactions. Loot Boxes and in-game purchases have become increasingly controversial, with more triple-A games releasing with some variation of this component. The recent beta for Star Wars Battlefont II raised the issue of how monetized loot boxes have become problematic. Likewise, the full release of Middle-earth: Shadow of War has been criticized for being pay-to-win, with a Loot Chest system that allows players to use real-world money to purchase followers, gear, and even&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 has spent the bulk of the past few months gearing up for the release of the Warmind DLC, which releases today. The expansion content will follow the journey of a Guardian named Ana Bray as she attempts to uncover a mystery in the polar ice caps. The story will eventually lead to the unveiling of the AI Rasputin, a key figure in Destiny lore. It&amp;#039;s a huge moment for Destiny 2 , and  [https://destiny2Mix.com/ Highly recommended Web-site] will coincide with the game&amp;#039;s entry into Season 3 of its content, which will provide updates to various equipment, PS4 exclusive PvE content, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before the _Destiny 2 _ Prestige Leviathan raid goes live, all the rewards for finishing the mode have been revealed - so as to give players a little more motivation in tackling the upgraded level. A couple of weeks after the sequel’s release on major consoles like Xbox One and PlayStation 4, some fans of the online-only multiplayer first-person shooter video game may already be looking to up the stakes and challenges. Fortunately, Bungie has something in store for them, with the release of the more difficult version of the Leviathan r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Destiny 2 is certainly a lot of fun, there&amp;#039;s a definite sense that Bungie needs to bring some additional content to the table to match with the timeframes of the first Destiny . After all, plenty of players may have exhausted the list of Destiny 2 Easter eggs to uncover , and perhaps even grown a little weary of trying to grab those Destiny 2 Prestige Leviathan Raid rewards . If so, those players will certainly be grateful for Curse of Osiris , should the expansion prove to be substantial content-w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forsaken will take players to two separate locations: a new section of the Reef called The Tangled Shore that has &amp;quot; fallen to lawlessness ,&amp;quot; and The Dreaming City, the home of the Awoken faction of humans that will be specifically used for endgame content such as the next raid. Bungie says that the location will be filled with &amp;quot; secrets to discover and bosses to defeat .&amp;quot; While these two locations will be exclusive to the new expansion, a free update available to all Destiny 2 owners will add in several new features including a revamped weapon slot system, improvements to mods, and other user interface upgra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This system will affect the matchmaking process in games, factoring in player skill level, Internet lag, availability of friends, preferred playing styles, and so on. At face value, the system should improve gameplay, making matchmaking more personalized than ever. However, this patent is specifically concerned with using this matchmaking in order to push in-game sales. Part of the patent re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2: Forsaken is coming in early September, and carries the hopes of many long-time players on its shoulders. The expansion is Bungie&amp;#039;s latest attempt to address the many Destiny 2 concerns the game&amp;#039;s playerbase has with its direction, and is adding back random weapon rolls, Destiny 1 &amp;#039;s old weapon slot system, and a new gameplay mode in the form of Gambit that are all features implemented based on the feedback the studio has gotten over Destiny 2 &amp;#039;s first year in existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, others may be a little hesitant to see any major changes to Destiny 2 . Recently it was discovered that publisher Activision had patented a microtransaction-focused matchmaking system , which was seen by plenty of video game fans as more than a little manipulative. Although Activision has stated that it has yet to implement this system, there are concerns that it will only be a matter of t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OllieBlaxcell</name></author>
	</entry>
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