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	<title>Battlefield 6 Call Duty Black Ops Cold War - Historial de revisiones</title>
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		<title>RemonaTown7 en 19:18 13 abr 2026</title>
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		<updated>2026-04-13T19:18:32Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 19:18 13 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming Battlefield &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Call of Duty manages to keep its success with Black Ops Cold War , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which FPS game to play could come back to light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty will be challenged to keep coming up with &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great ideas to keep their fans hooked. Firstly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, Black Ops Cold War will release first sometime &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November. _Battlefield 6 _ doesn&#039;t have an exact release date yet, and won&#039;t be coming out until sometime next year, so they have some time to plan and adjust &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military combat is more popular nowadays compared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;historical shooters &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the over-saturation of futuristic shooters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time period is not going to be the inherent savior of the &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise. Most fans would likely argue that World War 2 was not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking point for Battlefield 5 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the severe balancing issues &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the content delays were more detrimental. Pair this with the extremely ambitious content plan that was more ironed out than the gameplay itself, and Battlefield 5 &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s slow and unfortunate passing was sad &lt;/del&gt;to see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 needs to nail down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics before deciding how &lt;/del&gt;to make the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game bigger, regardless &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether or not the game is set during 1942 or 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the most recent claims, **&lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** is actually going to be what fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series want&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according to an industry insider&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The statement contradicts &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest round of leaked information courtesy of Anton Logvinov, video &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journalist and insi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controversial inside scoops are most likely based on feedback from several playtesters whose excitement over **&lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** varies drastically from person to person. In other words&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tone of these leaks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claims depends on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal attitude&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Obviously, for a proper conclusion, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title needs to be revealed publicly&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will happen in spring 2021&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s no reason &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believe any of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reports - unless they are significantly solidified by specific credible informat&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rival franchise Call of Duty also did something similar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen phenomenal success &lt;/del&gt;with its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare reboot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not a one&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one comparison by any means&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it should at least be encouraging for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/del&gt;series. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Call of Duty series also put out a WWII shooter in 2017 &lt;/del&gt;that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while not exactly as unpopular as &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 has become &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also had &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly middling release even for a Call of Duty title. There were a few problems with microtransactions (a prevalent issue back in 2017 &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several games) , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon and perk variety in multiplayer, and story gripes as well. Then Call of Duty went back to basics with Modern Warfare , and so far has seen great success, not even counting Warzo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of November&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA revealed that Battlefield 6 would offer an unprecedented scale of warfare , which became possible thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current generation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful consoles&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The company’s CEO Andrew Wilson shared &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting news &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is receiving highly positive feedback during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current phase &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal testing&lt;/del&gt;. Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is heavily rumored to return to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern era while the aforementioned scale will reportedly result in supporting up to 128 players in a single multiplayer ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a comeback is to improve their co-op and campaign modes. Last year, Battlefield V &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op mode was a sad&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt underwhelming and not prepared &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release. EA also needs to capture their player&#039;s attention with a campaign mode filled with action, but, most importantly, iconic characters. &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s campaigns &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always iconic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with characters like Soap Mactavish and Captain Price that gamers always remember&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &#039;s Special Ops mode is also a great example &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fun co-op m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern combat spawned some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest Battlefield &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to date&lt;/del&gt;. Battlefield 4 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite its troublesome launch issues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaped up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great Battlefield &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtime thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content updates. &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 and Bad Company 2 were some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best shooters &lt;/del&gt;the franchise &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer because there was a clear &lt;/del&gt;focus on what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/del&gt;. Bad Company 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most intelligent &lt;/del&gt;map design &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the entire series, justifying the at-the-time revolutionary destruction physics&lt;/del&gt;. Battlefield 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrived in its variety, showcasing traditional Battlefield gameplay on huge maps like Caspian Border&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also adding &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close-quarters combat &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps like Operation Mé&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have much more momentum than &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does going into 2021, mostly thanks to Warzone &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising &lt;/del&gt;success &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(and Firestorm &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failure)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at a peak of players and and success, but Black Ops Cold War &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top the previous game if Activision wants to stay on top. Trailers and closed betas &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making players excited for Black Ops Cold War , and EA has yet to do anything to revive [https://Battlefield2042Pedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply click the next internet site] hype &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new Battlefield game. Will EA be able to bring back &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age-old debate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty vs Battlefie&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For players still playing Battlefield 5 , &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently saw &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new skins as October ended&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the wait for &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 details may seem never-ending&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dressing up &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 ’s Halloween skins should make it a tiny bit more bearable – even &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only for a little wh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;Modern &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warfare has been wildly successful, Battlefield V hit a slump. The game was underwhelming and did not release enough content &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep players hooked, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its battle royale, Firestorm , definitely did not live up to expectations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/ins&gt;that Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V put &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series into a bad place&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll be interesting &lt;/ins&gt;to see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the next &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game can revive &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series. DICE and EA may be able &lt;/ins&gt;to make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a comeback, even with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Wilson’s talk of unprecedented scale and the power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen consoles seems fitting. These remarks accompanied &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s release window, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which sees the next Battlefield project lined up for a release during the 2021 Holiday season&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this may be a good bit away, having a general idea of when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be releasing should be comforting for [https://Battlefield2042Pedia.com/ Battlefield 2042 season Guide|Https://battlefield2042pedia.com/] f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) is headed for PS5 and Xbox Series X/S&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 release window planned&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Occasionally rumors have come out about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been proven false , others have no evidence or backing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll be interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what&#039;s truly in store for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once revered shooter franch&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been in a bit of a slump &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lackluster release of Battlefield 5 . Unfortunately the game simply suffered under &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own ambition in a lot of ways&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it was under&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering with its expansion schedule or over&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promising with its Firestorm battle royale&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 puts &lt;/ins&gt;the series &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a tough bind&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s very possible &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next Battlefield entry will need to return to the drawing board. That being said&lt;/ins&gt;, Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is in development &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5/Xbox Series X &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so DICE is still mounting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conversation for best first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person shooter often boiled down to two options: Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty vs. Battlefield &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age old debate &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s persisted since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seventh console generation. Unfortunately today, many would state that&#039;s no longer the debate. As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty title sees plenty of success, the latest Battlefield game has ended its support with a dwindling playerbase&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Call of Duty prepares for another annual release despite some development trouble, &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes 2021 for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&#039;s next en&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For all the great success that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 brought &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flagship shooter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 failed to capitalize on &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;momentum. As &lt;/ins&gt;for Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Black Ops 4 still performed considerably well and now Modern Warfare and Warzone &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even better. To many this debate has been put on hold&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Battlefield has made a resurgence from a poor title before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both series are poised for their next entries over the course &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this next year &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases, meaning this debate could come b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having sold eight million copies in its first month, and scoring 89% on Metacritic for its PC version&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 was one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the series and helped push the series into the mainstream even more as a legit competitor against Call of Duty &lt;/ins&gt;. Battlefield 4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continued that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also embracing the same modern setting, and both games remain arguably the most favored in the series. As for the BF3 remaster rumors&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that seems odd and inexplicable at this point &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-release a modern set game alongside &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new modern set &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, splitting a player base they so desperately need to keep large &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support large player cou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to reignite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;who&#039;s better&quot; arguments from its past, &lt;/ins&gt;the franchise &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seriously &lt;/ins&gt;focus on what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to be the &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s signature identity. Destructible environments have been a staple in Battlefield thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the graphically impressive physics in the Frostbite engine. It&#039;s never been taken out of the game per se, but with each new release the destruction has been taken out of the spotlight&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destruction was huge for Bad Company and &lt;/ins&gt;Bad Company 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it was both free-flowing and integral to &lt;/ins&gt;the map design. Battlefield 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduced &quot;Levolution&quot; to try and mix up the mechanic&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in turn made destruction much more linear and predictable. Reinventing a &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unpredictable destruction system would be the perfect way to bring back classic Battlefield &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brand new fo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, taking that prototype gameplay at face value, it&#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;Battlefield &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key factors of &lt;/ins&gt;success &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for next-gen . That&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best in the past&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only major problem &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Battlefield 6 &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure that these new additions &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just window dressing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These systemic improvements&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refinements have to be done with purpose, not just &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sake &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being technically impressive without any semblance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay importa&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RemonaTown7</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=29772&amp;oldid=prev</id>
		<title>ReedGlover1416 en 17:41 13 abr 2026</title>
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		<updated>2026-04-13T17:41:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like [https://battlefield2042pedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ battlefield 2042 tips|https://battlefield2042pedia.com/] , Gunsmith almost makes &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include than in Modern Warfare &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon balance in Battlefield has been spotty at times&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the expanded weapon customization introduced in Battlefield 3 compensated for that &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If anything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding the systems that were introduced in Battlefield 3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot of overlap between players&#039; choice of weapon &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day, &lt;/del&gt;Battlefield would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit on giving &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale genre another shot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assuming &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support structure is there, plenty of lasting &lt;/del&gt;content &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is planned&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough care put into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale&#039;s beginning days&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then there&#039;s no reason a Battlefield battle royale can&#039;t succeed &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carve its own niche in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre. Hopefully Firestorm and Battlefield V doesn&#039;t discourage DICE from giving the evergreen shooter genre another &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 was a disappointment for many &lt;/del&gt;fans of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved &lt;/del&gt;series, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it seems DICE is attempting to improve for its next installment by cutting its losses on the series&#039; lukewarm return &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the European front&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 players will be justifiably frustrated that &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never really got off the ground, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully DICE and EA will have learned their lessons &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their first attempt to bring a live service model &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&lt;/del&gt;. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any case&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owners &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming consoles will have a marquee &lt;/del&gt;title to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look forward &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when **Battlefield 6 ** releases next y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Older Battlefield titles like Battlefield 3 had customization that was the closest thing to &lt;/del&gt;Modern Warfare &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunsmith before &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunsmith emphasizes &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s desire &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to compromise player preference with improper balancing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though there&#039;s been &lt;/del&gt;a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examples of overpowered guns/class builds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of almost 50 guns throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s crazy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think how balanced the weapon pool is &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunsmith. Battlefield 6 would do well to observe &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emulate the freedom achieved with Gunsmith&#039;s implementat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When EA Play took place earlier this year&lt;/del&gt;, EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hinted at their new **&lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** game&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype and expectations that Battlefield 1 brought to fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty series has kept their fans happy with their recent games, especially with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive success of Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty Modern Warfare &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its exceptional battle royale mode, Warzone , has also been &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge attraction for Call of Duty play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year, Battlefield V &#039;s co-op mode was a sad, rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player&#039;s attention with a campaign mode filled with action, but, most importantly, iconic characters. Call of Duty &#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reinvent &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as simple as looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past to inspire the future&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Bad Company &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games in particular would be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good start, as these games never truly took themselves seriously&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though &lt;/del&gt;Bad Company 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eschewed a lot &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silliness from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer in Battlefield: Bad Company 2 was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right balance of simulation vs. fun factor&lt;/del&gt;. Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could definitely use a dose of that nowadays&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially after &lt;/del&gt;Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That last part might not appeal &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not after Battlefield 5 failed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduce battle royale to the series with its &lt;/del&gt;Firestorm &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Numerous issues, including &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slow pace &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad loot system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulted in Firestorm being largely dismissed as one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst battle royale games out there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with battle royale being much more prominent now than when BF5 first dropped, there’s always hope that DICE &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taken Firestorm’s failure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart and is focusing more on improving Battlefield ’s battle royale experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This shouldn&#039;t discourage DICE from pursuing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale in the future, and with another &lt;/del&gt;Battlefield game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed for 2021, it&#039;d be worth another shot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, assuming there is another Battlefield battle royale in the pipeline, there&#039;s going to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this day, evolving and changing with consistent support and dedicated fanbases. Even &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with the upcoming Battlefield game, and Call of Duty manages to keep its success with Black Ops Cold War , the debate of which FPS &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to play could come back to light&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty will be challenged to keep coming up with &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great ideas &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep their fans hooked&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firstly, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War will release first sometime &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield 6 _ doesn&#039;t have an exact release date yet&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming out until sometime next year, so they have some time to plan &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjust if need&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern military combat is more popular nowadays compared to historical shooters and the over-saturation of futuristic shooters. Though it&#039;s important to note that time period is not going to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherent savior &lt;/ins&gt;of the Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise. Most fans &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely argue that World War 2 was not the breaking point for Battlefield 5 , but the severe balancing issues and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content delays were more detrimental&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pair this with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely ambitious &lt;/ins&gt;content &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan that was more ironed out than the gameplay itself&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slow and unfortunate passing was sad to see . Battlefield 6 needs to nail down the basics before deciding how to make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game bigger&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of whether &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is set during 1942 or 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the most recent claims, **&lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 ** is actually going to be what &lt;/ins&gt;fans of the series &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an industry insider&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The statement contradicts &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest round of leaked information courtesy of Anton Logvinov, video &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journalist &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Controversial inside scoops are most likely based on feedback from several playtesters whose excitement over **Battlefield 6 ** varies drastically &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person&lt;/ins&gt;. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other words&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tone &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these leaks and claims depends on a personal attitude. Obviously, for a proper conclusion, &lt;/ins&gt;the title &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be revealed publicly, which will happen in spring 2021. Until then, there’s no reason &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believe any of the reports - unless they are significantly solidified by specific credible informat&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rival franchise Call of Duty also did something similar, and has seen phenomenal success with its &lt;/ins&gt;Modern Warfare &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reboot. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not a one-to-one comparison by any means, but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should at least be encouraging for the Battlefield series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series also put out a WWII shooter in 2017 that, while &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly as unpopular as Battlefield 5 has become for fans, also had a particularly middling release even for a Call of Duty title&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There were &lt;/ins&gt;a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems with microtransactions (a prevalent issue back in 2017 for several games) &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon and perk variety in multiplayer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and story gripes as well. Then Call of Duty went back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so far has seen great success, not even counting Warzo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the beginning of November&lt;/ins&gt;, EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would offer an unprecedented scale of warfare &lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;became possible thanks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now-current generation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful consoles&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company’s CEO Andrew Wilson shared &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting news that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is receiving highly positive feedback during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current phase &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal testing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 is heavily rumored to return to the modern era while the aforementioned scale will reportedly result in supporting up to 128 players in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single multiplayer ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year, Battlefield V &#039;s co-op mode was a sad, rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player&#039;s attention with a campaign mode filled with action, but, most importantly, iconic characters. Call of Duty &#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, modern combat spawned some of the greatest &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date. Battlefield 4 , despite &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;troublesome launch issues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaped up to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great Battlefield game overtime thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content updates&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 and &lt;/ins&gt;Bad Company &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 were some of the best shooters the franchise had to offer because there was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear focus on what each game intended to do&lt;/ins&gt;. Bad Company 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most intelligent map design in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;justifying the at-&lt;/ins&gt;the&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-time revolutionary destruction physics&lt;/ins&gt;. Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 thrived in its variety&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcasing traditional &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay on huge maps like Caspian Border, but also adding more close-quarters combat in maps like Operation Mé&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty will have &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more momentum than &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does going into 2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone &#039;s surprising success (and &lt;/ins&gt;Firestorm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s failure)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty is at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peak of players and &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Black Ops Cold War will have to top &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous game if Activision wants to stay on top&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trailers and closed betas are making players excited for Black Ops Cold War &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and EA &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to do anything &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive [https://Battlefield2042Pedia.com/ simply click the next internet site] hype for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;Battlefield game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will EA &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring back the age-old debate of &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vs Battlefie&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ReedGlover1416</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=29759&amp;oldid=prev</id>
		<title>ChloeRosen244 en 17:33 13 abr 2026</title>
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		<updated>2026-04-13T17:33:03Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this brings &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question what time period &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 could take place &lt;/del&gt;in. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s very possible &lt;/del&gt;the series &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/del&gt;return to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contemporary warfare&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many entries before&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise could pull another &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 and pick a time &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war that games have rarely portrayed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options for Battlefield 6 in terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a time period or setting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most improba&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty will have much more momentum than &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does going into 2021, mostly thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone &#039;s surprising success (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failure). Call of Duty is at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peak of players and and success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Black Ops Cold War will have to top the previous game if Activision wants to stay on top. Trailers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed betas are making players excited &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War , and &lt;/del&gt;EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do anything to revive the hype for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Battlefield game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will EA be able to bring back the age-old debate of &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vs Battlefie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 3 and  [https://Battlefield2042pedia.com https://Battlefield2042pedia.com/] Battlefield 4 were both based on modern combat &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saw the greatest commercial success prior to the best-selling Battlefield 1 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus, modern military has actually advanced incredibly since 2014 with higher usage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drones and autonomous ordnance, so there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new material for Battlefield 6 to expl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a potential release window highlighted &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another insider doubling down on the previous claims &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said the game is &lt;/del&gt;looking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only question remaining is why exactly &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two insiders disagreed on if fan approval of Battlefield 6 ’s direction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this is purely speculation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could very well have to do with the game’s setting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps Battlefield is returning to the modern era just like the Battlefield 6 teaser hoax implied, leaving fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newer Battlefield titles and their World War settings disappoin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the day&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield would benefit on giving the battle royale genre another shot. Assuming the support structure is there, plenty of lasting content is planned, and there&#039;s enough care put into the battle royale&#039;s beginning days, then there&#039;s no reason a Battlefield battle royale can&#039;t succeed or carve its own niche &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre. Hopefully Firestorm and &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V doesn&#039;t discourage DICE from giving &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evergreen shooter genre another &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Reliable Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty leaker Tom Henderson recently tweeted out a response to another leaker named Anton Logvinov&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Russia-based insider, while echoing claims that the game is running well, claimed that the game is something fans will not want&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Henderson describes himself as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;long time fan &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Battlefield franchise&quot; and says &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he does &quot;believe it’s what fans want&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; so it will be interesting to see which leaker is ultimately correct regarding &lt;/del&gt;Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has had an issue in the past with destruction &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having any recognizable impact on gameplay. Previous titles like &lt;/del&gt;Battlefield&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Bad Company 2 used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;integrate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capability of destruction into &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level design&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is partially what made Bad Company 2 &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the whole series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like Battlefield 3 onward tried to replicate the importance of destruction in different ways&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the &quot;Levolution&quot; mechanics ended up &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lackluster in comparison. Alternatively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen/in the lobby is perfect for &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which thrives on simulating large-scale warf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking of which&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/del&gt;Battlefield&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Bad Company 2 &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s final expansions was also based in Vietnam &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so the potential &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there. There also was a &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam released &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2004&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;there&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few sources in Battlefield &#039;s history that DICE could use as a jumping off point &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 2021 release window planned. Occasionally rumors have come out about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which have been proven false , others have no evidence or backing. Overall, it&#039;ll be interesting to see what&#039;s truly in store for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once revered shooter franch&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a game like [https://battlefield2042pedia.com/ battlefield 2042 tips|https://battlefield2042pedia.com/] , Gunsmith almost makes more sense to include than in Modern Warfare . Weapon balance in Battlefield has been spotty at times, but the expanded weapon customization introduced in Battlefield 3 compensated for that in a big way. If anything, expanding the systems that were introduced in Battlefield 3 and 4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there&#039;d be a lot of overlap between players&#039; choice of weapon and equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the end of the day, Battlefield would benefit on giving the battle royale genre another shot. Assuming the support structure is there, plenty of lasting content is planned&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there&#039;s enough care put &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battle royale&#039;s beginning days, then there&#039;s no reason a &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale can&#039;t succeed or carve its own niche &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully Firestorm and Battlefield V doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t discourage DICE from giving the evergreen shooter genre another &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 5 was a disappointment for many fans of the beloved series, and it seems DICE is attempting to improve for its next installment by cutting its losses on &lt;/ins&gt;the series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; lukewarm &lt;/ins&gt;return to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the European front. Battlefield 5 players will be justifiably frustrated that the game never really got off the ground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hopefully DICE and EA will have learned their lessons from their first attempt to bring a live service model &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any case, owners of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming consoles will have a marquee title to look forward to when **Battlefield 6 ** releases next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Older Battlefield titles like &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 had customization that was the closest thing to Modern Warfare &#039;s Gunsmith before it existed. Gunsmith emphasizes Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &#039;s desire not to compromise player preference with improper balancing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examples of overpowered guns/class builds, out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost 50 guns throughout the entire game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s crazy to think how balanced &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon pool is with Gunsmith. Battlefield 6 would do well &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;observe and emulate the freedom achieved with Gunsmith&#039;s implementat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be able to make a comeback is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve their co-op &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign modes. Last year, Battlefield V &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op mode was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode that felt underwhelming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not prepared &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release. &lt;/ins&gt;EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture their player&#039;s attention with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign mode filled with action, but, most importantly, iconic characters&lt;/ins&gt;. Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s campaigns are always iconic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with characters like Soap Mactavish &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Captain Price that gamers always remember&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Ops mode is also a great example &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fun co-op m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield needs to reinvent its image , &lt;/ins&gt;and that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be as simple as &lt;/ins&gt;looking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past to inspire &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Bad Company games in particular would be a good start&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as these games never truly took themselves seriously&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Bad Company 2 eschewed a lot &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silliness from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer &lt;/ins&gt;in Battlefield&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Bad Company 2 was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right balance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simulation vs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun factor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield could definitely use &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dose &lt;/ins&gt;of that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nowadays&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially after &lt;/ins&gt;Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That last part might not appeal much to &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans, &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 failed to introduce battle royale &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series with &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm mode. Numerous issues, including a slow pace and a bad loot system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulted in Firestorm being largely dismissed as &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst battle royale &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out there&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with battle royale &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more prominent now than when BF5 first dropped&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s always hope that DICE has taken Firestorm’s failure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart and is focusing &lt;/ins&gt;more on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improving &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s battle royale experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This shouldn&#039;t discourage DICE from pursuing a battle royale in the future&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with another &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game confirmed for 2021, it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d be worth another shot. That being said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuming there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the pipeline&lt;/ins&gt;, there&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be some stiff competition &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future battle royales&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mainstays like Fortnite &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still stuck around to this day, evolving &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing with consistent support &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated fanbases. Even Call of Duty &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proved with Warzone that established franchises can succeed in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so long as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations is th&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChloeRosen244</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=29639&amp;oldid=prev</id>
		<title>MosheGranger83: Página creada con «&lt;br&gt;Of course, this brings into question what time period Battlefield 6 could take place in. It&#039;s very possible the series could return to contemporary warfare, similar to many entries before. Or the franchise could pull another Battlefield 1 and pick a time of war that games have rarely portrayed. There&#039;s a few options for Battlefield 6 in terms of a time period or setting, ranging from the most likely to most improba&lt;br&gt;&lt;br&gt; &lt;br&gt;When EA Play took place earlier this…»</title>
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		<updated>2026-04-13T15:35:37Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Of course, this brings into question what time period Battlefield 6 could take place in. It&amp;#039;s very possible the series could return to contemporary warfare, similar to many entries before. Or the franchise could pull another Battlefield 1 and pick a time of war that games have rarely portrayed. There&amp;#039;s a few options for Battlefield 6 in terms of a time period or setting, ranging from the most likely to most improba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Of course, this brings into question what time period Battlefield 6 could take place in. It&amp;#039;s very possible the series could return to contemporary warfare, similar to many entries before. Or the franchise could pull another Battlefield 1 and pick a time of war that games have rarely portrayed. There&amp;#039;s a few options for Battlefield 6 in terms of a time period or setting, ranging from the most likely to most improba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty will have much more momentum than Battlefield does going into 2021, mostly thanks to Warzone &amp;#039;s surprising success (and Firestorm &amp;#039;s failure). Call of Duty is at a peak of players and and success, but Black Ops Cold War will have to top the previous game if Activision wants to stay on top. Trailers and closed betas are making players excited for Black Ops Cold War , and EA has yet to do anything to revive the hype for a new Battlefield game. Will EA be able to bring back the age-old debate of Call of Duty vs Battlefie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 3 and  [https://Battlefield2042pedia.com https://Battlefield2042pedia.com/] Battlefield 4 were both based on modern combat , and saw the greatest commercial success prior to the best-selling Battlefield 1 . Plus, modern military has actually advanced incredibly since 2014 with higher usage of drones and autonomous ordnance, so there&amp;#039;s plenty of new material for Battlefield 6 to expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a potential release window highlighted and another insider doubling down on the previous claims that said the game is looking good, the only question remaining is why exactly the two insiders disagreed on if fan approval of Battlefield 6 ’s direction. While this is purely speculation, it could very well have to do with the game’s setting. Perhaps Battlefield is returning to the modern era just like the Battlefield 6 teaser hoax implied, leaving fans of the newer Battlefield titles and their World War settings disappoin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the end of the day, Battlefield would benefit on giving the battle royale genre another shot. Assuming the support structure is there, plenty of lasting content is planned, and there&amp;#039;s enough care put into the battle royale&amp;#039;s beginning days, then there&amp;#039;s no reason a Battlefield battle royale can&amp;#039;t succeed or carve its own niche in the genre. Hopefully Firestorm and Battlefield V doesn&amp;#039;t discourage DICE from giving the evergreen shooter genre another &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Reliable Call of Duty leaker Tom Henderson recently tweeted out a response to another leaker named Anton Logvinov. The Russia-based insider, while echoing claims that the game is running well, claimed that the game is something fans will not want. Henderson describes himself as a &amp;quot;long time fan of the Battlefield franchise&amp;quot; and says that he does &amp;quot;believe it’s what fans want,&amp;quot; so it will be interesting to see which leaker is ultimately correct regarding Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like Battlefield: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the importance of destruction in different ways, but the &amp;quot;Levolution&amp;quot; mechanics ended up being lackluster in comparison. Alternatively, a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability to add more players on screen/in the lobby is perfect for Battlefield , which thrives on simulating large-scale warf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of which, one of Battlefield: Bad Company 2 &amp;#039;s final expansions was also based in Vietnam , so the potential is there. There also was a Battlefield Vietnam released in 2004, so there&amp;#039;s a few sources in Battlefield &amp;#039;s history that DICE could use as a jumping off point for a new iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&amp;#039;ll be interesting to see what&amp;#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MosheGranger83</name></author>
	</entry>
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