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	<title>Dead By Daylight Killer Guide: The Hillbilly - Historial de revisiones</title>
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		<title>JulietaJackey91 en 16:58 15 abr 2026</title>
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		<updated>2026-04-15T16:58:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 16:58 15 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Capcom can impress these fans and entice them to play for more than a few sessions or for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short period of time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil Resistance has potential to establish a closely knit &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-term community which could breath fresh life into the niche genre of &lt;/del&gt;asymmetrical multiplayer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially those &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;horror &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What makes this Chainsaw charge so devastating&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it grants &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly an instant kill attack out &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sprint&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially morphing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly into a hyper-mobile killing machine&lt;/del&gt;. However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landing &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one hit kill attack is not guaranteed&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather finicky &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can whiff if thrown with reckless abando&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released on PC back in June 2016, and while it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not immediately a hit from the start, its small community stayed committed to this unique game, despite it receiving mixed reviews &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was not a game &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a particularly high budget, but despite a rough launch and a few rough edges, Dead by Daylight&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan-base remained &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it eventually simmered &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a boiling point over time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight has amassed a fairly large&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardcore player-base&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and, overall, it defied initial expectations made by many who likely assumed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game would never catch on or become much of anything&lt;/del&gt;. Dead by Daylight is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game that has grown stronger &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely survived take-off from its launch point because of its unique mechanical theme in essentially creating an asymmetrical multiplayer simulation of a 1980&#039;s slasher horror f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;language barrier&lt;/del&gt;, Cote said &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the collaboration &lt;/del&gt;with Konami was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;smooth&quot; because Konami was excited and understood the requirements of making content for video games. This &quot;landmark moment&quot; is just one step in an ongoing process that Cote said has evolved [https://Dbdportal.com/ &lt;/del&gt;Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By Daylight Patch Notes] &lt;/del&gt;by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a homage to movies from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70s and 80s into &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the place where horror comes to pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Natural Selection 2 pit two opposing teams &lt;/del&gt;of players, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aliens &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marines, against each &lt;/del&gt;other&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Marines utilized ranged combat with mostly guns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while alien players moved at a quicker pace&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could move along walls&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were dependent on melee attacks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Natural Selection 2 &#039;s predecessor was actually a mod for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Half Life &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dating back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2002&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which could potentially signal the origins of the asymmetrical online genre of multiplayer gam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His perks are unique&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but none that feel particularly powerful &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long run&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gearhead &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for revealing generators and finding survivors, but if &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor does not get skill checks due to RNG it is useless. Dead Man&#039;s Switch punishes survivors &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get off of generators to help &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammate off a hook&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but at max level the 45 second timer may not &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough - especially with a coordinated team&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hex: Retribution is also a great perk for finding &lt;/del&gt;survivors &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Hex totems in general need a rework for them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be viable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a power can be cleansed &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first 30 seconds of the game it&#039;s essentially usel&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pig - The Pig, known as Amanda Young from the Saw franchise, is another stealth killer but plays completely differently than any other killer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Amanda downs a survivor she has the option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic Saw reverse bear trap on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the survivor has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get the trap off before it activates and kills them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it&#039;s a cool mechanic and can instill panic among survivors&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the bear traps &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps a bit too easy to remove without specific add-ons &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when Amanda is &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of traps she is pretty unremarka&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;received &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added content, from new killers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new arenas, Dead by Daylight is overflowing with content&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even among &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games base roster&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are truly masterful killers to choose from. One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is the deadly and versatile Hillbilly, considered &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most players to be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful Killer in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills, and a truly intimidating character design, Hillbilly &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the epitome of what it means to be a Killer. However, even with his versatile arsenal of weapons, skills &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learnable abilities, Hillbilly can be rather tricky &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up and excel with. However, with some guidance, even a novice Hillbilly player can become an efficient and deadly Killer, one which will be feared by all Survivors in his p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight , perhaps &lt;/del&gt;the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular asymmetrical multiplayer game currently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reverses the roles &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having the overly powerful player stalk the other &lt;/del&gt;players and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ruthlessly annihilate them before they can fulfill the team&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objectives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is the job &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid detection &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run away from the overpowered player, rather than vice-versa&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect &lt;/del&gt;gameplay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula for integrating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simplistic storytelling &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a slasher &lt;/del&gt;horror &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;film, thereby turning &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into an online multiplayer paradigm&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight allows for a maniacal &lt;/del&gt;player&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-controlled annihilator - in similar vein &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&#039;s favorite villain among slasher horror films &lt;/del&gt;- to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chase down &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annihilate groups of vulnerable player-controlled individuals with limited abilit&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Description - At the brink of escaping from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meg&#039;s running speed will be increased by 150%. It activates after being freed up after being disabled. It ignores exhaustion &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will jolt Meg awake when asl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Behaviour Interactive&#039;s &lt;/ins&gt;asymmetrical multiplayer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror game Dead by Daylight is four years old, and in that time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has become famous by pulling in some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular culture&#039;s most infamous icons. Classic &lt;/ins&gt;horror &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movie characters like Michael Myers and Freddy Krueger have been added as Killers alongside modern creatures like the Demogorgon from Netflix&#039;s Stranger Thin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such a huge roster of original and classic horror creatures and killers, players have a bounty of options to satisfy their bloodlust. However, one of the strongest killers in the game&lt;/ins&gt;, is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original members &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast, The Nurse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A killer so powerful she has received a necessary rework to tone her down a notch to fit the level of the rest of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/ins&gt;. However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rework&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nurse &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still one of the strongest killers in the cast with a toolkit so useful that she will always terrorize survivors no matter the meta. This guide will explain how to play the Nurse effectively &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the basic gameplan when using the charac&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One thing that &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting about developing the Silent Hill chapter for Richard &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing how many people at Behaviour Interactive knew &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-depth details about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise and locations like Midwich&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He said artists came to him with ideas about adding little references&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which led to &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &quot;packed &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrets.&quot; Cote said this passion emphasizes the franchise&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The universe of Silent Hill created &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the late 90s has had an undeniable impact on the world of video games &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror media that lingers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this day. P.T&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from 2014&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made in collaboration between Hideo Kojima &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guillermo del Toro&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a &quot;playable teaser&quot; for a new entry in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series called Silent Hills that was cancelled when Kojima parted ways with Konami&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rumors currently abound that a new Silent Hill may be in development for PlayStation 5 , but &lt;/ins&gt;Dead by Daylight is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaching into the series&#039; past rather than its future &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content based on Silent Hill 1 , 2 , &lt;/ins&gt;and&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While developing the Silent Hill Chapter, Behaviour found out that Silent Hill &#039;s original composer Akira Yamaoka was a fan of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asymmetrical horror game&lt;/ins&gt;, Cote said&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Because Yamaoka was still on friendly terms &lt;/ins&gt;with Konami&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, he &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invited to re-imagine &lt;/ins&gt;Dead by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s soundtrack &quot;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very recognizable Silent Hill flavor&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside Behaviour&#039;s compo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since Hex: Retribution causes the Oblivious status in survivors that cleanse dull totems and reveals the location &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all survivors when cleaning a Hex totem, pairing both perks together will force &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to think twice about cleansing anything&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same could be said about &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hex perks like Haunted Grounds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and others. It’s usefulness will depend on rank and survivor coordination&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what else can be paired with it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the popular use of NOED makes this a decent perk &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if only sparingly to keep survivors guess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly&#039;s primary gimmick is this powerful charge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it makes the rather &quot;vanilla&quot; character one of the strongest &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mastering this ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what separates a solid Hillbilly from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novice &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are uninjured and hit in this way take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Wound and must then mend&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whereas injured players will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once impaled, &lt;/ins&gt;survivors &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can struggle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break free and speed the process up if they can put something between themselves and the killer, including other survivors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breaking free &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this way stuns &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger for a mom&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;It&#039;s kind of funny because a lot of these people were probably two when Silent Hill released&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That speaks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;license &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how it managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secure such an important place in video game cultu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Dead by Daylight _ comes with a robust selection of diverse characters that each have their own attributes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also perks that come along with them that can be unlocked &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this guide will help players find &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are the b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For anyone hoping to create their own asymmetrical horror title, Cote said he &lt;/ins&gt;has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sympathy because &quot;it&#039;s not an easy task &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create that delicate chaos&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cote compares &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever-evolving&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-linear nature &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developing Dead &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daylight t0 &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ending of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seminal 1988 anime film Akira when Tetsuo Shima mutates into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mass &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flesh that grows in unexpected&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weird directions. He said the team at Behaviour &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riding that &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring it somewhere really co&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intensely competitive online experiences on the market today&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daylight _ pits &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against one another in a lethal game of &quot;cat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mouse&quot; featuring some of film&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most iconic horror figures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pitting a group &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player-controlled Survivors against one player&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controlled Killer, _Dead by Daylight forces players to quickly learn how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both evade &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunt down their fellow man&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Certainly &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most interesting &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system available now, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept &lt;/ins&gt;of horror &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;driven online experience is as interesting as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is fun&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forcing its &lt;/ins&gt;player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become cold&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blooded killers and giving providing the tools &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evade these powerful &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimidating killers, [https://dbdportal.com/ Dead by Daylight Patch notes] by Daylight is as addicting as it is creat&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JulietaJackey91</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Hillbilly&amp;diff=31671&amp;oldid=prev</id>
		<title>KelvinDearing: Página creada con «&lt;br&gt;If Capcom can impress these fans and entice them to play for more than a few sessions or for a short period of time, Resident Evil Resistance has potential to establish a closely knit and long-term community which could breath fresh life into the niche genre of asymmetrical multiplayer games, especially those of a horror nat&lt;br&gt;&lt;br&gt; &lt;br&gt;What makes this Chainsaw charge so devastating, is that it grants the Hillbilly an instant kill attack out of the sprint. Essenti…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Hillbilly&amp;diff=31671&amp;oldid=prev"/>
		<updated>2026-04-14T17:52:39Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;If Capcom can impress these fans and entice them to play for more than a few sessions or for a short period of time, Resident Evil Resistance has potential to establish a closely knit and long-term community which could breath fresh life into the niche genre of asymmetrical multiplayer games, especially those of a horror nat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What makes this Chainsaw charge so devastating, is that it grants the Hillbilly an instant kill attack out of the sprint. Essenti…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;If Capcom can impress these fans and entice them to play for more than a few sessions or for a short period of time, Resident Evil Resistance has potential to establish a closely knit and long-term community which could breath fresh life into the niche genre of asymmetrical multiplayer games, especially those of a horror nat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What makes this Chainsaw charge so devastating, is that it grants the Hillbilly an instant kill attack out of the sprint. Essentially morphing the Hillbilly into a hyper-mobile killing machine. However, landing this one hit kill attack is not guaranteed, the strike is rather finicky and can whiff if thrown with reckless abando&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight was released on PC back in June 2016, and while it was not immediately a hit from the start, its small community stayed committed to this unique game, despite it receiving mixed reviews in the beginning. Overall, it was not a game with a particularly high budget, but despite a rough launch and a few rough edges, Dead by Daylight&amp;#039;s fan-base remained in place and it eventually simmered to a boiling point over time. Dead by Daylight has amassed a fairly large, active and hardcore player-base, and, overall, it defied initial expectations made by many who likely assumed the game would never catch on or become much of anything. Dead by Daylight is a game that has grown stronger with age and likely survived take-off from its launch point because of its unique mechanical theme in essentially creating an asymmetrical multiplayer simulation of a 1980&amp;#039;s slasher horror f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the language barrier, Cote said the collaboration with Konami was &amp;quot;smooth&amp;quot; because Konami was excited and understood the requirements of making content for video games. This &amp;quot;landmark moment&amp;quot; is just one step in an ongoing process that Cote said has evolved [https://Dbdportal.com/ Dead By Daylight Patch Notes] by Daylight from a homage to movies from the 70s and 80s into &amp;quot;the place where horror comes to pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Natural Selection 2 pit two opposing teams of players, aliens and marines, against each other. Marines utilized ranged combat with mostly guns, while alien players moved at a quicker pace, could move along walls, and were dependent on melee attacks. Natural Selection 2 &amp;#039;s predecessor was actually a mod for the original Half Life , dating back to 2002, which could potentially signal the origins of the asymmetrical online genre of multiplayer gam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;His perks are unique, but none that feel particularly powerful in the long run. Gearhead is great for revealing generators and finding survivors, but if a survivor does not get skill checks due to RNG it is useless. Dead Man&amp;#039;s Switch punishes survivors who get off of generators to help a teammate off a hook, but at max level the 45 second timer may not be enough - especially with a coordinated team. Hex: Retribution is also a great perk for finding survivors but Hex totems in general need a rework for them to be viable. If a power can be cleansed in the first 30 seconds of the game it&amp;#039;s essentially usel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pig - The Pig, known as Amanda Young from the Saw franchise, is another stealth killer but plays completely differently than any other killer. When Amanda downs a survivor she has the option to place the iconic Saw reverse bear trap on the survivor and the survivor has to get the trap off before it activates and kills them. While it&amp;#039;s a cool mechanic and can instill panic among survivors, the bear traps are perhaps a bit too easy to remove without specific add-ons and when Amanda is out of traps she is pretty unremarka&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game has received a bounty of added content, from new killers to new arenas, Dead by Daylight is overflowing with content. However, even among the games base roster, there are truly masterful killers to choose from. One of which is the deadly and versatile Hillbilly, considered by most players to be the most powerful Killer in the game. With a range of abilities, skills, and a truly intimidating character design, Hillbilly is the epitome of what it means to be a Killer. However, even with his versatile arsenal of weapons, skills and learnable abilities, Hillbilly can be rather tricky to pick up and excel with. However, with some guidance, even a novice Hillbilly player can become an efficient and deadly Killer, one which will be feared by all Survivors in his p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight , perhaps the most popular asymmetrical multiplayer game currently, reverses the roles by having the overly powerful player stalk the other players and ruthlessly annihilate them before they can fulfill the team&amp;#039;s objectives. It is the job of the four-person team to avoid detection and run away from the overpowered player, rather than vice-versa. It is the perfect gameplay formula for integrating the simplistic storytelling of a slasher horror film, thereby turning it into an online multiplayer paradigm. Dead by Daylight allows for a maniacal player-controlled annihilator - in similar vein to one&amp;#039;s favorite villain among slasher horror films - to chase down and annihilate groups of vulnerable player-controlled individuals with limited abilit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KelvinDearing</name></author>
	</entry>
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