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	<title>Death Stranding 2: Biggest Leaks Rumors - Historial de revisiones</title>
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		<title>OpalAlston9 en 11:23 21 abr 2026</title>
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		<updated>2026-04-21T11:23:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 11:23 21 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With development on Death Stranding 2 well on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many fans are hopeful that some iconic Death Stranding characters return for &lt;/del&gt;Death Stranding 2 . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not much &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known about &lt;/del&gt;the sequel, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game follows Kojima’s cryptic methods, but there are characters &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding 2 ne&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The game&#039;s story has been likened &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the impact of the COVID-19 pandemic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pandemic&#039;s effects weren&#039;t fully felt until months after its release. Protagonist &lt;/del&gt;Sam &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bridges&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portrayed by Norman Reedus &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works as a &quot;porter&quot; who delivers goods and services &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Americans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in particular connecting them via new networking technology. It&#039;s unsafe for anyone to leave their home due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous weather phenomenon called timefall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fans have pointed out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bears &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resemblance to lockdowns that much &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world was plunged i&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since their rudimentary beginnings in the 1950s, video games have rapidly morphed from mere tools of amusement &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complex art forms capable of telling compelling narratives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The eighth generation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming further advanced the medium &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilizing modern technology &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhance realism &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consequently deliver more gripping and believable stories&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has been enabled, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, by improved graphics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture technology that have helped create more realistic character models capable of conveying convincing emoti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &#039;s vehicles are very clunky and handle very poorly even on straight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chore especially when there are far more interesting &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovative methods of travel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The slingshot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zipline, and robot sled are unique methods &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transportation design &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are often faster and more fun &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use than vehicles. These types &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement should be more encouraged in a Death Stranding sequel. Creating differed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uneven terrain would lend well to this &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would cause players to lean more heavily into Death Stranding &#039;s multiplayer social features as players explore and create new transportation netwo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A gun is a practical weapon in itself &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been featured throughout history. Most sci-fi adaptions of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun just turn them into blasters. Yet, in Gears of War , there’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blasters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guns are far heavier&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because they have a fully functioning chainsaw attached &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bar&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Death Stranding 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** has possibly been leaked &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Norman &lt;/del&gt;Reedus, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prompting much speculation about what &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel could look like, but not everything from the original &lt;/del&gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should return for the sequel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding was well&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reviewed at release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with critics singling out praise for its many unique mechanics and strange premises&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as befitting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hideo Kojima game. However, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had its flaws that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel should address&lt;/del&gt;. Death Stranding 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more concise package &lt;/del&gt;containing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspects players loved while removing those that weren&#039;t as well recei&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While many players loved all that it had to offer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Fileprohost.com/ Death Stranding 2 Online Guide] Stranding continues &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be divisive among players who did not catch &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to its unique brand &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay. That isn&#039;t to say that the original is perfect, though&lt;/del&gt;. These are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that should not return in a Death Stranding sequel&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s human enemies to repetitive gameplay and finicky transportat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hideo Kojima and his team at Kojima Productions have become renowned for numerous games&lt;/del&gt;, from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear Solid franchise &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fame &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owed to the sometimes bizarre stories these games tell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full of so many twists and turns that it can become almost comical&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the more interesting side &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these stories isn&#039;t their overt narrative&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but rather &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deeper meanings they hold&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;some of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these themes predicting elements of real&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This analysis &lt;/del&gt;seems &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clearly still malicious&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As such&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has been compared to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cambridge Analytica scandal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the late 2010s that had the falsely righteous aim &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improving society&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear antagonist&#039;s real aim was censorship &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just as Cambridge Analytica&#039;s data was used to push targeted campaigning for Facebook users. Additionally, it was doing so for the Patriot&#039;s aim &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covertly controlling society&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Cambridge Analytica was covertly using power for far-right political campaigns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima&#039;s story highlighted the dilemmas between security and freedom in data privacy long before it became a common is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering that Lockne is &lt;/del&gt;now &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one with her sister, and their goals align&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be great to see the character continue her journey in &lt;/del&gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 and &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further develop great technology for Sam &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use as he ventures in his most dangerous mission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Never coming to terms with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loss of his family&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heartman purposely stops his heart every twenty-one minutes &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three minutes. He is eternally trapped in his facility to undergo this, day by day to find his family. Heartman deserves eternal rest with his family, &lt;/del&gt;something &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he hopefully achieves in Death Stranding&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part horror game, part philosophical class, Soma truly delves deep into the themes of existence and the human condition that revolve around life, identity,  [https://Fileprohost.com/ Fileprohost.com] and death. As the protagonist, Simon moves to find &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ark (humanity’s last hope), he chances upon Sarah Lindwall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the last surviving member of mank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;Death Stranding 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is in development&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Kojima Productions &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to confirm &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;production of a &lt;/ins&gt;sequel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Norman Reedus and the Funky Fetus&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game’s star revealed in a recent interview &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture on a successor has already begun.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can’t even begin &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think where Kojima will take things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;socially dependent delivery system present in &lt;/ins&gt;Sam &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Porter Bridges’ journey is one that controls beautifully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving every step meaning as you stumble towards your destination&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;careful &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid losing everything you’ve worked for. Fellow couriers would often come into view&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while you’d also need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal with evil monsters and bandits, but so much of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game was tranquil in its atmosphere&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world to become our own. I adore &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isolation, but I’d equally welcome expansion with deeper characters and more varied environments that aren’t just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bland mixture &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rain, mountains, hills, and desert all populated by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same mixture of spooky monsters you’re desperately trying to avoid. The core systems are great, but with further refinement they could be something special.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding is a strange one when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With multiple strange pieces &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue and large exposition dumps made &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters to give context &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game, the game also showcases cinematic scenes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchanges between characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die Hardman’s confession in particular is well remembered &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its key character development &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dramatic cli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Released in 1995&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I Have No Mouth And I Must Scream &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point-&lt;/ins&gt;and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-click adventure set in a nightmarish apocalyptic future&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only a handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people have been kept alive by a malignant genius artificial intelligence that seeks to torture &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humiliate them endlessly. Players have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal with disturbing ethical dilemmas that revolve around themes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genocide, abuse, insanity&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the most anticipated games of 2019 &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that would go on to accumulate &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shortly after its initial release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Covid 19 lockdowns began occurring globally in early 2020&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with people beginning to isolate and adapt to ‘new normals’ &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and minimize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects of the pande&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, following Reedus’ comment in an interview with men’s lifestyle site Leo Edit in May 2022, Kojima&#039;s humorous tweet addressed &lt;/ins&gt;Death Stranding 2 by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;telling &lt;/ins&gt;Reedus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to go to his &quot; private room &lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reference to &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s __ safe rooms&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The playfulness of Kojima’s response (which included a photo of himself threatening Reedus with a Negan&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;esque&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wire-wrapped baseball bat à la The Walking Dead ) suggested to some observers that rather than an accidental slip&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reedus’s leak might have been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordinated effort on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s creator&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima added fuel to the fire of speculation surrounding &lt;/ins&gt;Death Stranding 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the Tokyo Game Show in September 2022, where a QR code at the Kojima Productions booth linked &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poster &lt;/ins&gt;containing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several Death Stranding symbolic references and a woman’s silhouette overwritten by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;words &quot; Who am &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As video games constantly evolve&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outdo themselves &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the whimsical impracticality &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inventions &lt;/ins&gt;. These are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prominent in sci-fi titles, in which weapons take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center stage on what players can use for themselves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many growing forces of evil in sci-fi gam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In late September 2022&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a private document &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony Interactive Entertainment was leaked on ResetEra by user Arubedo . A spreadsheet appearing to list forthcoming PlayStation titles, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;document is dated 2021 and includes a game called Ocean, which was attributed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima Productions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leaker Dusk Golem on ResetEra claimed &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ocean &lt;/ins&gt;is, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in fact, a codename for Death Stranding 2, Kojima&#039;s next game &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insider Gaming &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dusk Golem has a track record for reliable leaks in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so while &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have questioned the authenticity &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the leaked document, there are reasons to believe in its accur&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the end, observers hungry for facts are left with little more than rumors and teasers. Death Stranding 2 &lt;/ins&gt;seems &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like a sure thing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on the hints dropped by Reedus, Keighley, and Kojima himself, dating back over a year, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent document leak &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just one more piece of the puzzle&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But none of this is confirmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existence &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima’s **Death Stranding 2 ** concept art doesn’t guarantee a sequel is underway. Kojima’s next project might be something else entirely, with rumors &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a successor to his older work called Silent Hills also circulating&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truthfulness &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reliability &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these claims&lt;/ins&gt;, of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be proven in due time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;now, Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans will have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tea leaves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping &lt;/ins&gt;for something &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitive about the game’s possible seq&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OpalAlston9</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=39494&amp;oldid=prev</id>
		<title>DaisyNjd114: Página creada con «&lt;br&gt;With development on Death Stranding 2 well on the way, many fans are hopeful that some iconic Death Stranding characters return for Death Stranding 2 . Not much is known about the sequel, as the game follows Kojima’s cryptic methods, but there are characters that Death Stranding 2 ne&lt;br&gt;&lt;br&gt; &lt;br&gt;The game&#039;s story has been likened to the impact of the COVID-19 pandemic, even though the pandemic&#039;s effects weren&#039;t fully felt until months after its release. Protagoni…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=39494&amp;oldid=prev"/>
		<updated>2026-04-21T07:12:33Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;With development on Death Stranding 2 well on the way, many fans are hopeful that some iconic Death Stranding characters return for Death Stranding 2 . Not much is known about the sequel, as the game follows Kojima’s cryptic methods, but there are characters that Death Stranding 2 ne&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game&amp;#039;s story has been likened to the impact of the COVID-19 pandemic, even though the pandemic&amp;#039;s effects weren&amp;#039;t fully felt until months after its release. Protagoni…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;With development on Death Stranding 2 well on the way, many fans are hopeful that some iconic Death Stranding characters return for Death Stranding 2 . Not much is known about the sequel, as the game follows Kojima’s cryptic methods, but there are characters that Death Stranding 2 ne&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game&amp;#039;s story has been likened to the impact of the COVID-19 pandemic, even though the pandemic&amp;#039;s effects weren&amp;#039;t fully felt until months after its release. Protagonist Sam Bridges, portrayed by Norman Reedus , works as a &amp;quot;porter&amp;quot; who delivers goods and services to Americans, in particular connecting them via new networking technology. It&amp;#039;s unsafe for anyone to leave their home due to the dangerous weather phenomenon called timefall, and fans have pointed out the way this bears a resemblance to lockdowns that much of the world was plunged i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since their rudimentary beginnings in the 1950s, video games have rapidly morphed from mere tools of amusement to complex art forms capable of telling compelling narratives. The eighth generation of gaming further advanced the medium by utilizing modern technology to enhance realism and consequently deliver more gripping and believable stories. This has been enabled, for example, by improved graphics and motion capture technology that have helped create more realistic character models capable of conveying convincing emoti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &amp;#039;s vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding &amp;#039;s multiplayer social features as players explore and create new transportation netwo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A gun is a practical weapon in itself and has been featured throughout history. Most sci-fi adaptions of a gun just turn them into blasters. Yet, in Gears of War , there’s a notable lack of blasters. Instead, guns are far heavier, because they have a fully functioning chainsaw attached to the bar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren&amp;#039;t as well recei&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While many players loved all that it had to offer, [https://Fileprohost.com/ Death Stranding 2 Online Guide] Stranding continues to be divisive among players who did not catch on to its unique brand of gameplay. That isn&amp;#039;t to say that the original is perfect, though. These are some of the things that should not return in a Death Stranding sequel, ranging from the game&amp;#039;s human enemies to repetitive gameplay and finicky transportat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima and his team at Kojima Productions have become renowned for numerous games, from the Metal Gear Solid franchise to Death Stranding . Part of that fame is owed to the sometimes bizarre stories these games tell, full of so many twists and turns that it can become almost comical. However, the more interesting side to these stories isn&amp;#039;t their overt narrative, but rather the deeper meanings they hold, with some of these themes predicting elements of real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This analysis seems compelling, yet the AI is clearly still malicious. As such, it has been compared to the Cambridge Analytica scandal of the late 2010s that had the falsely righteous aim of improving society. The Metal Gear antagonist&amp;#039;s real aim was censorship and control of information, just as Cambridge Analytica&amp;#039;s data was used to push targeted campaigning for Facebook users. Additionally, it was doing so for the Patriot&amp;#039;s aim of covertly controlling society, while Cambridge Analytica was covertly using power for far-right political campaigns. Kojima&amp;#039;s story highlighted the dilemmas between security and freedom in data privacy long before it became a common is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering that Lockne is now one with her sister, and their goals align, it would be great to see the character continue her journey in Death Stranding 2 and to further develop great technology for Sam to use as he ventures in his most dangerous mission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Never coming to terms with the loss of his family, Heartman purposely stops his heart every twenty-one minutes for three minutes. He is eternally trapped in his facility to undergo this, day by day to find his family. Heartman deserves eternal rest with his family, something he hopefully achieves in Death Stranding&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaisyNjd114</name></author>
	</entry>
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