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	<title>Destiny 2 Fall 2018: New Mode Details - Historial de revisiones</title>
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		<title>Angeles5871 en 07:07 19 abr 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 07:07 19 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&#039;re certainly not beating around the bush when it comes to the death of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan-favorite. According to Taylor&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team always knew it was going to be Cayde, and that his death had been planned for a long while. Fans had previously datamined information regarding Cayde&#039;s death&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrett and Taylor said that info was actually unrelated to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken expansion&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clearly, Cayde&#039;s death wasn&#039;t just a Forsaken -only event - Bungie had been tossing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea around for much lon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;[The fall release has] an incredibly engaging new mode - one that introduces a whole new style &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play for first-person shooter gaming generally and certainly for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared-world shooter space that Destiny created. It&#039;s a really exciting developme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The -e signature points strongly to Elsie&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the references &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amounts of time being ironic is related to her experiments with time travel in Destiny lore&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are other scattered references &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Exo Stranger throughout the Warmind DLC, and each of them subtly ties back in &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;El&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of a new gameplay mode in Destiny 2 comes at a great time for the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;will see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an influx of returning players thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warmind expansion&#039;s release. While the game hasn&#039;t exactly struggled in maintaining a core player base, &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been criticized for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of variety in its content&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that was a major issue in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original [https://destiny2Mix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting guide|https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Destiny2mix.com/] as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans have complained loudly about Destiny 2 &#039;s lack of a solid post-game. &lt;/del&gt;Forsaken is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed specifically &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fix that issue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks like &lt;/del&gt;Bungie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is taking &lt;/del&gt;the right &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steps. More will be known come September, but it players have a good reason to be excited again about Desti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forsaken will take players to two separate locations: a new section &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Reef called The Tangled Shore that has &quot; fallen to lawlessness ,&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Dreaming City, the home of the Awoken faction of humans that will be specifically used for endgame content such as the next raid. Bungie says that the location will be filled with &quot; secrets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discover and bosses to defeat &lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; While these two locations will be exclusive to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;expansion&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free update available to all Destiny 2 owners will add in several new features including a revamped weapon slot system, improvements to mods, and &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user interface upgra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The major Destiny 2 expansion will be priced at $39.99&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are a number of ways to purchase it. Those that also want access to three premium content releases (that are set to arrive in Winter 2018, Spring 2019, and Summer 2019) can pick &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up alongside what Activision is calling the Destiny 2 Annual Pass for $69.99. Additionally, Those that don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t yet own the first-person shooter can buy the Digital Deluxe version of the game for $79.99 to get all of the above, the base game, and the previous downloadable cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 _ will be getting a major game mode update in the fall &lt;/del&gt;that will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduce a &quot;whole new style of play,&quot; according &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision president Cody Johnson. _Destiny 2 is already one of the most popular first&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person shooter properties in the gaming industry, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is developed by Bungie&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio behind the iconic Halo ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2: Forsaken is coming in early September, and carries the hopes of many long-time players on its shoulders. The expansion is Bungie&#039;s latest attempt to address the many Destiny 2 concerns the game&#039;s playerbase has with its direction, and is adding back random weapon rolls, Destiny 1 &#039;s old weapon slot system, and a new gameplay mode in the form of Gambit that are all features implemented based on the feedback the studio has gotten over Destiny 2 &#039;s first year in existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of activities &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playlists that we want to remain relevant to players as they grow more powerful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as your character grew more powerful throughout each expansion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our best content&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Vault &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glass &lt;/del&gt;, was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left behind &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lost its relevance for players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We wanted a better solution &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more &lt;/del&gt;and more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to GameSpot , however, Activision is already looking ahead to the next wave of content for Destiny 2 . Johnson stated that fans won&#039;t hear anything more about the upcoming fall release, which will be Destiny 2 &#039;s third expansion, until E3 2018 in June. That didn&#039;t stop him from providing some intriguing context to sate those eager to hear m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that Cayde is officially dead, it will be interesting to see how the &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerbase responds. Cayde &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polarizing character who had just as many vocal detractors as he had supporters&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the event &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people buzzing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the aim &lt;/del&gt;of Destiny 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Forsaken is to make things darker while also attracting some lapsed &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fold&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears Bungie &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right mix &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrigue and outrage to do so&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion can actually retain its &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole other argument&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&#039;s one &lt;/del&gt;that will have to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be had &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another day &lt;/del&gt;- and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without Cayde-6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who likely would have had &lt;/del&gt;something &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very witty to say regarding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole th&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will see XP earn rates change for all activities across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with all values being displayed consistently in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user interface&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next week&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we will be watching &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reviewing XP game data &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure that these changes meet our expectations, as well as yours&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any additional updates &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this system will be communicated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you via our official chann&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that Cayde is officially dead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be interesting to &lt;/ins&gt;see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;the Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerbase responds. Cayde was always &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polarizing character who had just as many vocal detractors as he had supporters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event has people buzzing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the aim of &lt;/ins&gt;Destiny 2: Forsaken is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make things darker while also attracting some lapsed players back into the fold&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears &lt;/ins&gt;Bungie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has found &lt;/ins&gt;the right &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrigue &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outrage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do so&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether or not &lt;/ins&gt;the expansion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can actually retain its players is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;argument&lt;/ins&gt;, but it&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s one &lt;/ins&gt;that will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be had on another day &lt;/ins&gt;- and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without Cayde-6&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who likely would have had something very witty to say regarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2: Forsaken is coming in early September, and carries the hopes of many long-time players on its shoulders. The expansion is Bungie&#039;s latest attempt to address the many Destiny 2 concerns the game&#039;s playerbase has with its direction, and is adding back random weapon rolls, Destiny 1 &#039;s old weapon slot system, and a new gameplay mode in the form of Gambit that are all features implemented based on the feedback the studio has gotten over Destiny 2 &#039;s first year in existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Established series have dominated video game sales in 2017 — other top performers include NBA 2K18 , Madden NFL 18 , and &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legend of Zelda: Breath of the Wild . WWII and &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 have received some positive critical attention alongside their commercial success, with WWII earning &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nomination for best multiplayer at the 2017 Game Awards , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://destiny2Mix.com/ Destiny2mix&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com] &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 racking up six nominations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tying it with Horizon Zero Dawn &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wild &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and __ Super Mario Odyssey for most nominations. ( Destiny 2 did not ultimately win any Game Awar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty series has long been a powerhouse in the industry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but last year&#039;s Call of Duty: Infinite Warfare &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered a relative commercial failure. With WWII , though, Activision has bounced back in a major &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Activision has announced that Call of Duty: WWII &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desti ny 2 are North America&#039;s best-selling console games of 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The games were two of the publisher&#039;s flagship titles &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the year&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have performed exceptionally well, with WWII bringing in &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than $1 billion worldwide since its release in early Novem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to GameSpot , however, Activision is already looking ahead to the next wave of content for Destiny 2 . Johnson stated that fans won&#039;t hear anything more about the upcoming fall release, which will be Destiny 2 &#039;s third expansion, until E3 2018 in June. That didn&#039;t stop him from providing some intriguing context to sate those eager to hear m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &#039;s billion-dollar sales figures come as little surprise. The series reliably performs remarkably well. &lt;/ins&gt;Destiny 2 was a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slightly riskier project — a follow-up to a new, expensive&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divisive intellectual property — and Activision &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason to be happy with its results thus far&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game, however, has experienced a fair share of controversy — Bungie&#039;s handling &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game progression and downloadable content has left many &lt;/ins&gt;Destiny 2 players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upset (and the developer apologizing). Activision has similarly come under scrutiny for the loot box mechanics of Overwatch , a game developed by Blizzard, one of its subsidiaries. But luckily for Activision, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brunt of player backlash has been directed toward EA, its primary publishing rival, due to Star Wars Battlefront 2 &#039;s loot boxes . And so&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a strong year soon to be behind &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Activision &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of momentum heading into 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Beyond encouraging a &quot;pay-to-win&quot; mentality, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legality &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransactions has been called into question&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The State of Hawaii launched an investigation into Electronic Arts following the release of Star Wars: Battlefront II , fearing that the game&#039;s loot-crate mechanic - in which &lt;/ins&gt;the players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get random items from purchasable crates - might be seen as a form of gambling aimed at children. Similar concerns have been raised by a lawmaker in the United Kingdom , who launched his own investigat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;[ Star Wars Battlefront II ] has pretty clearly significantly underperformed expectations and remains without &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live services revenue stream&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Destiny 2 has at the least suffered some unwanted engagement attrition. We suspect &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see a pullback on industry attempts to aggressively drive [microtransaction] growth as a resu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before the _Destiny 2 _ Prestige Leviathan raid goes live, all the rewards for finishing the mode &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been revealed - so as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give players a little more motivation in tackling the upgraded level. A couple of weeks after the sequel’s release &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major consoles like Xbox One and PlayStation 4, some fans of the online-only multiplayer first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person shooter video game may already be looking to up the stakes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges. Fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie has &lt;/ins&gt;something &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in store for them, with the release of the more difficult version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leviathan r&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angeles5871</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Destiny_2_Fall_2018:_New_Mode_Details&amp;diff=36394&amp;oldid=prev</id>
		<title>BertIma6724189 en 13:36 18 abr 2026</title>
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		<updated>2026-04-18T13:36:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 13:36 18 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that Cayde is officially dead, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 playerbase responds&lt;/del&gt;. Cayde &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was always a polarizing character who had just as many vocal detractors as he had supporters&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the event has people buzzing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the aim of Destiny 2: Forsaken is to make things darker while also attracting some lapsed players back into the fold&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it appears Bungie has found the right mix of intrigue &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outrage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do so. Whether or not &lt;/del&gt;the expansion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can actually retain its players is a whole other argument&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one that will have to be had on another day &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and without Cayde&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6, who likely would have &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something very witty to say regarding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole th&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A spokesperson for the developer clarified that this system &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not been implemented in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet, referring chiefly to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent release of &lt;/del&gt;Destiny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 and the forthcoming release of Call of Duty W&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a great time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock up on any Assassin&#039;s Creed games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there&#039;s plenty &lt;/del&gt;of other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great titles on sale this week. For example, Thumper is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best rhythm games released this generation and is 60% off. Additionally, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently released Burnout Paradise Remastered &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an undeniable classic, is 30% &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has spent the bulk of the past few months gearing up &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of the Warmind DLC&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases today. The expansion content &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow the journey &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Guardian named Ana Bray as she attempts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncover a mystery in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polar ice caps&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The story will eventually lead to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unveiling &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the AI Rasputin&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key figure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny lore. It&#039;s a huge moment for &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2mix&lt;/del&gt;.com/ Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectibles&lt;/del&gt;|https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2mix&lt;/del&gt;.com/] 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and will coincide with the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry into Season 3 &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its content&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide updates &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various equipment, PS4 exclusive PvE content, and m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weekly Xbox **** deals are now live &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they include dozens &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different Xbox One title at a discount price&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are even some Xbox 360 games &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are incredibly cheap &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlight the system&#039;s unique backwards compatibility&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similarly &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Store sales this week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft steals the show by offering many Assassin&#039;s Creed titles on sale at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hefty reduct&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player purchased a particular weapon&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransaction engine may match &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player in a gameplay session in which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular weapon is highly effective&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may encourage &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player to make future purchases to achieve similar gameplay resul&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MK 44. Stand Asides (costs 23 Legendary Shards) are exotic Titan class boots &lt;/del&gt;that &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants an overshield when sprinting at full health with Seismic Strike&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hammer Strike, or Shield Bash equipped&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; And hit with &lt;/del&gt;one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those abilities equipped will recharge a portion of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user&#039;s melee ene&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the much-needed changes &lt;/del&gt;coming in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warmind (though there are still loot boxes...) &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential for a genre&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing development in the fall &lt;/del&gt;expansion&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Destiny 2 appears primed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recapture &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry&#039;s imagination. Activision, and &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans, will hope &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third expansion follows the same blueprint &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predecessor&#039;s did - &lt;/del&gt;Destiny &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third expansion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Taken King , was hailed as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had ever offered, winning &lt;/del&gt;over &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scores of fans and wooing players into returning for a significant amount of t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prometheus Lens weapon contains Prismatic Inferno, which means it fires &quot;&lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solar trace beam &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generates a damaging heat field that grows while the weapon continues &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; What&#039;s &lt;/del&gt;more, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kills obtained with the Prometheus Lens replenishes the weapon&#039;s ammo &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even extends the beam &lt;/del&gt;its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the interview&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conducted by Eurogamer &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrett and Taylor were asked about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision leading up to Cayde-6&#039;s death &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The duo explained &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character is known for his witty one-liners and campy behavior even in the face of death&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Forsaken is Bungie&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earnest attempt to steer the series away from that action-hero trope. The studio is hoping the &lt;/del&gt;expansion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will set a darker tone for a series that grapples with a lot of big&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brooding questions, and it appears Cayde-6 was a necessary fatality to ensure that the Guardians&#039; nadir was successfully reached&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When asked if Cayde-6 was really dead or dead &quot;like in a superhero movie,&quot; Taylor said, &quot;No, he&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s definitely de&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This paragraph &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very definition of pay-to-win&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with in-game purchases resulting in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reward of manufactured victories&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The patent goes on to suggest a deeper level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specificity &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suggesting that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could deliberately manipulate beginners into purchases by matching them with expert players with a playing style that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginner wishes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emul&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They&#039;re certainly &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beating around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bush when it comes to the death of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan-favorite. According to Taylor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team always knew &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was going &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde, and that his death &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been planned for a long while. Fans had previously datamined information regarding Cayde&#039;s death, but Barrett &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taylor said that info was actually unrelated to the Forsaken expansion. Clearly, &lt;/del&gt;Cayde&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s death wasn&#039;t just a Forsaken &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only event - Bungie &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been tossing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea around for much lon&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;They&#039;re certainly not beating around the bush when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death of a fan-favorite&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Taylor, the team always knew it was going to be &lt;/ins&gt;Cayde, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that his death had been planned for a long while&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans had previously datamined information regarding Cayde&#039;s death&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Barrett &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taylor said that info was actually unrelated &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken &lt;/ins&gt;expansion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Clearly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death wasn&#039;t just a Forsaken &lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only event &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been tossing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea around for much lon&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;[The fall release &lt;/ins&gt;has&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] an incredibly engaging new mode &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one that introduces a whole new style &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play for first-person shooter gaming generally and certainly for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared-world shooter space that &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created. It&#039;s a really exciting developme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The -e signature points strongly &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elsie&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the references to amounts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time being ironic is related to her experiments with time travel in Destiny lore. There are &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scattered references to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exo Stranger throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warmind DLC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and each of them subtly ties back in to El&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of a new gameplay mode in &lt;/ins&gt;Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes at a great time &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, which will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see an influx &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;returning players thanks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warmind expansion&#039;s release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game hasn&#039;t exactly struggled in maintaining a core player base, Destiny 2 has been criticized for a lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety in its content&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major issue &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the original &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2Mix&lt;/ins&gt;.com/ Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting guide&lt;/ins&gt;|https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny2mix&lt;/ins&gt;.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans have complained loudly about Destiny &lt;/ins&gt;2 &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a solid post-game. Forsaken is designed specifically to fix that issue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it looks like Bungie is taking the right steps. More &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be known come September, but it players have a good reason &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be excited again about Desti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken will take players to two separate locations: a new section of the Reef called &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tangled Shore that has &quot; fallen to lawlessness ,&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Dreaming City, the home of the Awoken faction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humans that will be specifically used for endgame content such as the next raid&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie says &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the location will be filled with &quot; secrets to discover &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat &lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; While these two locations will be exclusive &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new expansion&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free update available to all Destiny 2 owners will add in several new features including a revamped weapon slot system, improvements to mods, and other user interface upgra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The major Destiny 2 expansion will be priced at $39.99, but there are a number of ways to purchase it. Those that also want access to three premium content releases (that are set to arrive in Winter 2018, Spring 2019&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Summer 2019) can pick it up alongside what Activision is calling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 Annual Pass for $69.99. Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those that don&#039;t yet own &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person shooter can buy &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game for $79&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 to get all of the above, the base game, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous downloadable cont&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 _ will be getting a major game mode update in the fall &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will introduce a &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole new style of play&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; according to Activision president Cody Johnson&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Destiny 2 is already &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular first-person shooter properties in the gaming industry, and is developed by Bungie, the studio behind the iconic Halo ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2: Forsaken is &lt;/ins&gt;coming in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early September, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carries &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopes of many long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time players on its shoulders. The &lt;/ins&gt;expansion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Bungie&#039;s latest attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;address &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/ins&gt;Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concerns &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerbase has with &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direction, and is adding back random weapon rolls, &lt;/ins&gt;Destiny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old weapon slot system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a new gameplay mode in the form of Gambit that are all features implemented based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feedback &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has gotten &lt;/ins&gt;over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 &#039;s first year in existe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny endgame features &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of activities and playlists &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want to remain relevant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players as they grow more powerful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Destiny 1 , as your character grew &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful throughout each expansion, some of our best content, like Vault of Glass &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left behind &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lost &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relevance for players. We wanted a better solution for Destiny 2 , where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more power&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to GameSpot &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision is already looking ahead to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next wave of content for Destiny 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Johnson stated &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans won&#039;t hear anything more about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming fall release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will be &lt;/ins&gt;Destiny 2 &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third &lt;/ins&gt;expansion, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until E3 2018 in June&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That didn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t stop him from providing some intriguing context to sate those eager to hear m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that Cayde &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officially dead, it will be interesting to see how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event has people buzzing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the aim &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2: Forsaken is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make things darker while also attracting some lapsed players back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fold&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears Bungie has found &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right mix of intrigue and outrage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do so. Whether or &lt;/ins&gt;not the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion can actually retain its players is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole other argument&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s one that will have &lt;/ins&gt;to be had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on another day - &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without &lt;/ins&gt;Cayde-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6, who likely would have &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something very witty to say regarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole th&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BertIma6724189</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Destiny_2_Fall_2018:_New_Mode_Details&amp;diff=35776&amp;oldid=prev</id>
		<title>OllieBlaxcell: Página creada con «Now that Cayde is officially dead, it will be interesting to see how the Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters, and the event has people buzzing. If the aim of Destiny 2: Forsaken is to make things darker while also attracting some lapsed players back into the fold, it appears Bungie has found the right mix of intrigue and outrage to do so. Whether or not the expansion can actu…»</title>
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		<updated>2026-04-18T07:14:17Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «Now that Cayde is officially dead, it will be interesting to see how the Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters, and the event has people buzzing. If the aim of Destiny 2: Forsaken is to make things darker while also attracting some lapsed players back into the fold, it appears Bungie has found the right mix of intrigue and outrage to do so. Whether or not the expansion can actu…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Now that Cayde is officially dead, it will be interesting to see how the Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters, and the event has people buzzing. If the aim of Destiny 2: Forsaken is to make things darker while also attracting some lapsed players back into the fold, it appears Bungie has found the right mix of intrigue and outrage to do so. Whether or not the expansion can actually retain its players is a whole other argument, but it&amp;#039;s one that will have to be had on another day - and without Cayde-6, who likely would have had something very witty to say regarding the whole th&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A spokesperson for the developer clarified that this system has not been implemented in-game as of yet, referring chiefly to the recent release of Destiny 2 and the forthcoming release of Call of Duty W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a great time to stock up on any Assassin&amp;#039;s Creed games, but there&amp;#039;s plenty of other great titles on sale this week. For example, Thumper is one of the best rhythm games released this generation and is 60% off. Additionally, the recently released Burnout Paradise Remastered , an undeniable classic, is 30% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 has spent the bulk of the past few months gearing up for the release of the Warmind DLC, which releases today. The expansion content will follow the journey of a Guardian named Ana Bray as she attempts to uncover a mystery in the polar ice caps. The story will eventually lead to the unveiling of the AI Rasputin, a key figure in Destiny lore. It&amp;#039;s a huge moment for [https://destiny2mix.com/ Destiny 2 collectibles|https://destiny2mix.com/] 2 , and will coincide with the game&amp;#039;s entry into Season 3 of its content, which will provide updates to various equipment, PS4 exclusive PvE content, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The weekly Xbox **** deals are now live and they include dozens of different Xbox One title at a discount price. There are even some Xbox 360 games that are incredibly cheap and serve to highlight the system&amp;#039;s unique backwards compatibility. Similarly to the PlayStation Store sales this week, Ubisoft steals the show by offering many Assassin&amp;#039;s Creed titles on sale at a hefty reduct&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective. This may encourage the player to make future purchases to achieve similar gameplay resul&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;MK 44. Stand Asides (costs 23 Legendary Shards) are exotic Titan class boots that &amp;quot;grants an overshield when sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped.&amp;quot; And hit with one of those abilities equipped will recharge a portion of the user&amp;#039;s melee ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the much-needed changes coming in Warmind (though there are still loot boxes...) and the potential for a genre-changing development in the fall expansion, Destiny 2 appears primed to recapture the industry&amp;#039;s imagination. Activision, and Destiny 2 fans, will hope the game&amp;#039;s third expansion follows the same blueprint its predecessor&amp;#039;s did - Destiny &amp;#039;s third expansion, The Taken King , was hailed as the best the game had ever offered, winning over scores of fans and wooing players into returning for a significant amount of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Prometheus Lens weapon contains Prismatic Inferno, which means it fires &amp;quot;a solar trace beam that generates a damaging heat field that grows while the weapon continues to fire.&amp;quot; What&amp;#039;s more, kills obtained with the Prometheus Lens replenishes the weapon&amp;#039;s ammo and even extends the beam its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up to Cayde-6&amp;#039;s death . The duo explained that the character is known for his witty one-liners and campy behavior even in the face of death, and that Destiny 2 : Forsaken is Bungie&amp;#039;s earnest attempt to steer the series away from that action-hero trope. The studio is hoping the expansion will set a darker tone for a series that grapples with a lot of big, brooding questions, and it appears Cayde-6 was a necessary fatality to ensure that the Guardians&amp;#039; nadir was successfully reached. When asked if Cayde-6 was really dead or dead &amp;quot;like in a superhero movie,&amp;quot; Taylor said, &amp;quot;No, he&amp;#039;s definitely de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This paragraph is the very definition of pay-to-win, with in-game purchases resulting in the reward of manufactured victories. The patent goes on to suggest a deeper level of specificity to the system, suggesting that it could deliberately manipulate beginners into purchases by matching them with expert players with a playing style that the beginner wishes to emul&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They&amp;#039;re certainly not beating around the bush when it comes to the death of a fan-favorite. According to Taylor, the team always knew it was going to be Cayde, and that his death had been planned for a long while. Fans had previously datamined information regarding Cayde&amp;#039;s death, but Barrett and Taylor said that info was actually unrelated to the Forsaken expansion. Clearly, Cayde&amp;#039;s death wasn&amp;#039;t just a Forsaken -only event - Bungie had been tossing the idea around for much lon&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OllieBlaxcell</name></author>
	</entry>
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