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	<title>Every Banner In Zenless Zone Zero Explained - Historial de revisiones</title>
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		<title>Francisca63H en 23:30 5 mar 2026</title>
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		<updated>2026-03-05T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 23:30 5 mar 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll find a total of four main banner types once you progress enough in &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and while these share some similarities &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each other&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re also very different. It&#039;s important to learn which banner you should spend your currency on if you want &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effici&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For this banner, you can choose the S-tier Bangboo you want, and whenever an S-tier triggers, you&#039;re guaranteed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get that Bangboo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also shares the same pity and S-tier and A-tier chances as the W-Engine banner . You can switch the S-tier Bangboo you want at any point without losing pity on the ban&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a solo Snake Duel minigame , you need to increase your high score as much as you can, and doing so is definitely challenging as you will encounter several obstacles on your road to victory. The following tips will help you set up a good score to climb up the ranki&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After reaching the lower level, now you have to approach the second hollow investigator . Like before, he will again help you uncover new paths in the game. You can approach to him by going one tile right, three tiles down, one tile right, and one tile do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each support character in Zenless Zone Zero offers unique strengths and utilities, contributing significantly to team dynamics. However, some characters bring additional synergy with the rest &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the characters in the roster&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and also go beyond their singular role to bring added benefits to the team composition. While the best support characters are subject to change with newer characters being added&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here&#039;s how all characters fare in launch version of Zenless Zone Ze&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avocaboo : A healer Bangboo that can be quite useful when tackling tough opponents, however the heal amount being somewhat limited to 15 times per combat makes it not as useful &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long lasting battles with many wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resonaboo: Similar to Butler, has a general utility, allowing for some crowd&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players obtain Zhu Yuan and combine her with Nicole&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the utility of this Bangboo is increased much further. However, there are currently no other characters from Ether element&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making its use-cases quite limi&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You&#039;re also guaranteed to get an S-tier trigger within these 50 pulls, and while this banner can give you both S-tier Agents and W-Engines, this first trigger is guaranteed to be an Agent . Even if you get the S-tier Agent trigger early, you can still enjoy the 20 percent discount for the first 50 pu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Zenlesszerohub.com/ zenless Zone zero combat guide] &lt;/del&gt;Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has plenty of side content if you want to take a break from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story. The minigames act &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an excellent diversion especially if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are playing to cut back and relax&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of going out &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tedious que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koleda &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently the second-best stunner &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and arguably &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better choice for &lt;/del&gt;characters like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 11 &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grace than Lycaon due to her higher synergy with them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her kit is easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;master &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully utilized without heavy investment or strict rotations&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koleda fits well in many teams &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even without worrying about attribute or faction synergy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/del&gt;she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pairs exceptionally well with Ben&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this could be seen as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given that Ben isn&#039;t &lt;/del&gt;a particularly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular support unit at launch. Despite this, Koleda&#039;s versatility and ease &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use make her &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valuable addition to various team compositi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you end &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;losing this 50:50 and getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-featured character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your next Agent &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured one &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember that &lt;/del&gt;both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your pity &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50:50 situation are shared between all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exclusive Banners&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you lose your 50:50 on one banner and get 35 into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;re guaranteed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next featured character within the next 55 pu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The main reason why it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not worth spending Polychrome on this &lt;/del&gt;banner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even after the free choice in 300 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can end up getting consistent W&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engines and not knowing what to do with them . Moreover, &lt;/del&gt;this banner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is permanent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers give &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some free Mixed Tape in every update to pull here and slowly build your p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Stable Channel &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanent banner &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero that uses a unique type of currency called the Master Tapes . This banner also has a beginner benefit &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new players that stays on &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanently until you pull for the first 50 times. This benefit allows you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;percent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discount &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these 50 pulls &lt;/del&gt;as long as you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re doing ten pulls at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While these low chances might be off-putting since you hardly &lt;/del&gt;have a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting S-tier Agents&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pity system to incentivize you to keep going&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;y ou&#039;re guaranteed to get an S-tier Agent once within every 90 pulls and an A-tier agent &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W-Engine once every ten pulls&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;count resets if you get an early agent or W-Engine of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respective rar&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you have clicked on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hollow data scanner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will scan &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby areas &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tiles for you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all three trapped construction workers that you have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rescue &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach all three locations of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapped workers and lead them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the evacuation point to complete this missi&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harumasa enters ZZZ while &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is filled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Anomaly meta &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causing it &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard for him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shine&lt;/ins&gt;. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harumasa held out well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target scenarios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared to top-tier DPS like Miyabi&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his ability looks lacklus&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You&#039;re also guaranteed to get an S-tier trigger within these 50 pulls, and while this banner can give you both S-tier Agents and W-Engines, this first trigger is guaranteed to be an Agent . Even if you get the S-tier Agent trigger early, you can still enjoy the 20 percent discount for the first 50 pu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can use one 4-pc and one 2-pc on a character at the same time in Zenless &lt;/ins&gt;Zone Zero&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and this set is perfect for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can give &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some extra Crit Rate &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is quite essential &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;El&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Snake Duel Clash &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a slightly more challenging mode as coordinating with your partner could be hard, you might never know what they have &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind. The following tips will help you secure more wins with e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grace is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters capable of creating synergistic combos with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide range of characters, even though many options require other 5-star &lt;/ins&gt;characters like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rina &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koleda&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, for a more free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play friendly option, players can rely on Anby as the team&#039;s stunner &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anton, who unfortunately needs to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulled from the Gacha&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Grace can generally function &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DPS on her own &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in this team composition&lt;/ins&gt;, she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serves more as a sub-DPS&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anton&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;synergistic DPS character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes the primary role, creating &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dynamic team. This setup is &lt;/ins&gt;particularly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyable for players who prefer a duo-DPS strategy or want all characters to have a similar amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on-field time while also being able to create &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono-element (in this case Electric) t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 11 is one of the few standard characters, alongside Grace, that can maintain optimal synergy while focusing on a mono-element capability, specifically for the Fire element. Ideally, Soldier 11 can benefit significantly from teaming &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Koleda, particularly if players have been fortunate enough to pull her. Koleda&#039;s abilities complement Soldier 11&#039;s strengths, creating &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formidable Fire element team. For players seeking an entirely F2P option&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ben &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a reliable choice &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pair with Soldier 11. Ben is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only defensive character capable of playing a stunner role, making him incredibly valuable for F2P players without other options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His ability &lt;/ins&gt;to both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contribute to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team’s control makes him a versatile and essential member of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, Lucy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite needing to be pulled from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gacha&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an excellent support option as she is for many other team compositions thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her flexibility, while having benefits such as granting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole team a flat ATK b&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exclusive Channel banners are time-limited, and you can see how long an Agent&lt;/ins&gt;&#039;s banner is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to last. Whenever &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get an S-tier or A&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier Agent on &lt;/ins&gt;this banner, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s a 50 percent chance of it being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured agent . Since there are two A-tier featured Agents, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an equal chance of getting both of t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot set &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ellen when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4-pc as it gives her 10 percent Ice DMG while also providing up to 40 &lt;/ins&gt;percent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra DMG &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basic and Dash attacks &lt;/ins&gt;as long as you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply freeze or shatter on the en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the other hand, Rina’s additional ability triggers when she’s teaming with an Electric unit or a character from the Victoria Housekeeping Faction. This additional ability is also &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buff, but this time, it’s targeted towards Electric units where she enhances their Shock DMG and Anomaly during com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar to the F2P team with Billy, Nekomata can also benefit greatly from teaming up with Anby and Nicole,  [https://www.zenlesszerohub.com/ Www.Zenlesszerohub.Com] as both characters &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent synergy with her. Nicole is particularly valuable for her EX ability, which shreds defense and enables quick assists from Nekomata, allowing for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seamless rotation. On the other hand, Anby helps the team generate a significant amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daze&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boosting Nekomata&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total DPS output. However, since either Anby or Nicole alone is sufficient for synergy with Nekomata (although Nicole is generally &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit more synergistic), players can use the remaining slot for another character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they might include Soukaku as support &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideally another stunner instead of Anby if availa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can perform a counterattack in several ways&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be done by using the dash button and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch character button . But it is not as easy as clicking one button. You need to know Perfect Assist, Assist Follow Up, and more to do a counteratt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While players are given a wider range of free characters, due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;synergy between these characters with all being Cunning Hare members&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first 3 freely given characters, namely Billy, Anby &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nicole can work out quite well, while filling the spots with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DPS, Stunner and Support role&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limitation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available elemental synergies ( especially with Nicole being only Ether, and Billy not having access to a Physical Stunner for example) players may notice performance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be quite fluctuating&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall however, especially &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s combat mechanics, as well as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackle each content with an entirely F2P team, players can rely on these charact&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Francisca63H</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Every_Banner_In_Zenless_Zone_Zero_Explained&amp;diff=1992&amp;oldid=prev</id>
		<title>JasminLepage48 en 21:28 5 mar 2026</title>
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		<updated>2026-03-05T21:28:54Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Penguinboo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an adorable addition &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero &lt;/del&gt;Bangboo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is certain &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the invite list of practically any party&lt;/del&gt;. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s an &lt;/del&gt;A-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rank Ice DMG booster with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anomaly effectiveness &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;providing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60% bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chain Attack Anomaly Buildup if it&#039;s &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a party with 2 or more Ice Attribute characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also just a Bangboo wearing a penguin costume&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete with absurdly bushy eyebrows &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a too-obvious zipper&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is comfortable &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its style &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulling it &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ben&#039;s shielding abilities are what set him apart, and his high DEF stat mean he&#039;s especially good at swapping in to tank damage &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might kill more fragile characters . He&#039;s unbearably slow&lt;/del&gt;, however&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and moving around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him can feel like too much of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace change &lt;/del&gt;for some. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He serves a very specific role&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why he slots in a bit higher on this list&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but damage output coupled with a potentially unneeded niche mean he doesn&#039;t score very well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For full transparency, Bagboo is definitely the least cool Bangboo if they were purely being ranked on who would &lt;/del&gt;get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invited to parties first. Bagboo is &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rank Physical DMG&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealer with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability that is called &quot;Closer, Closer&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..&quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is absolutely not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of vibe that a New Eridu get-together would be going &lt;/del&gt;for&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Bagboo does provide a sizable chunk of damage to Chain Attacks , though, so it slots right into a team that uses Stun Agents to unleash a series of Chains to tilt &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield in their favor. It&#039;s probably not a good idea to trust Bagboo very much, howe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes to a combat-centric game like &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zenlesszerohub&lt;/del&gt;.com/ zenless &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone Zero weapons&lt;/del&gt;] Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, building &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character isn&#039;t quite enough since it&#039;s also important to understand how they work&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use any character without reading their abilities in this game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your experience will be significantly worse, making you feel like the character isn&#039;t stro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let it never be said that Zenless Zone Zero launch characters lack variety &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ben Bigger is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gigantic, anthropomorphic bear with &lt;/del&gt;better &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fashion sense &lt;/del&gt;than many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the stylish cast. He&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire type defender&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means he occupies an incredibly rare role in ZZZ &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How much that role matters to &lt;/del&gt;a given &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player is likely going to be how each person ranks &lt;/del&gt;Ben &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bigger individually; he&lt;/del&gt;&#039;s a valuable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammate for those without much action-RPG chops or who simply want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an easier, safer time with content, but he&#039;s largely unnecessary for those who can dodge w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolutionary concept&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fascinating &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a gacha game , which often to get by on variations of biomes and themes rather than an adherence to a central hub&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, the preview also obscured potential story moments that took place over audio, so it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intuit too much about how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active characters might interact with their NPC counterparts, or how some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later story beats revolve around New Eridu&lt;/del&gt;. For &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that reason it&#039;s not possible to pass judgment &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how effective this endeavor &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;urban fantasy is just yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blueprint is there for something both memorable and entertain&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anby works perfectly &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap teams where she constantly gets in &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of combat &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build up enemies’ Daze&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a Stun character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she’s quick &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stun enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be very helpful for other Electric units like Grace or An&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most emblematic example of why battles &lt;/del&gt;in Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue to fascinate me was access to Zhu Yuan, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police officer, pistol-wielding character with an Ether affinity and bombastic maneuvers to get the most out of her weapons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slotting her into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team I was familiar with already, it was immediately apparent to me &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every character impacts their composition , whether &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s as simple as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way their combat skills place them &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battlefield during and after their use or &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complex &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the varied buffs and debuffs that can be applied to friends and foes alike. As forgiving as some of ZZZ &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s mechanics can be - I really don&#039;t think I&#039;m as good &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodging as the game leads me to believe, for instance - its minutiae is no j&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy is underwhelming regarding his DMG and utility in Zenless Zone Zero . &lt;/del&gt;While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his ranged play style helps him move freely and avoid enemies’ hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy still suffers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver DMG and build Daze and Anomaly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only that, but Billy also fights for the same spot against three other Attack Physical characters&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of them is a 5&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star unit in Zenless Zone Ze&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anby’s best DMG comes from her EX Special Attacks, which also build up Daze better than her other attacks in her kit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All in all, Anby is not easy to master in ZZZ , but once &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do master her playstyle, she’s a useful Stun unit to have, especially for new &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;F2P play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As someone who has played a lot of gacha games - Genshin Impact and Honkai: Star Rail account for hundreds of hours already&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to mention an ungodly amount sunk into Fate: Grand Order &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arknights , &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example - what Zenless Zone Zero is doing really excites me&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&#039;t have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free time I used &lt;/del&gt;to and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as a result, keeping my accounts up-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-date in my daily driver live service games has been a difficult endea&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll find a total of four main banner types once you progress enough in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while these share some similarities with each &lt;/ins&gt;other, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re also very different. It&#039;s important to learn which banner you should spend your currency on if you want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be effici&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For this banner, you can choose &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S-tier &lt;/ins&gt;Bangboo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you want, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whenever an S-tier triggers, you&#039;re guaranteed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get that Bangboo&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also shares the same pity and S-tier and &lt;/ins&gt;A-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier chances as the W-Engine banner . You can switch the S-tier Bangboo you want at any point without losing pity on the ban&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solo Snake Duel minigame , you need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your high score as much as you can&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and doing so is definitely challenging as you will encounter several obstacles on your road to victory. The following tips will help you set up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good score to climb up the ranki&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After reaching the lower level, now you have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach the second hollow investigator . Like before, he will again help you uncover new paths &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can approach to him by going one tile right, three tiles down&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one tile right&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one tile do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each support character in Zenless Zone Zero offers unique strengths and utilities, contributing significantly to team dynamics&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some characters bring additional synergy with the rest of the characters &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the roster, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also go beyond their singular role to bring added benefits to the team composition. While the best support characters are subject to change with newer characters being added, here&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how all characters fare in launch version of Zenless Zone Ze&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Avocaboo : A healer Bangboo &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be quite useful when tackling tough opponents&lt;/ins&gt;, however the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal amount being somewhat limited to 15 times per combat makes it not as useful for long lasting battles &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resonaboo: Similar to Butler, has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general utility, allowing &lt;/ins&gt;for some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crowd-control&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players obtain Zhu Yuan and combine her with Nicole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the utility of this Bangboo &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased much further. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are currently no other characters from Ether element&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making its use-cases quite limi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;re also guaranteed to &lt;/ins&gt;get an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S-tier trigger within these 50 pulls, and while this banner can give you both S&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier Agents and W&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engines, this first trigger is guaranteed to be &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agent &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if you get the S-tier Agent trigger early&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can still enjoy &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 percent discount &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first 50 pu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenlesszerohub&lt;/ins&gt;.com/ zenless &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zone zero combat guide&lt;/ins&gt;] Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has plenty of side content if you want to take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break from the main story&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The minigames act as an excellent diversion especially if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are playing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut back and relax&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of going out on tedious que&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koleda is currently the second&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best stunner in the game and arguably &lt;/ins&gt;a better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice for characters like Soldier 11 or Grace &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lycaon due to her higher synergy with them. Her kit is easy to master and can be fully utilized without heavy investment or strict rotations. Koleda fits well in &lt;/ins&gt;many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunner, even without worrying about attribute or faction synergy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although she pairs exceptionally well with Ben&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, this could be seen as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside, &lt;/ins&gt;given &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;Ben &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t a particularly popular support unit at launch. Despite this, Koleda&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatility and ease of use make her &lt;/ins&gt;a valuable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various team compositi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you end up losing this 50:50 and getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-featured character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your next Agent &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed to be the featured &lt;/ins&gt;one . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember that both your pity and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50:50 situation are shared between all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exclusive Banners&lt;/ins&gt;. For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, if you lose your 50:50 &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one banner and get 35 &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the pity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;re guaranteed to get the next featured character within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next 55 pu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main reason why it&#039;s not worth spending Polychrome on this banner even after the free choice &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300 is that you can end up getting consistent W&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engines &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not knowing what &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do with them &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, this banner is permanent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the developers give you some free Mixed Tape in every update &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull here &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly build your p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Stable Channel is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanent banner &lt;/ins&gt;in Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that uses a unique type of currency called &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master Tapes &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This banner also has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginner benefit for new players &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stays on &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanently until you pull for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first 50 times. This benefit allows you to enjoy a 20 percent discount &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these 50 pulls &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re doing ten pulls &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these low chances might be off-putting since you hardly have a chance of getting S-tier Agents&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s a pity system to incentivize you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep going&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;y ou&#039;re guaranteed to get an S-tier Agent once within every 90 pulls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an A-tier agent or W&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engine once every ten pulls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This count resets if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get an early agent &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W-Engine of the respective rar&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you have clicked on the hollow data scanner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will scan the nearby areas &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock a few tiles &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all three trapped construction workers that you have to rescue . You need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach all three locations of the trapped workers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead them to the evacuation point &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete this missi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JasminLepage48</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Every_Banner_In_Zenless_Zone_Zero_Explained&amp;diff=1885&amp;oldid=prev</id>
		<title>TashaFitchett31 en 20:31 5 mar 2026</title>
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		<updated>2026-03-05T20:31:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 20:31 5 mar 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;April 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025, by Nahda Nabiilah: &lt;/del&gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version 1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 brings three new &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an entirely new mechanic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 0 - Anby&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pulchra&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trigger &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aftershock DMG dealers who excel &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buffing Aftershock &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each other&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They actually form &lt;/del&gt;a very &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful team together that allows Silver Soldier Anby to take the field the entire fight while Pulchra and Trigger enjoy dealing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of Aftershock DMG while not even &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the field. With all these combat additions, &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ZZZ tier &lt;/del&gt;list &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be updated to include the three new characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking into consideration their synergy together and &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other charact&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A good strategy for Billy Kid &lt;/del&gt;is to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send him into battle &lt;/del&gt;first, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaken your opponents from afar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then switch out to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range agent &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal some heavy damage. Billy Kid is also great if you find yourself overwhelmed by enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as his dash attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starlight Sanction, and his Ultimate, Starlight Sparkle, deal area &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect (AoE) damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackle groups of incoming Ethere&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The character design is likely one of the main reasons for you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play Zenless &lt;/del&gt;Zone Zero , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even if &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not, you&#039;ll still need various characters upgraded if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat the hardest content &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Most of these characters can only &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquired through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different banners in the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;member &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cunning Hares agency&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy Kid &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character that you&#039;re &lt;/del&gt;going to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become very familiar with during Zenless Zone Zero &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign. It&#039;s not just charisma and effortless style he brings &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the table&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as his unique long-range playstyle &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot in nicely with pretty much any team , raining down bullets from afar while staying safe from h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said, there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for this to fail . New Eridu &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse and &lt;/del&gt;fascinating&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but people do log onto &lt;/del&gt;gacha &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games daily&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their own volition &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by developer quest design&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Eridu will need to be refreshed often and keep its populace engaging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or else &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will inevitably grow old, and without obvious other places &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hang out in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build we played&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this could be especially problematic for ZZZ &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&#039;t think &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will happen based on what I&#039;ve seen, but &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth considering for those &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fence about whether &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style of gacha &lt;/del&gt;endeavor is for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon triggering the Attribute Anomaly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will inflict more damage on the &lt;/del&gt;enemies and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if more than one character triggers an Attribute Anomaly to the same enemy, the disorder effect will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ellen is an Attack Agent that relies on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ice element to deal DMG &lt;/del&gt;in Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Her amazing synergy &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lycaon &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soukaku is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the main reasons why she performs well in ZZZ &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Ellen makes it to the field after Lycaon stunned enemies and Soukaku gives &lt;/del&gt;her a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge buff, she hits hard &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each one of her hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially her EX Special Attacks and Ultima&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you play Zenless Zone Zero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll spend most of your time grinding to get pulls &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exclusive Banner. You&#039;ll have to &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encrypted Master Tapes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull here , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can also buy these pulls using Polychrome &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly recommended &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only spend Polychrome to buy Encrypted Master Tape and nothing e&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While 5-star Anby also depends on the Aftershock mechanics, she’s still capable of carrying her own without the help of Pulchra. Meanwhile, Pulchra suffers when she’s not paired with characters who deal Aftershock &lt;/del&gt;DMG&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, making her a very niche character &lt;/del&gt;in Zenless Zone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ze&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avocaboo is a useful support-type Bangboo that offers some unique effects&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An A-Rank Bangboo in [https://Www.zenlesszerohub.com/ zenless zone zero weapons] Zone Zero , Avocaboo is capable of shooting juice bullets with its &quot;Sweet &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Juicy&quot; ability . If the bullet &lt;/del&gt;hits, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player character instantly recovers HP, while if they miss, they splash onto the ground &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be stepped in while there to achieve the same effect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That skill can get more charges (usually 15&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to 18) with a Support-type unit in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team composition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too. Avocaboo also pays homage to &lt;/del&gt;one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most controversial toast toppings of all time, which &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brave fashion decis&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you have sufficient energy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gray button will light &lt;/del&gt;up, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicating that &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can perform an extra special attack that will &lt;/del&gt;do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more damage than the normal special attack. You can simultaneously gain energy &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all three characte&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nicole is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice Ether Support in Zenless Zone Zero . Some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her abilities can pull enemies into her energy fields, which can be valuable &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE units&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as Nekomata. On the other hand, she greatly shreds enemies’ DEF &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases the team&#039;s Ether DMG on them. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an Ether Support that boosts Ether DPS units, other DPS units will only get a fraction of how good Nicole&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;My takeaways from the game&#039;s presentation itself set aside, **I think Li&#039;s content development philosophy is &lt;/del&gt;what&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s going to set &lt;/del&gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apart ** &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a sit-down interview we had with him on-site, &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asked about grinding, and how it can be detrimental to player&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s enjoyment &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title. Li has put thought into it - dailies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for instance, range from the usual combat or item&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused options &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much newer ones, like having a cup of coffee to start your day. It&#039;s all because ZZZ is an urban living game more than it is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat-focused HoYoverse title, which informs the very core of how it approaches things like planning out content and how to manage player investm&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Penguinboo, &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an adorable addition to the &lt;/ins&gt;Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangboo ranks and is certain to make the invite list of practically any party&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s an A-Rank Ice DMG booster with a huge bonus to Anomaly effectiveness , providing a 60% bonus to Chain Attack Anomaly Buildup if it&#039;s in a party with 2 or more Ice Attribute &lt;/ins&gt;characters. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also just a Bangboo wearing a penguin costume&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete with absurdly bushy eyebrows and a too-obvious zipper. It is comfortable in its style &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s pulling it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ben&#039;s shielding abilities &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what set him apart, and his high DEF stat mean he&#039;s especially good at swapping &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to tank damage that might kill more fragile characters . He&#039;s unbearably slow, however, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving around the battlefield with him can feel like too much of a pace change &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He serves &lt;/ins&gt;a very &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific role, which is why he slots in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit higher &lt;/ins&gt;on this list, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but damage output coupled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a potentially unneeded niche mean he doesn&#039;t score very well, eit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For full transparency, Bagboo &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely the least cool Bangboo if they were purely being ranked on who would get invited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parties &lt;/ins&gt;first&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Bagboo is an A-Rank Physical DMG-dealer with an ability that is called &quot;Closer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Closer...&quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is absolutely not the kind of vibe that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Eridu get&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;together would be going for. Bagboo does provide a sizable chunk of damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chain Attacks &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it slots right into a team that uses Stun Agents to unleash a series &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chains to tilt the battlefield in their favor. It&#039;s probably not a good idea &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trust Bagboo very much, howe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a combat-centric game like [https://zenlesszerohub.com/ zenless zone Zero weapons] &lt;/ins&gt;Zone Zero , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building a character isn&#039;t quite enough since &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also important to understand how they work. If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use any character without reading their abilities &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, your experience will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly worse, making you feel like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character isn&#039;t stro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let it never be said that Zenless Zone Zero launch characters lack variety - Ben Bigger is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gigantic, anthropomorphic bear with better fashion sense than many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stylish cast. He&#039;s a fire type defender&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means he occupies an incredibly rare role in ZZZ . How much that role matters to a given player &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;going to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be how each person ranks Ben Bigger individually; he&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a valuable teammate for those without much action-RPG chops or who simply want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an easier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safer time with content&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he&#039;s largely unnecessary for those who &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolutionary concept, but it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;fascinating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one in a &lt;/ins&gt;gacha &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which often to get by on variations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biomes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themes rather than an adherence to a central hub&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, the preview also obscured potential story moments that took place over audio&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intuit too much about how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active characters might interact with their NPC counterparts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or how some of the later story beats revolve around New Eridu&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not possible to pass judgment &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how effective &lt;/ins&gt;this endeavor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into urban fantasy is just yet, but the blueprint &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something both memorable and entertain&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anby works perfectly in quick-swap teams where she constantly gets in and out of combat to build up enemies’ Daze. As a Stun character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she’s quick to Stun &lt;/ins&gt;enemies and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very helpful for other Electric units like Grace or An&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most emblematic example of why battles &lt;/ins&gt;in Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue to fascinate me was access to Zhu Yuan, the police officer, pistol-wielding character &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Ether affinity &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombastic maneuvers to get the most out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her weapons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slotting &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team I was familiar &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was immediately apparent to me that every character impacts their composition &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s as simple as the way their combat skills place them &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield during and after their &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or as complex as the varied buffs and debuffs that can be applied &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foes alike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As forgiving as some of ZZZ &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics can be - I really don&#039;t think I&#039;m as good at dodging as the game leads me &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believe, for instance - its minutiae is no j&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy is underwhelming regarding his &lt;/ins&gt;DMG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and utility &lt;/ins&gt;in Zenless Zone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zero &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While his ranged play style helps him move freely &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid enemies’ &lt;/ins&gt;hits, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy still suffers to deliver DMG and build Daze &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anomaly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only that&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy also fights for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same spot against three other Attack Physical characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;one of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star unit in Zenless Zone Ze&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anby’s best DMG comes from her EX Special Attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which also build &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daze better than her other attacks in her kit. All in all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anby is not easy to master in ZZZ , but once &lt;/ins&gt;you do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;master her playstyle, she’s a useful Stun unit to have, especially &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new or F2P play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As someone who has played &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gacha games - Genshin Impact and Honkai: Star Rail account &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hundreds of hours already&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to mention an ungodly amount sunk into Fate: Grand Order &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arknights &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example - &lt;/ins&gt;what Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is doing really excites me&lt;/ins&gt;. I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have the same amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free time I used to and, as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping my accounts up&lt;/ins&gt;-to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-date in my daily driver live service games has been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult endea&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TashaFitchett31</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Every_Banner_In_Zenless_Zone_Zero_Explained&amp;diff=1799&amp;oldid=prev</id>
		<title>ToshaRusconi: Página creada con «&lt;br&gt;Updated on April 2, 2025, by Nahda Nabiilah: Zenless Zone Zero version 1.6 brings three new characters with an entirely new mechanic. Soldier 0 - Anby, Pulchra, and Trigger are Aftershock DMG dealers who excel in inflicting and buffing Aftershock for each other. They actually form a very powerful team together that allows Silver Soldier Anby to take the field the entire fight while Pulchra and Trigger enjoy dealing a lot of Aftershock DMG while not even on the fie…»</title>
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		<updated>2026-03-05T19:52:54Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Updated on April 2, 2025, by Nahda Nabiilah: Zenless Zone Zero version 1.6 brings three new characters with an entirely new mechanic. Soldier 0 - Anby, Pulchra, and Trigger are Aftershock DMG dealers who excel in inflicting and buffing Aftershock for each other. They actually form a very powerful team together that allows Silver Soldier Anby to take the field the entire fight while Pulchra and Trigger enjoy dealing a lot of Aftershock DMG while not even on the fie…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Updated on April 2, 2025, by Nahda Nabiilah: Zenless Zone Zero version 1.6 brings three new characters with an entirely new mechanic. Soldier 0 - Anby, Pulchra, and Trigger are Aftershock DMG dealers who excel in inflicting and buffing Aftershock for each other. They actually form a very powerful team together that allows Silver Soldier Anby to take the field the entire fight while Pulchra and Trigger enjoy dealing a lot of Aftershock DMG while not even on the field. With all these combat additions, this ZZZ tier list will be updated to include the three new characters, taking into consideration their synergy together and with other charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A good strategy for Billy Kid is to send him into battle first, weaken your opponents from afar, and then switch out to a close-range agent to deal some heavy damage. Billy Kid is also great if you find yourself overwhelmed by enemies, as his dash attack, Starlight Sanction, and his Ultimate, Starlight Sparkle, deal area of effect (AoE) damage to tackle groups of incoming Ethere&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The character design is likely one of the main reasons for you to play Zenless Zone Zero , and even if it&amp;#039;s not, you&amp;#039;ll still need various characters upgraded if you want to beat the hardest content in the game. Most of these characters can only be acquired through the different banners in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a member of the Cunning Hares agency, Billy Kid is a character that you&amp;#039;re going to become very familiar with during Zenless Zone Zero &amp;#039;s main campaign. It&amp;#039;s not just charisma and effortless style he brings to the table, either, as his unique long-range playstyle can slot in nicely with pretty much any team , raining down bullets from afar while staying safe from h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, there&amp;#039;s also a chance for this to fail . New Eridu is diverse and fascinating, but people do log onto gacha games daily, both of their own volition and by developer quest design. New Eridu will need to be refreshed often and keep its populace engaging, or else it will inevitably grow old, and without obvious other places to hang out in the build we played, this could be especially problematic for ZZZ . I don&amp;#039;t think that will happen based on what I&amp;#039;ve seen, but it&amp;#039;s worth considering for those on the fence about whether this style of gacha endeavor is for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upon triggering the Attribute Anomaly, you will inflict more damage on the enemies and if more than one character triggers an Attribute Anomaly to the same enemy, the disorder effect will be trigger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ellen is an Attack Agent that relies on the Ice element to deal DMG in Zenless Zone Zero . Her amazing synergy with Lycaon and Soukaku is one of the main reasons why she performs well in ZZZ . When Ellen makes it to the field after Lycaon stunned enemies and Soukaku gives her a huge buff, she hits hard with each one of her hits, especially her EX Special Attacks and Ultima&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you play Zenless Zone Zero, you&amp;#039;ll spend most of your time grinding to get pulls on the Exclusive Banner. You&amp;#039;ll have to use Encrypted Master Tapes to pull here , and you can also buy these pulls using Polychrome . It&amp;#039;s highly recommended to only spend Polychrome to buy Encrypted Master Tape and nothing e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While 5-star Anby also depends on the Aftershock mechanics, she’s still capable of carrying her own without the help of Pulchra. Meanwhile, Pulchra suffers when she’s not paired with characters who deal Aftershock DMG, making her a very niche character in Zenless Zone Ze&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avocaboo is a useful support-type Bangboo that offers some unique effects. An A-Rank Bangboo in [https://Www.zenlesszerohub.com/ zenless zone zero weapons] Zone Zero , Avocaboo is capable of shooting juice bullets with its &amp;quot;Sweet and Juicy&amp;quot; ability . If the bullet hits, the player character instantly recovers HP, while if they miss, they splash onto the ground and can be stepped in while there to achieve the same effect. That skill can get more charges (usually 15, but up to 18) with a Support-type unit in the team composition, too. Avocaboo also pays homage to one of the most controversial toast toppings of all time, which is a brave fashion decis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once you have sufficient energy, the gray button will light up, indicating that you can perform an extra special attack that will do more damage than the normal special attack. You can simultaneously gain energy for all three characte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nicole is a nice Ether Support in Zenless Zone Zero . Some of her abilities can pull enemies into her energy fields, which can be valuable for AoE units, such as Nekomata. On the other hand, she greatly shreds enemies’ DEF and increases the team&amp;#039;s Ether DMG on them. Unfortunately, as an Ether Support that boosts Ether DPS units, other DPS units will only get a fraction of how good Nicole&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;My takeaways from the game&amp;#039;s presentation itself set aside, **I think Li&amp;#039;s content development philosophy is what&amp;#039;s going to set Zenless Zone Zero apart ** . In a sit-down interview we had with him on-site, I asked about grinding, and how it can be detrimental to player&amp;#039;s enjoyment of a title. Li has put thought into it - dailies, for instance, range from the usual combat or item-focused options to much newer ones, like having a cup of coffee to start your day. It&amp;#039;s all because ZZZ is an urban living game more than it is a combat-focused HoYoverse title, which informs the very core of how it approaches things like planning out content and how to manage player investm&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ToshaRusconi</name></author>
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