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		<title>MarianMcnutt68 en 12:01 23 abr 2026</title>
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		<updated>2026-04-23T12:01:56Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 12:01 23 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;came closer to launch, many &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the small updates, in addition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the expected refinements and  [https://Resumesarea.com/ Https://Resumesarea.Com] tweaks, included new weapons or clothing items, with the former primarily being loot crate-exclusive guns &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weren’t common enough to have a drastic impact &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the core gameplay for most players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small additions were welcome, and would continue to be so over the months &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come, Bluehole will &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to set their sights higher if they want to keep old players returning and attract new players. Considering how large an impact the second map has &lt;/del&gt;made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerbase&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concrete details regarding a third or fourth map could spark intrigue among the community, as well as the assortment of new vehicles that &lt;/del&gt;could be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found within it. Beyond &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predictable, Bluehole &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG Corp. likely have a few surprises up their sleeves &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG enters its second year and it will be interesting to see whether or not the developers can curb the current downward trend of one of 2017’s definitive titles.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News comes from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds development blog &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio was hoping &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear the air &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create a prioritization list for the community. The most notable change &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the works is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand new island map &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set to be only 4x4km -- likely the biggest &lt;/del&gt;play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towards the Fortnite audience. This new map will be available on PUBG &#039;s experimental test server starting next mo&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The PlayerUnknown&#039;s Battlegrounds creator revealed as much &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;US Gamer during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 Game Developers Conference&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Greene &lt;/del&gt;stating&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &quot;I mean, everyone &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[suggests] region locking [is forgetting about] VPN&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It just doesn’t work.&quot; Greene then went on to point out that the recently implemented ping-based matchmaking&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which only pairs players &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who have the same or similar ping, has improved the experience for m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&#039;s more is that Tencent – the company responsible for PlayerUnknown&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battlegrounds &lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese localization &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mobile port – went so far as to work with the country&#039;s police to catch cheat makers. This collaboration between Tencent and the Chinese authorities assisted police in uncovering 30 cases of alleged involvement in making PUBG cheats and led to the arrest 120 people in Chi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the overwhelming nature by which PUBG captured the gaming industry’s attention, it was inevitable that several other developers would hop on the train and integrate battle-royale style modes into their own ongoing franchises. Easily the most popular of these recent spin-offs has been Fortnite: Battle Royale, a free-to-play version with a cartoon aesthetic and over forty million players since its launch last summer. As the current competitor with the biggest opportunity to take PUBG down a notch, Bluehole should embrace this healthy competition and look into what has kept Fortnite within reach of its own arena survival title. While we did address a few elements that the developer could look into in an article of ours from last year, Fortnite has more recently begun to introduce limited-time modes that spice up the formula, such as 50v50 team deathmatches . There’s no need for PUBG to directly steal any of Fortnite’s modes, but Epic Games’ willingness to creatively expand upon the core mechanics with interesting new twists is a potential-heavy notion that the team at PUBG Corp could stand to benefit from if they’re looking to entice players back to their smash hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Other occasional tweaks being worked on throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an improvement in sound design&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a focus on creating eSport tools&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implementation &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion of Custom Games &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will come later through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like many other early access titles, Bluehole did an admirable job &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping fans informed on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short and long&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;term plans of PUBG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From weekly patches to minor overhauls and brand-new features, &lt;/del&gt;Bluehole &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embraced their ever-growing fanbase through teases on social media and trailers &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 to showcase &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imminent future &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seller. This continued until PUBG 1.0 launched &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ever since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer and its community representatives have kept relatively quiet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving many fans &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;period of confusion &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing disinterest in regards to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s future&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this likely isn’t the only &lt;/del&gt;reason &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s recent droppage&lt;/del&gt;, Bluehole &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should resume their initiative &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep fans informed on what lies on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon now that PUBG has officially released&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including not only &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumored PS4 release, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core game’s new features&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improvements &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, PUBG Corp community manager Sammie Kang addressed an upcoming roadmap for PUBG &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early 2018 on Twitter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning this key step towards repairing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer’s relation with its fans could be arriving in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near future.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reminder to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Varsity Jacket (also known as the PUBG5 jacket) announced last week will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewarded &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players after March 22nd 12:01AM. Look for &lt;/del&gt;it in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your in&lt;/del&gt;-game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inventory from March 22nd, inside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customization tab &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;PUBG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobile features a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smart gameplay tweaks compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its counterparts &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help it feel very natural &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile devices&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But while &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes seem &lt;/ins&gt;to have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile version in mind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;could &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to improve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds experience on PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The use of item trading in CS:GO has always been something of a shady ground for Valve, and sometimes the grey areas of how it functions have been manipulated and taken advantage of by prominent CS:GO players and YouTubers. As such, it was only a matter of time before Valve acted on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter, particularly given CS:GO &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place in the larger discussion around how deep loot box problems go in the industry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company may have wanted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act a little quicker, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&#039;t cause such a backlash from &lt;/ins&gt;play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;However, Dr DisRespect took a leave from Twitch in December. Beahm decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a hiatus from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform after confessing to infidelity&lt;/ins&gt;, stating that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he needed to take time away from streaming to focus on his family&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This January&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he announced his return &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a newly-branded &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Champions Club&lt;/ins&gt;&#039; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a streaming date set for February 5, 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the overwhelming nature by which PUBG captured the gaming industry’s attention, it was inevitable that several other developers would hop on the train and integrate battle-royale style modes into their own ongoing franchises. Easily the most popular of these recent spin-offs has been Fortnite: Battle Royale, a free-to-play version with a cartoon aesthetic and over forty million players since its launch last summer. As the current competitor with the biggest opportunity to take PUBG down a notch, Bluehole should embrace this healthy competition and look into what has kept Fortnite within reach of its own arena survival title. While we did address a few elements that the developer could look into in an article of ours from last year, Fortnite has more recently begun to introduce limited-time modes that spice up the formula, such as 50v50 team deathmatches . There’s no need for PUBG to directly steal any of Fortnite’s modes, but Epic Games’ willingness to creatively expand upon the core mechanics with interesting new twists is a potential-heavy notion that the team at PUBG Corp could stand to benefit from if they’re looking to entice players back to their smash hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this point, very few people within the various communities of gaming need an explainer regarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer phenomenon that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown’s Battlegrounds. Over the past eleven months&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the survival title has broken numerous player and sales records &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while consistently shocking &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertaining the internet with its onslaught of clips &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GIFs &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlight &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insanity &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hundred&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player arena game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As developer &lt;/ins&gt;Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally pushed [https://resumesarea.com/ PUBG Cheats] out of early access &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last year, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played title for months on Steam has finally started to show some cracks &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its armor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Steam Charts reporting a loss of average players of over one hundred thousand over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past thirty days&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marking the first decline &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the title’s history. As alarming as that may seem, there’s no reason for panic quite yet; PUBG’s impressive numbers inevitably had to dip after such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthy run &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title is still the number one played game on Steam by over a million players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is, however, &lt;/ins&gt;reason &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be concerned if that decay continues over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weeks and months to come&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there are some steps &lt;/ins&gt;Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and PUBG Corporation can take &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid any major drops beyond &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inevitable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dr DisRespect finally made his return to Twitch.tv today&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process managed to take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform down. The streamer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose real name is Guy Beahm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one of the most popular around&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his caustic personality has gelled well with Twitch users&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&#039;s the (self-proclaimed) &quot;face of Twitch&quot; after all! The former video game developer has managed to pull &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge numbers with his PlayerUnknown&#039;s Battlegrounds streams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doctor becoming one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest Twitch celebrities and winner of two awards for it last y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Besides automatically looting and equipping upgrades, PUBG Mobile improves &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looting process in another key way. Whenever a player is killed in PUBG , their body disappears and is replaced by a brown box &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holds all their gear. Thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s color scheme, it can sometimes &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find these boxes, but PUBG Mobile makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easier by marking them with glowing green lig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today, PUBG Corp posted another update &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the news section of the PlayerUnknown&#039;s Battlegrounds Steam page. Titled &quot;Inspirations of Codename: Savage &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Volume II,&quot; the post describes the developer&#039;s plans for the &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Savage map going forward. They lead off the post by stating their plans to regularly update &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map going forward; stating that &quot;we have months &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work left to do.&quot; Most importantly, this update both describes and shows what will become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Savage map&#039;s defining feature: an underground cave sys&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarianMcnutt68</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=How_Bluehole_Can_Save_PlayerUnknown_s_Battlegrounds&amp;diff=44060&amp;oldid=prev</id>
		<title>ShereeBreland1: Página creada con «&lt;br&gt;As PUBG came closer to launch, many of the small updates, in addition to the expected refinements and  [https://Resumesarea.com/ Https://Resumesarea.Com] tweaks, included new weapons or clothing items, with the former primarily being loot crate-exclusive guns that weren’t common enough to have a drastic impact on the core gameplay for most players. While these small additions were welcome, and would continue to be so over the months to come, Bluehole will have t…»</title>
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		<updated>2026-04-23T07:16:54Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;As PUBG came closer to launch, many of the small updates, in addition to the expected refinements and  [https://Resumesarea.com/ Https://Resumesarea.Com] tweaks, included new weapons or clothing items, with the former primarily being loot crate-exclusive guns that weren’t common enough to have a drastic impact on the core gameplay for most players. While these small additions were welcome, and would continue to be so over the months to come, Bluehole will have t…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;As PUBG came closer to launch, many of the small updates, in addition to the expected refinements and  [https://Resumesarea.com/ Https://Resumesarea.Com] tweaks, included new weapons or clothing items, with the former primarily being loot crate-exclusive guns that weren’t common enough to have a drastic impact on the core gameplay for most players. While these small additions were welcome, and would continue to be so over the months to come, Bluehole will have to set their sights higher if they want to keep old players returning and attract new players. Considering how large an impact the second map has made upon the playerbase, concrete details regarding a third or fourth map could spark intrigue among the community, as well as the assortment of new vehicles that could be found within it. Beyond the predictable, Bluehole and PUBG Corp. likely have a few surprises up their sleeves as PUBG enters its second year and it will be interesting to see whether or not the developers can curb the current downward trend of one of 2017’s definitive titles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;News comes from the PlayerUnknown&amp;#039;s Battlegrounds development blog , where the studio was hoping to clear the air and create a prioritization list for the community. The most notable change in the works is a brand new island map that is set to be only 4x4km -- likely the biggest play towards the Fortnite audience. This new map will be available on PUBG &amp;#039;s experimental test server starting next mo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PlayerUnknown&amp;#039;s Battlegrounds creator revealed as much to US Gamer during the 2018 Game Developers Conference, with Greene stating, &amp;quot;I mean, everyone that [suggests] region locking [is forgetting about] VPN. It just doesn’t work.&amp;quot; Greene then went on to point out that the recently implemented ping-based matchmaking, which only pairs players with those who have the same or similar ping, has improved the experience for m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&amp;#039;s more is that Tencent – the company responsible for PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; Chinese localization and the mobile port – went so far as to work with the country&amp;#039;s police to catch cheat makers. This collaboration between Tencent and the Chinese authorities assisted police in uncovering 30 cases of alleged involvement in making PUBG cheats and led to the arrest 120 people in Chi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the overwhelming nature by which PUBG captured the gaming industry’s attention, it was inevitable that several other developers would hop on the train and integrate battle-royale style modes into their own ongoing franchises. Easily the most popular of these recent spin-offs has been Fortnite: Battle Royale, a free-to-play version with a cartoon aesthetic and over forty million players since its launch last summer. As the current competitor with the biggest opportunity to take PUBG down a notch, Bluehole should embrace this healthy competition and look into what has kept Fortnite within reach of its own arena survival title. While we did address a few elements that the developer could look into in an article of ours from last year, Fortnite has more recently begun to introduce limited-time modes that spice up the formula, such as 50v50 team deathmatches . There’s no need for PUBG to directly steal any of Fortnite’s modes, but Epic Games’ willingness to creatively expand upon the core mechanics with interesting new twists is a potential-heavy notion that the team at PUBG Corp could stand to benefit from if they’re looking to entice players back to their smash hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other occasional tweaks being worked on throughout the year is an improvement in sound design, a focus on creating eSport tools, and implementation and expansion of Custom Games that will come later through the y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like many other early access titles, Bluehole did an admirable job of keeping fans informed on the short and long-term plans of PUBG. From weekly patches to minor overhauls and brand-new features, Bluehole embraced their ever-growing fanbase through teases on social media and trailers at E3 to showcase the imminent future of the best-seller. This continued until PUBG 1.0 launched in December, and ever since the developer and its community representatives have kept relatively quiet, leaving many fans in a period of confusion and growing disinterest in regards to the game’s future. While this likely isn’t the only reason for the game’s recent droppage, Bluehole should resume their initiative to keep fans informed on what lies on the horizon now that PUBG has officially released, including not only the rumored PS4 release, but the core game’s new features, weapons, maps, improvements and more. Fortunately, PUBG Corp community manager Sammie Kang addressed an upcoming roadmap for PUBG in early 2018 on Twitter, meaning this key step towards repairing the developer’s relation with its fans could be arriving in the near future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Reminder to the community that the Varsity Jacket (also known as the PUBG5 jacket) announced last week will be rewarded to players after March 22nd 12:01AM. Look for it in your in-game inventory from March 22nd, inside the customization tab of the m&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShereeBreland1</name></author>
	</entry>
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