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		<title>RayfordMartinsen en 20:44 22 abr 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 20:44 22 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mayhem allows you to have a permanent rage mode&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You take a lot less damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but your health is also reduced by a massive 75%&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This turns &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker &lt;/del&gt;into a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much squishier class&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You balance out increased damage &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduced survivability. Does it really matter? No. No it doesn&#039;t. The Mayhem Berserker is a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun to p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slowly stacks crit &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance over attacks &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other than mobile and basic attacks)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack power increases &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1% for 6 seconds (can stack up to 6 times&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it reaches max stack &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an extra 15% chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Below is a sample skillset for a 240-300 skill point Deadeye build suitable for starter&lt;/del&gt;-level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raids. We will cover specific PvE, PvP, Leveling and endgame build guides in our more advanced Deadeye build guide.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very simple PvE skill build here for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just something to help you get started. We&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll cover these in more depth in our PvE, PvP, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general Berserker build guides. This doesn&#039;t reflect the Mayhem build in particular. That will be detailed separat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the Gunslinger&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Deadeye class has a weapon stance switch as its identity gauge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill. Mastering Deadeye is all about knowing when &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rotate &lt;/del&gt;abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, manage buffs and debuffs , and keep &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon stance changing to maximize cooldown reduction &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timing &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 3: Attack power is increased by 16% but all incoming healing is reduced by 25%. &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are easily &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most common Engravings you&#039;ll see in Lost Ark. Grudge and Cursed Doll are pretty much staples in Tier 1 content&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Keen Blunt Weapon is idea for any crit-heavy burst-damage class, which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker most certainly is if you&#039;re playing in Mayhem m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite these positives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deadeye &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easiest class to play &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His kit relies heavily on back attacks &lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, despite being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged &lt;/del&gt;character&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, his main damage&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing abilities do drop off at longer ranges&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A recent buff has encouraged players to try &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistol &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle builds, but the shotgun still reigns supreme &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close-range burst damage.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Striker &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a subclass for &lt;/del&gt;the &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Martial Artist&#039; class. In terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the Striker stands in PvP &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a popular PvP class and sees less &lt;/del&gt;use in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE. However, like all classes in Lost Ark, there are suitable builds for each gameplay t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering the popularity &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mayhem Engraving build &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current meta&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should use these Engravings alongside &lt;/del&gt;to get the most out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your build. These are always subject to change and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance meta of Lost Ark does change, albeit fairly infrequen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I almost can’t believe I’m saying this, Amazon has done a good job balancing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay&lt;/del&gt;-to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-win microtransactions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’re gone. They have adapted the game for a Western audience - several Lost Ark creators&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streamers&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other personalities have all commented on their worries about the future of the [https://enricossf.com/ Anime Game story guide] with excessive microtransactions. These worries have been addressed. Everything in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently, I can’t see into the future - is optional. You do not need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay for anything. I know I sound like a shill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I’m just trying to be upfront about players’ expectations. Don’t spend money if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’t &lt;/del&gt;want to. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lost Ark is not a game you have to rush through&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta-game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or grind ridiculously&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play the game &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you like it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase a monthly subscription of the Aura&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pay extra for skins&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want. That’s it.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate about whether to play &lt;/del&gt;Deadeye, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sharpshooter, or Gunslinger rages on in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lost Ark community. This class overview is designed to give you a better idea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what exactly Deadeye is&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and what the &lt;/del&gt;class &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does best&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases size of perfect zone, when you land a perfect shot the ability has a crit rate increase of 30% and crit damage increase of 160% &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sharpshooter&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two Awakening skills. These are &lt;/del&gt;endgame &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate abilities, essentia&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage is increased by 125&lt;/del&gt;%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some skills appear a lot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Quickly Prepare &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Focus. This is just a rough overview &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what you can do with &lt;/del&gt;Lost Ark&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s complex skill tree&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can find out &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in our dedicated Berserker build gu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, it’s important that I talk &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransactions. Lost Ark does have them. You can pay a monthly subscription for something called Crystalline Aura - it’s sort of like a buff&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you to fast travel for free, perform extra tasks at your Stronghold (your home island, with research and buildings)&lt;/del&gt;, and a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra opportunities &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete daily quests. In Korea, the game has many more boosts and upgrades &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can purchase with real cash.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases overall damage to enemies by 40%, but you can only activate the Handgun stance. &lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Even after some buffs to the Pistols, removing two thirds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your kit with the Pistoleer Engraving feels &lt;/del&gt;pretty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deadeye&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meme it once was, and you can use it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear a lot of the content &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;game, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it still feels weak in comparison, and more importantly, pretty boring. That&#039;s why you&#039;ll see Enhanced Weapon as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top pick for PvE builds across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame content, including Dungeons and Raids.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All Shadowhunters build up the Shadowburst gauge by damaging opponents with their skills&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demon skills accessed in human form, known as Intrude Skills in-game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grant additional Shadowburst progress&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meter is full, press Z to turn &lt;/ins&gt;into a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining 20% increased HP and movement speed while active&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of your abilities are replaced &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six demon-exclusive powers, most of which deal an immense amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of PvE, the Soulfist relies heavily on the Awakening skills to deal &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, if you miss with this skill &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/ins&gt;, by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the way, is easier than you think&lt;/ins&gt;), you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be waiting around doing tickle&lt;/ins&gt;-level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numbers of damage until your cooldown is refres&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another game with an incredible visual style, Somerville is apparently dropping at somepoint in 2022. This game marks Indie studio Jumpship&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s first [https://Enricossf.com anime Game Guide] , and looks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of gameplay and visual inspiration from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;founder&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s previous works Limbo &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The overall rotation basically looks like - Pistol stance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply debuffs (AT02 Grenade &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Tracker), swap to Shotgun &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal back attack damage, then follow-up with filler Rifle &lt;/ins&gt;abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooldowns are refreshed. Rinse &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repeat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judgment increases the damage of your Punish (blue) skills, but its real use is in building up your Piety Meter faster. It&#039;s not uncommon for Paladins to spec for this Engraving to build up their gauge faster, allowing for better uptime on Holy Aura.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coming hot off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heels of Deathloop &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best games of 2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arkane Studios &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also throwing its hat into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op FPS ring with Redfall &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This vampire shooter uses an open-world design &lt;/ins&gt;and a character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class system to stand out from the other 4-player co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op survival games on the market &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully Arkane will knock it &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the park once more &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver a truly engaging Xbox exclusive &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summer 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;April 28 2022 should see the release of the much-anticipated S.T.A.L.K.E.R. 2: Heart of Chernobyl , the follow-up to the PC cult classic. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting out to retain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s blend &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic sim elements, FPS shooter mechanics, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror themes to give players a hauntingly memorable experience. The game&lt;/ins&gt;&#039;s use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Unreal Engine 5 should give it an immediate edge over some other next-gen releases &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Want to deal massive damage and carry your team to victory in PvP arenas? Soulfist is one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game for just this type of playstyle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but she&#039;s difficult to master. You will need full commitment to the Soulfist &lt;/ins&gt;to get the most out of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cl&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also releasing at some stage in 2022 is Ark II &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awaited sequel &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ark: Survival Evolved &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game looks as though it&#039;s going to be expanding on the original &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering new prehistoric creatures to battle and tame&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new futuristic technology&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even larger maps that are sure to push &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen consoles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For this build&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll &lt;/ins&gt;want to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab abilities and Tripods that utilize your Shadowburst meter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some good choices include Demolition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spinning Weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Cruel Cutter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demonic Slash and Sharpened Cut are also recommended &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their great mobility. You can still run demonic&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themed abilities with this build&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so feel free to rock Terror and Demonic Clone for even more damage and utility&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When played properly&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll be dishing out a great amount of damage without needing to focus on your Shadowburst gauge as often as a demon bu&lt;/ins&gt;&amp;lt;br&amp;gt;The Deadeye &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goes hard with back attacks with the shotgun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambush Engraving ( increases back attack damage by 25% at level 3 ) works very&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very well with this &lt;/ins&gt;class. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keen Blunt Weapon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowhunters will likely be a favorite amongst many Lost Ark players. These shapeshifting demons are easy to play, have some of the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashiest skills, and deal immense damage. This guide will go over how the Shadowhunter plays, how turning into a demon works, some of the best skills and Tripods you can use, and we&#039;ll give &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief overview of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowhunter&lt;/ins&gt;&#039;s endgame &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bui&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guardian&#039;s Protection - When you activate this skill, you recover 100&lt;/ins&gt;% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Meter and release a protection aura of 10m around your character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Foes inside the aura take extra damage and are stunned. All party members take 40% less damage and are immune to debuffs and pus&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Updated February 5th, 2022&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Charles Burgar: ** In preparation for the NA &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EU release &lt;/ins&gt;of Lost Ark&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, we&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve been hard at work updating all of our class guides&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;ve updated the Shadowhunter guide to include &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engravings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended skills&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ve made &lt;/ins&gt;a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweaks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your demonic assassin dishes out as much damage as possi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The rest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox&#039;s 2022 exclusive slate is &lt;/ins&gt;pretty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promising, even if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games don&#039;t have fully confirmed release dates yet&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, Shredders , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extreme sports snowboarding game is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release sometime &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February. This &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t be for everyone&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old SSX or Amped series are sure to get a kick out of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast-paced action &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RayfordMartinsen</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Lost_Ark:_Shadowhunter_Class_Guide&amp;diff=42827&amp;oldid=prev</id>
		<title>SoilaMathieu302: Página creada con «&lt;br&gt;Mayhem allows you to have a permanent rage mode. You take a lot less damage, but your health is also reduced by a massive 75%. This turns the Berserker into a much, much squishier class. You balance out increased damage with reduced survivability. Does it really matter? No. No it doesn&#039;t. The Mayhem Berserker is a lot of fun to p&lt;br&gt;&lt;br&gt; &lt;br&gt;Slowly stacks crit damage chance over attacks (other than mobile and basic attacks), attack power increases by 1% for 6 seco…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Lost_Ark:_Shadowhunter_Class_Guide&amp;diff=42827&amp;oldid=prev"/>
		<updated>2026-04-22T17:14:26Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Mayhem allows you to have a permanent rage mode. You take a lot less damage, but your health is also reduced by a massive 75%. This turns the Berserker into a much, much squishier class. You balance out increased damage with reduced survivability. Does it really matter? No. No it doesn&amp;#039;t. The Mayhem Berserker is a lot of fun to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Slowly stacks crit damage chance over attacks (other than mobile and basic attacks), attack power increases by 1% for 6 seco…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Mayhem allows you to have a permanent rage mode. You take a lot less damage, but your health is also reduced by a massive 75%. This turns the Berserker into a much, much squishier class. You balance out increased damage with reduced survivability. Does it really matter? No. No it doesn&amp;#039;t. The Mayhem Berserker is a lot of fun to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Slowly stacks crit damage chance over attacks (other than mobile and basic attacks), attack power increases by 1% for 6 seconds (can stack up to 6 times), when it reaches max stack you have an extra 15% chance to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Below is a sample skillset for a 240-300 skill point Deadeye build suitable for starter-level Raids. We will cover specific PvE, PvP, Leveling and endgame build guides in our more advanced Deadeye build guide.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We&amp;#039;re going to provide a very simple PvE skill build here for the Berserker - just something to help you get started. We&amp;#039;ll cover these in more depth in our PvE, PvP, and general Berserker build guides. This doesn&amp;#039;t reflect the Mayhem build in particular. That will be detailed separat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like the Gunslinger, the Deadeye class has a weapon stance switch as its identity gauge and skill. Mastering Deadeye is all about knowing when to rotate abilities, manage buffs and debuffs , and keep your weapon stance changing to maximize cooldown reduction and timing .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Level 3: Attack power is increased by 16% but all incoming healing is reduced by 25%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These are easily the most common Engravings you&amp;#039;ll see in Lost Ark. Grudge and Cursed Doll are pretty much staples in Tier 1 content, and Keen Blunt Weapon is idea for any crit-heavy burst-damage class, which the Berserker most certainly is if you&amp;#039;re playing in Mayhem m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite these positives, Deadeye is not the easiest class to play . His kit relies heavily on back attacks and, despite being a ranged character, his main damage-dealing abilities do drop off at longer ranges. A recent buff has encouraged players to try out pistol and rifle builds, but the shotgun still reigns supreme for close-range burst damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Striker is a subclass for the &amp;#039;Martial Artist&amp;#039; class. In terms of where the Striker stands in PvP and PvE, it&amp;#039;s a popular PvP class and sees less use in PvE. However, like all classes in Lost Ark, there are suitable builds for each gameplay t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the popularity of the Mayhem Engraving build in the current meta, you should use these Engravings alongside to get the most out of your build. These are always subject to change and the balance meta of Lost Ark does change, albeit fairly infrequen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thankfully, and I almost can’t believe I’m saying this, Amazon has done a good job balancing the pay-to-win microtransactions. As in, they’re gone. They have adapted the game for a Western audience - several Lost Ark creators, streamers, and other personalities have all commented on their worries about the future of the [https://enricossf.com/ Anime Game story guide] with excessive microtransactions. These worries have been addressed. Everything in the game - currently, I can’t see into the future - is optional. You do not need to pay for anything. I know I sound like a shill, but I’m just trying to be upfront about players’ expectations. Don’t spend money if you don’t want to. Lost Ark is not a game you have to rush through, meta-game, or grind ridiculously. Play the game for fun - if you like it, purchase a monthly subscription of the Aura. Pay extra for skins, if you want. That’s it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The debate about whether to play Deadeye, Sharpshooter, or Gunslinger rages on in the Lost Ark community. This class overview is designed to give you a better idea of what exactly Deadeye is, and what the class does best.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Increases size of perfect zone, when you land a perfect shot the ability has a crit rate increase of 30% and crit damage increase of 160% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here&amp;#039;s a look at the Sharpshooter&amp;#039;s two Awakening skills. These are endgame ultimate abilities, essentia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Damage is increased by 125%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some skills appear a lot, like Quickly Prepare and Focus. This is just a rough overview of what you can do with Lost Ark&amp;#039;s complex skill tree. You can find out more in our dedicated Berserker build gu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, it’s important that I talk about microtransactions. Lost Ark does have them. You can pay a monthly subscription for something called Crystalline Aura - it’s sort of like a buff, allowing you to fast travel for free, perform extra tasks at your Stronghold (your home island, with research and buildings), and a few extra opportunities to complete daily quests. In Korea, the game has many more boosts and upgrades that you can purchase with real cash.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases overall damage to enemies by 40%, but you can only activate the Handgun stance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even after some buffs to the Pistols, removing two thirds of your kit with the Pistoleer Engraving feels pretty bad on the Deadeye. It&amp;#039;s not the meme it once was, and you can use it to clear a lot of the content in the game, but it still feels weak in comparison, and more importantly, pretty boring. That&amp;#039;s why you&amp;#039;ll see Enhanced Weapon as the top pick for PvE builds across the majority of the endgame content, including Dungeons and Raids.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SoilaMathieu302</name></author>
	</entry>
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