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	<title>Most Impractical Inventions In Sci-Fi Games Ranked - Historial de revisiones</title>
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		<title>Eusebia1809 en 07:12 21 abr 2026</title>
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		<updated>2026-04-21T07:12:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 07:12 21 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange one when it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With multiple strange pieces of dialogue and large exposition dumps made by characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give context &lt;/del&gt;to the game, the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also showcases cinematic scenes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchanges between characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die Hardman’s confession &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular is well remembered for its key character development and dramatic cli&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear Solid focuses on war&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nationalism&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the covert nature of the state. These ideas &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been relevant for centuries&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but some of Kojima&#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later became relevant as a warning about drone warfare and autonomous weapons. Yet the &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting tale when it comes to MGS &#039; prescient stories &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of 2001&#039;s Metal Gear Solid 2: Sons of Liberty &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game reveals that protagonist Raiden&#039;s missions were all a ploy to gather data &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sentient AI that aims to control the flow &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;society, ostensibly for its betterm&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prophetic story is maybe even more impressive than that &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MGS &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While issues like drone warfare&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bloating online information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and digital surveillance were novel to audiences at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Metal Gear Solid 2 &lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were part of smaller academic and theoretical conversations. Death Stranding is different in that its development began years before the world knew COVID-19 existed. Emotional themes &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loneliness are nothing new, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways it portrays a global lockdown, fear of physical contact&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam&#039;s occupation are strikingly similar, lending credence &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima and his staff&#039;s capacity for storytell&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a game with heavy themes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connecting people with kindness&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there sure are plenty of human enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confront in Death Stranding . However&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mules &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player constantly comes across while traversing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;US landscape are nothing more than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nuisance that the player eventually learns to avoid altogether. What&#039;s worse is &lt;/del&gt;that Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actively encourages players not to fight them. As the cut content from Death Stranding &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Director&#039;s Cut has exemplified&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both the stealth &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat is clunky &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very unwieldy. Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player is discouraged from using any lethal means &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takedown, in fear of causing a destructive voidout&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So what this leads &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the player having to take painstaking effort to ensure all the Mules live when fighting them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them even more annoying to deal w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hideo &lt;/del&gt;Kojima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and his team &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima Productions have become renowned for numerous games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear Solid franchise &lt;/del&gt;to Death Stranding . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of that fame is owed to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes bizarre stories these games tell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full of so many twists and turns &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can become almost comical&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more interesting side to these stories isn&#039;t their overt narrative&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but rather the deeper meanings they hold, with some of these themes predicting elements of real&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a weird bit of worldbuilding, Kojima decided &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include product placement in his &lt;/del&gt;[https://Fileprohost.com/ Death Stranding 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beginner &lt;/del&gt;guide] Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;universe. The world may be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apocalyptic wasteland&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but at least Monster Energy drinks still exist&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s nonsensical &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t make sense even &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those sold on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absurd premise that is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of the game. For a AAA game, the choice to include Monster Energy or &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding &#039;s Director&#039;s Cut removed Monster from the game, so it may be that Kojima saw this as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most iconic robotic &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reuniting &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GLaDOS was like a reunion of sorts &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portal series. Many played &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Sam&#039;s experience during Death Stranding became a reality for some&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam seldom receives suitable rewards, or even much thanks from those he delivers &lt;/del&gt;to, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite being plunged into dangerous situations repeatedly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This matches those who put their lives on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line for delivery and sanitation purposes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;employees were applauded &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;essential workers&quot; despite rarely seeing improvements &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wages and working conditions. In a way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam reflects the performative praise, yet material injustice faced by such workers during the COVID-19 pande&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 17&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023 by Ritwik Mitra: Video game scripts have become truly monstrous &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern times. This is a far cry from the times when games didn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t even have any stories and just needed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling gameplay loop &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be successful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players expect modern AAA titles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature everything from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling story to exciting gameplay for it to be worth their time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes, games go above and beyond &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make their dialogue as epic as possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following titles featuring some incredible monologues that players simply can&#039;t get enough&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Plague Tale: Innocence put a magnifying glass on the nature of sibling relationships, revealing both the good and bad. When a terrible rat plague hits and the Inquisition arrives, Amicia has to flee with her younger brother, Hugo. Though she tries her best to protect him, she sometimes gets things wrong, and this causes complications in their relationships. The eighth generation also brought the Life &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strange series. The first game, released in 2015, centered on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;student named Max who discovers she has the power &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn back time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though she attempts &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help her friends, things do not always wind up going &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way she intends them to. The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals with heavy themes such as grief and suicide&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the topics were dealt with sensitively enough for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series to gather a cult follow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What makes this &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so loved is how the developers worked closely with neuroscientists &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who experience psychosis to help players understand Senua’s mind in Hellblade: Senua’s Sacrifice &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players will be able to feel the grief and despair and everything &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between thanks to the facial animat&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his uncle&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other characters &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable facial animations&lt;/ins&gt;, and most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done through heartbreak&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters feel utterly tragic as they helplessly defend their home and scramble &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honor &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima ’s beautifully crafted story and charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The environmental design also forwarded the medium and its capacity to tell stories. This reached a pinnacle in 2016&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last Guardian where dialogue takes a backseat, and the interesting environments one traverses share a wealth &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information about a mysterious world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game centers on a young boy and a colossal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;birdlike beast he befriends. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as one explores &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dilapidated buildings with their austere architecture&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discover secrets &lt;/ins&gt;about the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who live in this strange land&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how they have reacted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the birdlike bea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Featuring in 5 &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the DOOM games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the BFG9000 stands for something that is too rude &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;picture is pretty clear on what &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be. The gun itself, a bulky steel-grey gun, fires giant balls of green plasma. It’s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful weapon in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games and acts like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nuclear device &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can power through enemies like a knife through but&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was Kojima&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first release after departing from Konami on bad terms in 2015&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it feels like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work of a director freed from his previous constraints. The game&#039;s slow pace &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emphasis on delivering cargo on foot were divisive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it was a critical and commercial success that has earned a following &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devoted fans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima has said that he&#039;s open &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sequel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though nothing official has been announced &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Subsequently, on Twitter, &lt;/ins&gt;Kojima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cryptically revealed that &quot; The answer to ‘WHO’ &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TGS will be in the next ‘WHERE’. &quot; Internet sleuths quickly determined that the silhouette in the poster belonged to actress Elle Fanning&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suggesting she might be one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actors &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear in a &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was confirmed soon after at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PAX Australia event by Game Awards host Geoff Keighly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who tweeted &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fanning would indeed appear in an upcoming Kojima game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poster and Kojima’s subsequent remarks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many observers believe this game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;[https://Fileprohost.com/ Death Stranding 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story &lt;/ins&gt;guide] Stranding&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As video games continue to evolve, they further prove how much of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form artistic medium they are. Many video games innovate themselves in great ways&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from intricate combat to beautiful and fluid animation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some games deserve praise &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recognition &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painstaking effort &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers and motion capture actors &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put into these love letters for fans &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was seen, for instance, with Naughty Dog&#039;s The Last of Us 2 which features plenty of close-ups that allow facial expressions to convey a breadth &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information about &lt;/ins&gt;characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and their reactions to situations. Oftentimes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;words are not needed, because facial expressions are rendered &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough clarity &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players to easily read each scene. The game grapples with complicated themes such as revenge, trauma, and justice, and the performances &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters are integral to properly conveying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the many talented inventions in the Half-Life universe is the Gravity Gun&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This tractor beam-type device was designed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handle hazardous materials&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and heavy lifting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On paper, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravity Gun is a good idea&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it helps people &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do their jobs easier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with less ri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following Reedus’ comment in an interview with men’s lifestyle site Leo Edit &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May 2022, Kojima&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s humorous tweet addressed Death Stranding 2 by telling Reedus to go to his &quot; private room ,&quot; &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reference &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding ’s __ safe rooms&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The playfulness of Kojima’s response (which included a photo of himself threatening Reedus with a Negan-esque&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wire-wrapped baseball bat à la The Walking Dead ) suggested &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some observers that rather than an accidental slip, Reedus’s leak might have been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordinated effort on the part of the game’s creator&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima added fuel &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fire of speculation surrounding Death Stranding 2 at the Tokyo Game Show in September 2022&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where a QR code at the Kojima Productions booth linked &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a poster containing several Death Stranding symbolic references and a woman’s silhouette overwritten by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;words &quot; Who am&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eusebia1809</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Most_Impractical_Inventions_In_Sci-Fi_Games_Ranked&amp;diff=38288&amp;oldid=prev</id>
		<title>LaunaMorgans: Página creada con «&lt;br&gt;Death Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&lt;br&gt; &lt;br&gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These idea…»</title>
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		<updated>2026-04-20T11:20:03Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Death Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These idea…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Death Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima&amp;#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS &amp;#039; prescient stories is that of 2001&amp;#039;s Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden&amp;#039;s missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &amp;#039;s prophetic story is maybe even more impressive than that of MGS . While issues like drone warfare, bloating online information, and digital surveillance were novel to audiences at the release of Metal Gear Solid 2 , they were part of smaller academic and theoretical conversations. Death Stranding is different in that its development began years before the world knew COVID-19 existed. Emotional themes about loneliness are nothing new, but the ways it portrays a global lockdown, fear of physical contact, and Sam&amp;#039;s occupation are strikingly similar, lending credence to Kojima and his staff&amp;#039;s capacity for storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What&amp;#039;s worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding &amp;#039;s Director&amp;#039;s Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima and his team at Kojima Productions have become renowned for numerous games, from the Metal Gear Solid franchise to Death Stranding . Part of that fame is owed to the sometimes bizarre stories these games tell, full of so many twists and turns that it can become almost comical. However, the more interesting side to these stories isn&amp;#039;t their overt narrative, but rather the deeper meanings they hold, with some of these themes predicting elements of real&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a weird bit of worldbuilding, Kojima decided to include product placement in his [https://Fileprohost.com/ Death Stranding 2 Beginner guide] Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It&amp;#039;s nonsensical and doesn&amp;#039;t make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding &amp;#039;s Director&amp;#039;s Cut removed Monster from the game, so it may be that Kojima saw this as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of the most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of the portal series. Many played the sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even Sam&amp;#039;s experience during Death Stranding became a reality for some. Sam seldom receives suitable rewards, or even much thanks from those he delivers to, despite being plunged into dangerous situations repeatedly. This matches those who put their lives on the line for delivery and sanitation purposes, employees were applauded as &amp;quot;essential workers&amp;quot; despite rarely seeing improvements to wages and working conditions. In a way, Sam reflects the performative praise, yet material injustice faced by such workers during the COVID-19 pande&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on February 17, 2023 by Ritwik Mitra: Video game scripts have become truly monstrous in modern times. This is a far cry from the times when games didn&amp;#039;t even have any stories and just needed a compelling gameplay loop to be successful. Now, players expect modern AAA titles to feature everything from a compelling story to exciting gameplay for it to be worth their time. Sometimes, games go above and beyond to make their dialogue as epic as possible, leading to the following titles featuring some incredible monologues that players simply can&amp;#039;t get enough&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaunaMorgans</name></author>
	</entry>
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