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		<title>RalfBenner en 14:06 19 abr 2026</title>
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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;nGetting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small crew &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digby Boys to happily dig ores &lt;/del&gt;while you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re away is great for stockpiling resources&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll never &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to mine again &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oncehumanverse&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human updates&lt;/del&gt;|https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oncehumanverse&lt;/del&gt;.com/] you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get three of these little guys in your base. They&lt;/del&gt;&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you even if you move your territory &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human , making them useful everywhere you go. Here&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where to find these deviants&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon crate&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to head to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottom &lt;/del&gt;part &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can enter the lower region after claiming &lt;/del&gt;the Mystical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find the stairs leading further down into &lt;/del&gt;the water &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You can find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crate in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northwest room in this area&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best way to get a Logging Beaver is to go to Meyer&#039;s Market &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Broken Delta&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main quest will tell you to go here as soon as you wrap things up around Deadsville&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you arrive &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;town&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate the nearby teleporter tower, then head south to the pier&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re lucky&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should be able to see a Logging Beaver bubble floating around&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Approach it, then press F &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start the capturing process&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;void &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat all enemies in it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A portal &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon open, and &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll find yourself in a child&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance that either &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chefosaurus or a Pyro Dino (an offensive variant &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Chefosaurus) will appear here&lt;/del&gt;. There&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;also a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing will appear at all&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deviant does appear&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply interact with it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope that it gets &lt;/del&gt;captured.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before your beavers can begin providing logs, you&#039;ll need to make an Isolated Securement Unit for them first. You can find it under the Facility tab of the Build menu, provided you&#039;ve unlocked its associated node in the Memetics screen. Place the Isolated Securement Unit anywhere on your base, then deposit your Logging Beaver inside it. The beaver will automatically start logging whenever it has enough energy to do so, and you can claim all the Logs it got by interacting with its Securement Unit again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mystical Crate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;south of Harborside &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get the other two main items &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the area &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll easily locate the elite enemy in the form &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rainfall Reaper on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dock close &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you can defeat it by either using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explosive Barrels nearby or shooting near its head.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;ve played Once Human for a little while, you&#039;ve likely already stumbled upon one of the small settlements with its own exploration quest. These are the bread and butter for the game as not only will you spend most of your time in it, but also rack up a ton of EXP while doing so&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get Special Part the same way you get Refined Parts — by dismantling junk. The only difference here is that Special Parts can only be obtained from items that drop in higher-level areas. Specifically, you can start getting these items once you start exploring Chalk Peak (Lvl. 32+) and beyond. You&#039;ll want to look for electronics and appliances, which you&#039;ll find plenty of in residential areas, rec rooms, kitchens, and even Securement Silos. Holt Town and Furnace Lair in Chalk Peak are great places to start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;ve reached far enough in the game to explore Harborside, you&#039;ll likely enter this area from the northern part since it directly connects to the main road. However, if you want to get the Mystical Chest in it, you&#039;ll have to reach the water to the south , which contains a ship parked at the dock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you look at this ship, you&#039;ll already notice some corruption coming out of it. All you have to do is enter the upper room in this vessel and you&#039;ll easily be able to claim the Mystical Crate in it .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;nAt some point after completing quests in Deadsville, Lowe (the guy with the glasses sitting by a table) will offer a quest called Deviation Expert , where he&#039;ll ask you to find a Digby Boy in Throughville. You can find it sitting on the ledge of one of the buildings, marked by a quest marker. Bring 30 Copper Ore to the Digby Boy, and it&#039;ll turn into a bubble — interact with the bubble to capture The Digby Boy , then return to Lowe in Deadsville&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined and Special Part are key components for crafting higher-tier equipment and vehicle parts. Before you go crafting items, you&#039;ll want to stock up on Energy Links in Once Human , as many high-tier recipes require thousands of them as part of crafting costs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a game where players are expected to grind a lot, it&#039;s hard to get out of that tunnel vision when you start mysterious quests. This article will detail where to find the quest location and how to complete it. A Miracle Chase is a short questline that rewards you with upgrade materials. Let&#039;s dive in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there is no Logging Beaver at the pier, you can force your way into a different instance by changing worlds in Once Human . Head back to the teleporter tower, then press G. A menu listing all the worlds in your server will appear. Go through each of them while checking the pier if there&#039;s a Logging Beaver available, and keep repeating the process until you manage to catch one. If none of the worlds have a Logging Beaver, come back some other time&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there is no Logging Beaver at the pier, you can force your way into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different instance by changing worlds in Once Human . Head back to the teleporter tower, then press G. A menu listing all the worlds in your server will appear. Go through each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;checking the pier if there&#039;s a Logging Beaver available, and keep repeating the process until &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manage to catch one&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If none of the worlds &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Logging Beaver, come back some other time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike many other areas in &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oncehumanverse&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once human strategy&lt;/ins&gt;|https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oncehumanverse&lt;/ins&gt;.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human, getting the Mystical Crate is likely the easiest task when it comes to exploring High Banks. To get this item, you simply have to travel to the very middle where &lt;/ins&gt;you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see a building called High Bank, and there will be a stage &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some chairs right &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of this building&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entrance.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve reached far enough in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to explore Harborside&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll likely enter this area from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northern &lt;/ins&gt;part &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since it directly connects to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main road&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to get &lt;/ins&gt;the Mystical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chest in it&lt;/ins&gt;, you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to reach &lt;/ins&gt;the water &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;south , which contains a ship parked at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dock&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Once Human, Seasons are an experience &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Season features a distinct theme with new objectives, mechanics, and storylines&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios can take place &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various locations across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including previously unexplored zones.&amp;lt;br&amp;gt;The exact duration of each scenario can vary&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons last six weeks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developers are exploring the possibility of introducing scenarios with different lengths and even permanent ones for players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy at their own pace&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide explores &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core aspects of Once Human Seasons, including what carries over between seasons, season length, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the types of goals players can expect to encounter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grasping these elements &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you understand so that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can better navigate Once Human&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever-evolving universe&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the time of writing, about &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third of Once Human’s 23,539 Steam reviews are negative. Players are highlighting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of issues, including seasonal wipes , poor optimisation , lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty in non-PVP servers, and not being able to join servers &lt;/ins&gt;. There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;also a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of reviews saying that Once Human’s Terms of Service are too invasi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are different types of Deviations &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can encounter on your travels&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each type of Deviant has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special ability&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can utilize them by capturing the Deviant. Some can be &lt;/ins&gt;captured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by chance when you see them floating in the world. Others can be found by completing quests, defeating Deviant bosses, and performing certain activities&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You may have heard about NetEase’s eagerly awaited free to play open world survival game Once Human , which launched last week. You may also have heard about its controversial seasonal wipes , the backlash over its paid cosmetics , and its (now changed) policy of players not being able to switch servers or create more than one character per account . Our own Harry Alston says the game is pretty good in his review-in-progress, but all in all the game has opened to a Mixed review rating on Ste&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before your beavers can begin providing logs, you&#039;ll need to make an Isolated Securement Unit for them first. You can find it under the Facility tab of the Build menu, provided you&#039;ve unlocked its associated node in the Memetics screen. Place the Isolated Securement Unit anywhere on your base, then deposit your Logging Beaver inside it. The beaver will automatically start logging whenever it has enough energy to do so, and you can claim all the Logs it got by interacting with its Securement Unit again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The developers’ (NetEase subsidiary Starry Studios) statement in the game’s official Discord server says that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company only collects government-issued IDs when necessary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as if a player’s parent has to be verified &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow their child &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play, or if a player changes their age information. The developers claim that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information is deleted immediately once it’s been used for its intended purpose. NetEase also says that social media information is given to the company voluntarily through user surveys, and that players won’t have to provide that information &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they don’t &lt;/ins&gt;want&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is nothing special about Once Human’s privacy policies, but that doesn’t mean players don’t have a right &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be upset about it: &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general, companies taking your information and not having full transparency and accountability as to how that data is used is a bad thing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But this isn’t a NetEase problem, it’s indicative &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wider ethical issues around what it means &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a person who, unless you live entirely off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has to use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet to do thi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;ve played Once Human for a little while, you&#039;ve likely already stumbled upon one of the small settlements with its own exploration quest. These are the bread and butter for the game as not only will you spend most of your time in it, but also rack up a ton of EXP while doing so.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RalfBenner</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Once_Human:_Harborside_Walkthrough&amp;diff=37206&amp;oldid=prev</id>
		<title>RamonitaClick84: Página creada con «&lt;br&gt;nGetting a small crew of Digby Boys to happily dig ores while you&#039;re away is great for stockpiling resources. You&#039;ll never have to mine again [https://Oncehumanverse.com/ Once Human updates|https://Oncehumanverse.com/] you get three of these little guys in your base. They&#039;ll stay with you even if you move your territory in Once Human , making them useful everywhere you go. Here&#039;s where to find these deviants&lt;br&gt;&lt;br&gt;To get the weapon crate, you have to head to the…»</title>
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		<updated>2026-04-19T08:52:04Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;nGetting a small crew of Digby Boys to happily dig ores while you&amp;#039;re away is great for stockpiling resources. You&amp;#039;ll never have to mine again [https://Oncehumanverse.com/ Once Human updates|https://Oncehumanverse.com/] you get three of these little guys in your base. They&amp;#039;ll stay with you even if you move your territory in Once Human , making them useful everywhere you go. Here&amp;#039;s where to find these deviants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To get the weapon crate, you have to head to the…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;nGetting a small crew of Digby Boys to happily dig ores while you&amp;#039;re away is great for stockpiling resources. You&amp;#039;ll never have to mine again [https://Oncehumanverse.com/ Once Human updates|https://Oncehumanverse.com/] you get three of these little guys in your base. They&amp;#039;ll stay with you even if you move your territory in Once Human , making them useful everywhere you go. Here&amp;#039;s where to find these deviants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To get the weapon crate, you have to head to the bottom part of the ship. To do this, you can enter the lower region after claiming the Mystical Crate, where you&amp;#039;ll find the stairs leading further down into the water . You can find the crate in the northwest room in this area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best way to get a Logging Beaver is to go to Meyer&amp;#039;s Market in the Broken Delta. The main quest will tell you to go here as soon as you wrap things up around Deadsville. Once you arrive in the town, activate the nearby teleporter tower, then head south to the pier. If you&amp;#039;re lucky, you should be able to see a Logging Beaver bubble floating around. Approach it, then press F to start the capturing process.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enter the void and defeat all enemies in it. A portal will soon open, and you&amp;#039;ll find yourself in a child&amp;#039;s room. There&amp;#039;s a chance that either a Chefosaurus or a Pyro Dino (an offensive variant of the Chefosaurus) will appear here. There&amp;#039;s also a chance that nothing will appear at all. If a deviant does appear, simply interact with it and hope that it gets captured.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before your beavers can begin providing logs, you&amp;#039;ll need to make an Isolated Securement Unit for them first. You can find it under the Facility tab of the Build menu, provided you&amp;#039;ve unlocked its associated node in the Memetics screen. Place the Isolated Securement Unit anywhere on your base, then deposit your Logging Beaver inside it. The beaver will automatically start logging whenever it has enough energy to do so, and you can claim all the Logs it got by interacting with its Securement Unit again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like the Mystical Crate, you&amp;#039;ll have to head to the south of Harborside if you want to get the other two main items in the area . You&amp;#039;ll easily locate the elite enemy in the form of Rainfall Reaper on the dock close to the ship, and you can defeat it by either using the Explosive Barrels nearby or shooting near its head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&amp;#039;ve played Once Human for a little while, you&amp;#039;ve likely already stumbled upon one of the small settlements with its own exploration quest. These are the bread and butter for the game as not only will you spend most of your time in it, but also rack up a ton of EXP while doing so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get Special Part the same way you get Refined Parts — by dismantling junk. The only difference here is that Special Parts can only be obtained from items that drop in higher-level areas. Specifically, you can start getting these items once you start exploring Chalk Peak (Lvl. 32+) and beyond. You&amp;#039;ll want to look for electronics and appliances, which you&amp;#039;ll find plenty of in residential areas, rec rooms, kitchens, and even Securement Silos. Holt Town and Furnace Lair in Chalk Peak are great places to start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&amp;#039;ve reached far enough in the game to explore Harborside, you&amp;#039;ll likely enter this area from the northern part since it directly connects to the main road. However, if you want to get the Mystical Chest in it, you&amp;#039;ll have to reach the water to the south , which contains a ship parked at the dock.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you look at this ship, you&amp;#039;ll already notice some corruption coming out of it. All you have to do is enter the upper room in this vessel and you&amp;#039;ll easily be able to claim the Mystical Crate in it .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;nAt some point after completing quests in Deadsville, Lowe (the guy with the glasses sitting by a table) will offer a quest called Deviation Expert , where he&amp;#039;ll ask you to find a Digby Boy in Throughville. You can find it sitting on the ledge of one of the buildings, marked by a quest marker. Bring 30 Copper Ore to the Digby Boy, and it&amp;#039;ll turn into a bubble — interact with the bubble to capture The Digby Boy , then return to Lowe in Deadsville&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined and Special Part are key components for crafting higher-tier equipment and vehicle parts. Before you go crafting items, you&amp;#039;ll want to stock up on Energy Links in Once Human , as many high-tier recipes require thousands of them as part of crafting costs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a game where players are expected to grind a lot, it&amp;#039;s hard to get out of that tunnel vision when you start mysterious quests. This article will detail where to find the quest location and how to complete it. A Miracle Chase is a short questline that rewards you with upgrade materials. Let&amp;#039;s dive in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there is no Logging Beaver at the pier, you can force your way into a different instance by changing worlds in Once Human . Head back to the teleporter tower, then press G. A menu listing all the worlds in your server will appear. Go through each of them while checking the pier if there&amp;#039;s a Logging Beaver available, and keep repeating the process until you manage to catch one. If none of the worlds have a Logging Beaver, come back some other time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RamonitaClick84</name></author>
	</entry>
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