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	<title>Once Human: Seasons Goals Guide - Historial de revisiones</title>
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		<title>BryanBrent52 en 14:44 19 abr 2026</title>
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		<updated>2026-04-19T14:44:58Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon accessories are relatively difficult to come across. You can secure &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &lt;/del&gt;if you&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rich&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if &lt;/del&gt;you want &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something very specific, you&#039;re &lt;/del&gt;going to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to spend time &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time exploring &lt;/del&gt;Once Human&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s many POIs &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regular vendors sell weapon accessories &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Energy Links&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prices easily reach up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3000 and above&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm Energy Links &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Oncehumanverse.com/ &lt;/del&gt;Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human dlc|https://oncehumanverse.Com/] &lt;/del&gt;Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily by running Securement Silos &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selling items&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You only need to purchase &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attachment once — after buying one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equip it on as many weapons as you&#039;d like, given that the attachment &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compatible with the weapon you want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it on&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human weapon accessories are locked behind riddles &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzles that are scattered everywhere across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s multiple regions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicated by clues &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interactable objects highlighted by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purple light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Others are significantly harder &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot since &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blend into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment well. When exploring&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep an eye &lt;/del&gt;out for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that seem out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place, like cameras, floating balloons, mysterious paintings, &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doorways in the middle of an open field&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The type of Season Goals &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounter will vary depending on the scenario&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could involve anything from battling specific enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e xploring new locations &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting &lt;/del&gt;items and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working together with other players&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing special about Once Human’s privacy policies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t mean &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’t have a right &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be upset about it: in general&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;companies taking your information &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not having full transparency &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accountability as to how that data is used is a bad thing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But this isn’t a NetEase problem&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s indicative of the wider ethical issues around what it means to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person who, unless you live entirely off the grid, has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the internet to do thi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refined &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Part &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key components for &lt;/del&gt;crafting higher-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier equipment and vehicle parts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before you go crafting &lt;/del&gt;items, you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock up on Energy Links &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many high-tier recipes require thousands of them as part of crafting costs&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By hovering your mouse over any of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-hand side of the screen, you&#039;ll be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see their stats as well as very vague descriptions of their locations&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these descriptions aren&#039;t very &lt;/del&gt;helpful. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are approximate map coordinates of some of the accessories we&#039;ve found so far:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attachments like sights&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressors, grips, and flashlights can either be purchased or found via &lt;/del&gt;exploration. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vendors in each of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regional safe zones (Deadsville, Meyer&#039;s Market, etc) sell different kinds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the NPC Severin VII (the Morphic Shop vendor) will always have the same stock wherever you find him&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;You may have heard about NetEase’s eagerly awaited free to play open world survival game &lt;/del&gt;Once Human , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which launched last week&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You may also have heard about its controversial seasonal wipes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the backlash over its paid cosmetics &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its (now changed) policy of players not being able to switch servers or create more than one character per account &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Our own Harry Alston says &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is pretty good in his review-in-progress&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but all in all the game has opened to a Mixed review rating on Ste&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To use your new accessories, open your gear screen &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressing K. Then, right-click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon you want to modify&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Customization screen, navigate to the Accessory tab &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see all the accessory slots your weapon supports. Not all accessories can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so make sure you have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right ones unlocked for your preferred gun&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Equipping one will boost stats like Range, Accuracy, Stability, and more, making accessories &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhancing your weapon&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performance in Once Human .&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pro tip: if this revelation has made &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be more informed about how companies are collecting and using your data&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve been using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Service Didn’t Read browser extension for years now&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re going to give everybody access to your data&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might as well be informed about what exactly you’re consenting&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Unlike other resources, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t get Refined Parts as loose loot. Instead of picking them up&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make your own by disassembling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random junk you find while exploring&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need to gather junk that spawns around the Iron River region and beyond &lt;/del&gt;if you want to get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refined Parts . Here are some items &lt;/del&gt;you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look out for when raiding POIs:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding which server works best for you in Once Human depends on your preferred gameplay style. Both PvE and PvP servers provide excellent gameplay experiences, but they each appeal &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different kinds of gamers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once Human breaks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mold of traditional progression with its seasonal structure. Unlike many MMOs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human offers &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyclical experience through Seasonal Scenarios. These scenarios, lasting roughly six weeks, introduce entirely new narratives, mechanics, and objectives, fundamentally changing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way you approach the game&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It isn&#039;t entirely clear what &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chefosaurus does, but &lt;/ins&gt;if you&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here to collect all the friendly deviants&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll &lt;/ins&gt;want &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get one of these dinosaurs all the same. Getting a Chefosaur is &lt;/ins&gt;going to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;involve &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting, so craft the best guns you can in &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and get ready for a trip to the wasteland&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season Goals are often tied to the story or theme of the scenario. Finding them is easy – just access the in-game menu with the Esc key and look &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the section dedicated to Seasons . There at the top bar, you&#039;ll see a list of the current goals , along with their descriptions&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards you&#039;ll get for completing them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There will be ingredients in the containers surrounding the Chefosaurus. Cook one of each, then give them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Deviant until it is satisfied&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once it approves of your cooking, it&#039;ll turn into a deviant bubble that you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture like everything else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When managing their survivability &lt;/ins&gt;in Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players may think about maintaining their Hydration Meter &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lowering their Sanity after venturing into pollution zones&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, there is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unseen stat that players might not even realize: Weight. This stat actually impacts gameplay quite a bit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and not managing it properly &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have some unforeseen consequences. Here is everything there &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know about weight in Once Human&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s A Dragon Here quest will send you to the old town of Sunbury to investigate the appearance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a so-called dragon, according to Lowe. Follow the quest marker to the location, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll eventually arrive at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vulture-occupied neighborhood&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These guys &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human enemies, and they&#039;re armed with guns, melee weapons, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosives. Pack plenty of ammo , because you&#039;ll eventually find yourself in a gunfight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each weight category is tailored to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different play style&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, if players want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fast and agile, &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can opt for a weight below 65kg. On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if players want to max &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their melee damage and carrying capacity, then they can go &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a weight value &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;86kg &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, when &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are exploring, do not forget to visit buildings and other structures&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contain excessive amounts of junk items &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;containers that you can disassemble. Make sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather as much as possible, since these &lt;/ins&gt;items &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are lighter &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not take up much space&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starry Studio&#039;s [https://Oncehumanverse.com/ Once Human Patch Notes|https://oncehumanverse.com/] Human &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another entry in the survival genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting players into a post-apocalyptic world &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will test their survival skills. In this game, &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build and expand their territory &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scavenge for food &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle terrifying monsters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of simply gathering loot and crafting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are also &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few things that players will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep on top of.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human is one of those games that gradually increases the difficulty level as you progress in the game . To deal with the new level of threats, you need to get better quality weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment. This is where Standard Parts come into play, as they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used in &lt;/ins&gt;crafting higher-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level items&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get these &lt;/ins&gt;items, you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dismantle various junk items, though not all junk materials yield Standard Parts . If you are interested &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowing how to obtain this item&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep on reading&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers work similarly to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tarnished&#039;s Wizened Fingers in Elden Ring , allowing players to leave messages &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground for others &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They can contain anything from a simple hello to welcome new players, a warning about a trap or a roaming boss up ahead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;helpful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tip to solve a puzzle , or just plain ramblings&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve played Once Human for a little while&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ve likely already stumbled upon one of the small settlements with its own &lt;/ins&gt;exploration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are the bread and butter for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as not only will you spend most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your time in it&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also rack up a ton of EXP while doing so&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;Once Human, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons are an experience in the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Season features a distinct theme with new objectives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storylines&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios can take place in various locations across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including previously unexplored zones.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first time players will be able to manage their weight is during the character creation process in Once Human. It is largely controlled &lt;/ins&gt;by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s fitness level stat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s overall weight may appear &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a simple cosmetic choice &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the surface&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjusting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s weight actually offers its own buffs and debuffs &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breakdown &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how the player&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight impacts their stats:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ideally, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should focus on exploring areas between levels 10 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you will have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finding junk items that drop Standard Parts &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also explore the Broken Delta and Iron River areas , which offer higher amounts of Standard Parts.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve reached far enough in the game to explore Harborside&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll likely enter this area from the northern part since it directly connects &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main road&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, if you want to get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mystical Chest in it, &lt;/ins&gt;you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach the water &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;south &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which contains &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship parked at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dock&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BryanBrent52</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=36412&amp;oldid=prev</id>
		<title>DenaUne389557761: Página creada con «&lt;br&gt;Weapon accessories are relatively difficult to come across. You can secure a few if you&#039;re rich, but if you want something very specific, you&#039;re going to have to spend time a lot of time exploring Once Human&#039;s many POIs .&lt;br&gt;&lt;br&gt;Regular vendors sell weapon accessories for Energy Links, and the prices easily reach up to 3000 and above. You can farm Energy Links in [https://Oncehumanverse.com/ Once human dlc|https://oncehumanverse.Com/] Human easily by running Secur…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=36412&amp;oldid=prev"/>
		<updated>2026-04-18T13:48:00Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Weapon accessories are relatively difficult to come across. You can secure a few if you&amp;#039;re rich, but if you want something very specific, you&amp;#039;re going to have to spend time a lot of time exploring Once Human&amp;#039;s many POIs .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regular vendors sell weapon accessories for Energy Links, and the prices easily reach up to 3000 and above. You can farm Energy Links in [https://Oncehumanverse.com/ Once human dlc|https://oncehumanverse.Com/] Human easily by running Secur…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Weapon accessories are relatively difficult to come across. You can secure a few if you&amp;#039;re rich, but if you want something very specific, you&amp;#039;re going to have to spend time a lot of time exploring Once Human&amp;#039;s many POIs .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regular vendors sell weapon accessories for Energy Links, and the prices easily reach up to 3000 and above. You can farm Energy Links in [https://Oncehumanverse.com/ Once human dlc|https://oncehumanverse.Com/] Human easily by running Securement Silos or selling items. You only need to purchase an attachment once — after buying one, you can equip it on as many weapons as you&amp;#039;d like, given that the attachment is compatible with the weapon you want to use it on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The majority of Once Human weapon accessories are locked behind riddles and puzzles that are scattered everywhere across the game&amp;#039;s multiple regions. Some are indicated by clues and interactable objects highlighted by a purple light. Others are significantly harder to spot since they blend into the environment well. When exploring, keep an eye out for things that seem out of place, like cameras, floating balloons, mysterious paintings, or doorways in the middle of an open field.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The type of Season Goals you encounter will vary depending on the scenario, but they could involve anything from battling specific enemies and e xploring new locations to crafting items and working together with other players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is nothing special about Once Human’s privacy policies, but that doesn’t mean players don’t have a right to be upset about it: in general, companies taking your information and not having full transparency and accountability as to how that data is used is a bad thing. But this isn’t a NetEase problem, it’s indicative of the wider ethical issues around what it means to be a person who, unless you live entirely off the grid, has to use the internet to do thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined and Special Part are key components for crafting higher-tier equipment and vehicle parts. Before you go crafting items, you&amp;#039;ll want to stock up on Energy Links in Once Human , as many high-tier recipes require thousands of them as part of crafting costs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By hovering your mouse over any of the accessories on the right-hand side of the screen, you&amp;#039;ll be able to see their stats as well as very vague descriptions of their locations. Unfortunately, these descriptions aren&amp;#039;t very helpful. Here are approximate map coordinates of some of the accessories we&amp;#039;ve found so far:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attachments like sights, suppressors, grips, and flashlights can either be purchased or found via exploration. Vendors in each of the regional safe zones (Deadsville, Meyer&amp;#039;s Market, etc) sell different kinds of accessories, but the NPC Severin VII (the Morphic Shop vendor) will always have the same stock wherever you find him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You may have heard about NetEase’s eagerly awaited free to play open world survival game Once Human , which launched last week. You may also have heard about its controversial seasonal wipes , the backlash over its paid cosmetics , and its (now changed) policy of players not being able to switch servers or create more than one character per account . Our own Harry Alston says the game is pretty good in his review-in-progress, but all in all the game has opened to a Mixed review rating on Ste&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To use your new accessories, open your gear screen by pressing K. Then, right-click on the weapon you want to modify. In the Weapon Customization screen, navigate to the Accessory tab to see all the accessory slots your weapon supports. Not all accessories can be equipped on all weapons, so make sure you have the right ones unlocked for your preferred gun. Equipping one will boost stats like Range, Accuracy, Stability, and more, making accessories a great way of enhancing your weapon&amp;#039;s performance in Once Human .&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pro tip: if this revelation has made you want to be more informed about how companies are collecting and using your data, I’ve been using the Terms of Service Didn’t Read browser extension for years now. If you’re going to give everybody access to your data, you might as well be informed about what exactly you’re consenting&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike other resources, you can&amp;#039;t get Refined Parts as loose loot. Instead of picking them up, you need to make your own by disassembling the random junk you find while exploring. Specifically, you need to gather junk that spawns around the Iron River region and beyond if you want to get Refined Parts . Here are some items you&amp;#039;ll want to look out for when raiding POIs:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding which server works best for you in Once Human depends on your preferred gameplay style. Both PvE and PvP servers provide excellent gameplay experiences, but they each appeal to different kinds of gamers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once Human breaks the mold of traditional progression with its seasonal structure. Unlike many MMOs, Once Human offers a cyclical experience through Seasonal Scenarios. These scenarios, lasting roughly six weeks, introduce entirely new narratives, mechanics, and objectives, fundamentally changing the way you approach the game.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DenaUne389557761</name></author>
	</entry>
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