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	<title>Overwatch 2: Everything We Know About Sojourn - Historial de revisiones</title>
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		<title>FredericMatlock en 13:34 12 abr 2026</title>
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		<updated>2026-04-12T13:34:53Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 13:34 12 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been said &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary characters in Overwatch 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything is likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolve around her&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a nice change of pace from having Tracer &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the continuous poster girl of the franchise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans will get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see different characters increasingly &lt;/del&gt;take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center stage in Overwatch 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Sojo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch getting shuttered &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stadia getting taken &lt;/del&gt;behind a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woodshed isn’t the apocalypse. Most titles on Stadia already exist elsewhere &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 appears to be a real video game. This isn’t the end of all things. You can be excited about Overwatch 2 while still admitting it’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crappy way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat fans. The suits at Blizzard &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Google (I know it’s &quot;Alphabet&quot; or whatever now&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come the fuck &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) don’t care about you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe that’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliche, but it’s worth remembering because it’s going to only happen more as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money and run&quot; &lt;/del&gt;strategy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays out. They’ll promise and swear that &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase will be good and playable &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foreseeable future and then take that shit away the moment it’s convenient.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Considering the servers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OW2 will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would stand &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OW2 should contain cross-play among multiple platforms &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the issue of the PC setup typically offering the superior experience, leading to some player advanta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long development time &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s likely the team behind Overwatch knew years before that she would be added &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second version of the game, &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least fairly later on &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant update that would overhaul Overwa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like its Wii spiritual predecessor, This breakthrough hit fitness &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shocked gamers and non-gamers alike, making its case that exercise could be fun. Unlike 2007&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii Fit &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ring Fit Adventure fleshes out the fitness foundation with rewarding RPG gameplay that truly &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a few other Omnics in &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same two colors; Elite Grunts, Jumpers, and Orbiters are red, while older Null Sector bots, &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nullifiers, Skirmishers, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the classic B73-NS &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bastion&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;units&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all appear in purple&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s no clear delineation between these two colors, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Breachers in the concept art images could be just early concepts. But it&#039;s also possible these color differences could indicate rankings or timeline jumps in Overwatch 2&#039;s narrat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merit of the title alone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 would seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an outright sequel , rather than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marginal expansion or batch of DLC packs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we currently only have the reveal of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single new heroin Sojourn (with the potential of the robotic Echo as well), it tends &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look more like the latte&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game offers prominent motion without it being intrusive or burdensome. Players &lt;/del&gt;can simply &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold the left trigger to initiate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature. The game even channels some of that arcade-style lightgun vibe by having players reload &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick movement that emulates loading a new clip into one&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Joy-con gun. With this neat inclusion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and its sleek visuals&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zombie blasting in Revelations 2 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly fun and immers&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;shot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Puller (aka the Wraith) takes place in what appears to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development space meant for working with various 3D models made for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;camera dollies in front of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few stationary models glide into view; a T-posing Tracer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a large tanker&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some pots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pans, &lt;/del&gt;and — &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most curiously — &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;torso-less &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These would likely have to be limited to non-competitive matches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it would still be neat to allow them to be swapped with buddies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even used for LAN parties or localized online servers amongst frie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been theorized &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also join &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again after laying low during its downtime&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her addition as &lt;/del&gt;a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero in [https://overwatch2base.com/ overwatch 2 Challenges] 2 is perfect since it also marks her return as a member of the Overwatch team. It&#039;s likely that the events in Paris serve as an inspiration &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her to return to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faction&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with other her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But by essentially disabling the first Overwatch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard is fucking over people who paid money for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. It doesn’t matter if they get free content for owning the first game - it doesn’t mean anything if you can’t still play original content you specifically paid for. I don’t care if Overwatch 2 is bigger and badder than ever before! When I buy a game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’d love to be able to play that game. And if you’re shutting down a game’s online capabilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least be honest about it. Don’t talk like you’re doing people some grand favor.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gundam fans have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pilot their own mechs in Gundam Evolution. It &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast-paced shooter set in the world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the classic anime&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The pacing makes &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick matches but allows &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough strategy as your team fights for the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Not only will Sojourn be Canadian&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but she&#039;ll also have a map related &lt;/del&gt;to her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Individual heroes in the game often have unique voice lines for specific maps that remind them of a part of &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No doubt Sojourn will have the same type of reaction when &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map, Toronto, &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be released. It also fits her personal lore, since after Overwatch was disbanded, Sojourn reportedly went &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay low &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toro&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the neatest inclusions of [https://overwatch2base.com/ Overwatch 2 walkthrough] 2 &lt;/ins&gt;has to be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new upgrades and customizations to hero abilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, this will - at least initially - be limited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PvE missions&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they would grant an unfair advantage over Overwatch 1 players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll certainly be neat &lt;/ins&gt;to take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out hordes of Omnics with powers like Tracer&#039;s new juiced-up Pulse Bomb Ultimate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Chain Reacti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt is a team-based tank, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;s great for putting pressure on foes, thanks to his gigantic shield that allies can shoot &lt;/ins&gt;behind&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Reinhardt has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocket Hammer for dealing melee damage, &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch himself &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grapple enemies&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;s ineffective against long-range targets when his shield is down, and his reliance &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team composition makes him very situatio&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gundam fans have a chance to pilot their own mechs in Gundam Evolution&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast-paced shooter set in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic anime. The pacing makes for quick matches but allows for enough &lt;/ins&gt;strategy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team fights &lt;/ins&gt;for the &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A champion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old, Reinhardt may still &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great, but his powers haven&#039;t exactly changed in recent years. Reinhardt is a fairly competent choice under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right circumstances&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as his Barrier Field allows him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk with a capable shield &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can protect his whole team &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he attempts to push the point and defend areas&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s easy to get behind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and his damage capabilities aren&#039;t stellar for competitive pl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest women in Overwatch 2 , Zarya exhibits great power and care &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her allies. Zarya is always a fantastic pick thanks to her Particle Barrier and Projected Barrier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows her &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect herself &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield, channeling damage dealt into power for her Particle Can&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the DLC throughout the &lt;/ins&gt;game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life cycle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has 14 different classes. You get plenty to choose from&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and as Overwatch &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its fair share of heroes, you will have a similar experience of experimenting and finding who works best for &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard briefly mentions elemental abilities and how they affect enemy animations. But &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage types — &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;freeze damage&quot; &lt;/ins&gt;and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;electrical damage&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— change how enemies behave and how Heroes can attack them. For example: on Reinhardt’s Talent page&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard shows an ability called Icy Pains&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It reads: &quot;Charge deals 150% more Pin damage to Frozen enemies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeps enemies Frozen while they’re Pinn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly forty-minute showcase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard shows only up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five players on a team at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no explicit statement regarding this choice in presentation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it could suggest &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 will introduce &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team size-adjustment down &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrecking Ball doesn&#039;t dish out the most effective damage with his Quad Cannons, but his Grappling Claw and Piledriver abilities mean he &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep pushing enemies away, distracting them, to &lt;/ins&gt;simply &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll off and come back ready for more. His Minefield ultimate also traps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy field &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosive mines, making him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true burden for the enemy team who will have to focus on what&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ahead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whilst also looking out for Wrecking Ball&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always flank&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;shot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt’s Talent Trees offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of information. In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BlizzConline video, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player browses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank Hero’s available upgrades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including some wild abilities like Baldrich’s Stand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Bash&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overhead Smash. Baldrich’s Stand grants Reinhardt large armor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage buffs when his shield breaks. Shield Bash stuns enemies with a forward bash of the shield &lt;/ins&gt;— &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much like Brigitte’s ability. Overhead Smash grants &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage buff and Stun abilities after two consecutive hits with the Rocket Ham&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the most significant additions coming with Overwatch 2 is its new PvE game type, Hero Missions. And while Blizzard spoke a lot about this new element&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were a few details in the video left on the table — specifically regarding Hero abilities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most exciting part of &lt;/ins&gt;Sojourn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is definitely the rare bits and pieces of gameplay that players were able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see during Blizzard&#039;s twenty-minute &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 clip at BlizzConline 2021 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this clip, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features and changes were teased &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but most importantly&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new maps&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE missions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Sojourn made an appearance as w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&#039;s abilities make him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid choice for an impactful tank . Kinetic Grasp eats at eager enemies&#039; damage, feeding his shields &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make him even stronger, and the Experimental Barrier &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portable shield that allies can shoot out &lt;/ins&gt;of. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His ultimate is also great &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing with clusters of enemies, pulling them into the air to then slam them down, creating an opportunity &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immobilized att&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The BloodRayne duology features two fun action-adventure titles that star the bombshell dhampir&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rayne . This vampire uses her arsenal of blades and guns &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rip and tear into &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies, sucking out &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blood to quickly fill her health if she tanks too many hits&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her sassy personality and combat effectiveness make &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great character whom fans &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern video g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FredericMatlock</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Overwatch_2:_Everything_We_Know_About_Sojourn&amp;diff=27572&amp;oldid=prev</id>
		<title>TommyDelancey0: Página creada con «&lt;br&gt;Sojourn has been said to be one of the primary characters in Overwatch 2. Everything is likely to revolve around her, which is a nice change of pace from having Tracer as the continuous poster girl of the franchise. Hopefully, fans will get to see different characters increasingly take center stage in Overwatch 2, like Sojo&lt;br&gt;&lt;br&gt;Overwatch getting shuttered and Stadia getting taken behind a woodshed isn’t the apocalypse. Most titles on Stadia already exist else…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Overwatch_2:_Everything_We_Know_About_Sojourn&amp;diff=27572&amp;oldid=prev"/>
		<updated>2026-04-12T07:28:41Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Sojourn has been said to be one of the primary characters in Overwatch 2. Everything is likely to revolve around her, which is a nice change of pace from having Tracer as the continuous poster girl of the franchise. Hopefully, fans will get to see different characters increasingly take center stage in Overwatch 2, like Sojo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch getting shuttered and Stadia getting taken behind a woodshed isn’t the apocalypse. Most titles on Stadia already exist else…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Sojourn has been said to be one of the primary characters in Overwatch 2. Everything is likely to revolve around her, which is a nice change of pace from having Tracer as the continuous poster girl of the franchise. Hopefully, fans will get to see different characters increasingly take center stage in Overwatch 2, like Sojo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch getting shuttered and Stadia getting taken behind a woodshed isn’t the apocalypse. Most titles on Stadia already exist elsewhere and Overwatch 2 appears to be a real video game. This isn’t the end of all things. You can be excited about Overwatch 2 while still admitting it’s a crappy way to treat fans. The suits at Blizzard and Google (I know it’s &amp;quot;Alphabet&amp;quot; or whatever now, but come the fuck on) don’t care about you. Maybe that’s a cliche, but it’s worth remembering because it’s going to only happen more as the &amp;quot;take the money and run&amp;quot; strategy plays out. They’ll promise and swear that your purchase will be good and playable for the foreseeable future and then take that shit away the moment it’s convenient.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the servers of OW2 will be shared with the original game, it would stand to reason that OW2 should contain cross-play among multiple platforms as well. There is, of course, the issue of the PC setup typically offering the superior experience, leading to some player advanta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the long development time for Sojourn, it&amp;#039;s likely the team behind Overwatch knew years before that she would be added to the second version of the game, or at least fairly later on with a significant update that would overhaul Overwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like its Wii spiritual predecessor, This breakthrough hit fitness game shocked gamers and non-gamers alike, making its case that exercise could be fun. Unlike 2007&amp;#039;s Wii Fit , however, Ring Fit Adventure fleshes out the fitness foundation with rewarding RPG gameplay that truly has substa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a few other Omnics in these same two colors; Elite Grunts, Jumpers, and Orbiters are red, while older Null Sector bots, like Nullifiers, Skirmishers, and the classic B73-NS &amp;quot;Bastion&amp;quot; units, all appear in purple. There&amp;#039;s no clear delineation between these two colors, and the Breachers in the concept art images could be just early concepts. But it&amp;#039;s also possible these color differences could indicate rankings or timeline jumps in Overwatch 2&amp;#039;s narrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;By the merit of the title alone, Overwatch 2 would seem to be an outright sequel , rather than a marginal expansion or batch of DLC packs. Yet, the fact that we currently only have the reveal of a single new heroin Sojourn (with the potential of the robotic Echo as well), it tends to look more like the latte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game offers prominent motion without it being intrusive or burdensome. Players can simply hold the left trigger to initiate the feature. The game even channels some of that arcade-style lightgun vibe by having players reload with a quick movement that emulates loading a new clip into one&amp;#039;s Joy-con gun. With this neat inclusion, and its sleek visuals, zombie blasting in Revelations 2 is particularly fun and immers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One shot of the Puller (aka the Wraith) takes place in what appears to be a development space meant for working with various 3D models made for the game. As the camera dollies in front of the Wraith, a few stationary models glide into view; a T-posing Tracer, a large tanker, some pots and pans, and — most curiously — a torso-less &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These would likely have to be limited to non-competitive matches, but it would still be neat to allow them to be swapped with buddies and even used for LAN parties or localized online servers amongst frie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn has been theorized to also join Overwatch again after laying low during its downtime. Her addition as a new hero in [https://overwatch2base.com/ overwatch 2 Challenges] 2 is perfect since it also marks her return as a member of the Overwatch team. It&amp;#039;s likely that the events in Paris serve as an inspiration for her to return to the faction, along with other her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But by essentially disabling the first Overwatch, Blizzard is fucking over people who paid money for the game. It doesn’t matter if they get free content for owning the first game - it doesn’t mean anything if you can’t still play original content you specifically paid for. I don’t care if Overwatch 2 is bigger and badder than ever before! When I buy a game, I’d love to be able to play that game. And if you’re shutting down a game’s online capabilities, at least be honest about it. Don’t talk like you’re doing people some grand favor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gundam fans have a chance to pilot their own mechs in Gundam Evolution. It is a fast-paced shooter set in the world of the classic anime. The pacing makes for quick matches but allows for enough strategy as your team fights for the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not only will Sojourn be Canadian, but she&amp;#039;ll also have a map related to her . Individual heroes in the game often have unique voice lines for specific maps that remind them of a part of their lore. No doubt Sojourn will have the same type of reaction when her map, Toronto, will be released. It also fits her personal lore, since after Overwatch was disbanded, Sojourn reportedly went to lay low in Toro&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TommyDelancey0</name></author>
	</entry>
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