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	<title>Why Cyberpunk 2077’s Gangs Don’t Make Any Sense - Historial de revisiones</title>
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		<title>VickyKippax en 00:18 15 abr 2026</title>
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		<updated>2026-04-15T00:18:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 00:18 15 abr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then breaking down that crafted item into Epic Components — yes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting currently works like that&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The crafting system &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit broken &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unbalanced at this time. Until that’s fixed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tune-Up up isn&#039;t as worthwhile as the devs probably inten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This next one is by far Cyberpunk 2077&#039;s best Perk for quality-&lt;/del&gt;of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-life improvements &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By default&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if V disassembles &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mods on&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those mods get destroyed along with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s no way &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take these mods off&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sure&lt;/del&gt;, V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can craft them&lt;/del&gt;, but, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Waste Not Want Not, V gets those mods b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red wasn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t cutting any corners while developing &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive city&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be seen in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company hired city planners &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make Night City as well&lt;/del&gt;-made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is absolutely brilli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scrapper might seem like one &lt;/del&gt;of Cyberpunk&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worthwhile crafting perks&lt;/del&gt;, but it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not worth it in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long run. Scrapper does exactly what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;description says: disassembles all items labeled as &quot;Junk&quot; automatically upon being picked&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play Cyberpunk 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There was &lt;/del&gt;a lot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be upset about when it came to 2015’s Battlefront , EA’s remake of the beloved original game from 10 years beforehand, as many felt that it was essentially a $60 arcade shooter with little variety &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on October 4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023, by Ritwik Mitra: CD Projekt Red turned things around for Cyberpunk 2077 in a way that &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many people could&#039;ve foreseen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Almost all the bugs and glitches that ruined someone&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playthrough were axed, while the poorly&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thought-out &lt;/del&gt;support for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last-gen consoles was axed with the 2.0 update &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the introduction of Phantom Liberty. Fans were glad to see the studio come back to greatness once again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and exploring Night City continues to be a blast. This city&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history is quite rich and something that people will love to uncover once they fall in love with this sprawling settlement, with brand&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new additions thanks to the release of Phantom Libe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the video game, V can come across a number of cyberpsychos across Night City, making for some of the toughest fights in the game &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players of the tabletop game will know what exactly causes Cyberpsycho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077’s gangs could’ve benefited from a system similar to Fallout &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where players can actually support and join gangs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panam’s ending with the Aldecaldos shows just how impactful &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a part of a gang could be. Had CD Projekt Red given players &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officially join a gang, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibilities for playthroughs and endings would be much wider. Although players can’t change the game to include everything that could’ve been, players can try to make **&lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** better with mods&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as those mods aren’t hacking into players&#039; compute&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fixers in Cyberpunk 2077 are meant &lt;/del&gt;to be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middlemen between a client and a merc, with their loyalty being only towards eddies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, there are some plotholes in Cyberpunk 2077 &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;involve fixers associated with specific gangs. For some reason&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some fixers sabotage their own gangs by hiring V to do something that hurts them. Wakako Okada, the fixer for Westbrook, is known for being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tyger Claws gang via her five dead husbands, who were all high-ranking members of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tyger Claws. However, nearly every gig given to V by Wakako involves meddling in Tyger Claws affa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cutting Edge might seem like a minimal buff, but read closer. Not only does this Perk improve the base damage of crafted weapons by 5%, but it also increases all damage-related stats by 5%, which affects more than you might thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, many &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thought the crafting Perk build in [https://cyberpunk2077Pedia.com/ Cyberpunk 2077 news|https://cyberpunk2077pedia.com/] 2077 was vastly underpowered. But, as people discovered the inner mechanics, how exploitable it was, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways the system is unbalanced in V&#039;s favor, that opinion started &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change and players began to realize just how &quot;worth it&quot; crafting is. There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of ways to stack V&#039;s bui&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outrage is pretty common in gaming, and it feels wrong to be encouraging it, especially around a game as toxic as Cyberpunk 2077. For the record&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t care for the game. While it would have been fascinating to see how the game itself and the discourse around it would have been different if it came out bug free&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it still would have had its issues&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bugs or no, Cyberpunk 2077 &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game with a very binary perspective on gender that trades on a mostly superficial view of trans people , a horribly misogynistic view of women &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sex workers , fridges one of its strongest female characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and contained a (now patched out) racist m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game was a buggy mess, and in the first week &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its release, FO76 had two updates larger than the game itself . And that wasn’t even the worst part&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans spent top dollar on the Power Armor Editions, which were supposed to come with a burlap backpack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but what fans got instead was a flimsy bag made out of Teflon that barely held toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The company has promised &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of free DLC content designed to smooth things over &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hopefully it delivers in the same way that the aforementioned No Man&#039;s Sky did. That final scene of the game hints at big things still to come for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s more than enough to whet appetites &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more dystopian Cyberpunk goodne&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fallout 4 is a game that takes place after a nuclear war turned the world into a radiated wasteland. Players are tasked with trying to find their lost child, but what seemed to be a simple kidnapping case twists into a dark truth and one of the biggest twists in the franchise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of RPGs is incredibly varied -- especially when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ones made by western developers. Many western titles are a breath of fresh air for players who want a break from grindy JRPGs as Western RPGs often focus on unique settings&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 launched in a rather unfinished state&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of like The Elder Scrolls &lt;/ins&gt;V&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Skyrim . Thankfully, there aren&#039;t any mammoths pinballing between trees&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are quite a lot of notorious bugs that seem to keep popping up over and over again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much to the dismay of fans hoping for a polished final prod&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are some bright spots in Cyberpunk&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s gang system. Some gangs will remember actions taken against them by the player. For example, in a gig that involves V assisting the Aldecaldos in a deal with the Scavengers, the Scav gang members will remember V killed several members of the gang with Jackie in the Sandra Dorsett rescue gig. Players then have the option to use &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past event to their advantage and intimidate the Scavs into doing the deal with the Aldecaldos peacefully&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another side gig involving the Scavs sees V robbed and taken to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very same apartment from &quot; The Rescue &quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replaying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to experience different paths will also help &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paint a darker picture for the player. There are even fan&lt;/ins&gt;-made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games that continue the story,  [https://Cyberpunk2077Pedia.com/ Cyberpunk2077Pedia.Com] tell the stories of other characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or tell new stories altogether.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima has a long history of making brief cameos in his own games, especially throughout the Metal Gear Solid series, but has more recently begun appearing in other studios&#039; works as well. His cameos outside &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima Productions games tend to embrace the visionary game director&#039;s personality. Oshima in &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is more or less a braindance analogue for real-life Kojima, and Dr. Tokui taking players on a &quot; guided imagery experience &quot; is rather similar to what Kojima does with video games. Hideo Kojima&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reputation precedes him&lt;/ins&gt;, but it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that he is highly regarded within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games industry, and his commitment to artistry within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium has led to many video game appearanc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play Cyberpunk 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Anti-consumer&#039; is a phrase used &lt;/ins&gt;a lot in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always accurately&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not anti&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consumer that Nintendo doesn&#039;t &lt;/ins&gt;support &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Smash Melee tournaments, &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while locking story content behind DLC is awfully money grubbing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;m not sure it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically &#039;anti&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consumer&#039;&lt;/ins&gt;. Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 on PS4 undoubtedly is&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a PS4 game &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sold on PS4 while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 makers tell you not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play it on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4. I know we&#039;re all bored &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talking about &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this seems &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sneaking under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s disgraceful &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our industry allows it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worrying sign &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing divide between &lt;/ins&gt;the players and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suits out &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick b&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VickyKippax</name></author>
	</entry>
	<entry>
		<id>https://lospoderosos.com/index.php?title=Why_Cyberpunk_2077%E2%80%99s_Gangs_Don%E2%80%99t_Make_Any_Sense&amp;diff=32053&amp;oldid=prev</id>
		<title>JuniorSmithers8: Página creada con «&lt;br&gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components, then breaking down that crafted item into Epic Components — yes, crafting currently works like that. The crafting system is a bit broken and unbalanced at this time. Until that’s fixed, Tune-Up up isn&#039;t as worthwhile as the devs probably inten&lt;br&gt;&lt;br&gt; &lt;br&gt;This next one is by far Cyberpunk 2077&#039;s best Perk for quality-of-life improvements . By default, if V disassemble…»</title>
		<link rel="alternate" type="text/html" href="https://lospoderosos.com/index.php?title=Why_Cyberpunk_2077%E2%80%99s_Gangs_Don%E2%80%99t_Make_Any_Sense&amp;diff=32053&amp;oldid=prev"/>
		<updated>2026-04-14T23:23:03Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&amp;lt;br&amp;gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components, then breaking down that crafted item into Epic Components — yes, crafting currently works like that. The crafting system is a bit broken and unbalanced at this time. Until that’s fixed, Tune-Up up isn&amp;#039;t as worthwhile as the devs probably inten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This next one is by far Cyberpunk 2077&amp;#039;s best Perk for quality-of-life improvements . By default, if V disassemble…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components, then breaking down that crafted item into Epic Components — yes, crafting currently works like that. The crafting system is a bit broken and unbalanced at this time. Until that’s fixed, Tune-Up up isn&amp;#039;t as worthwhile as the devs probably inten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This next one is by far Cyberpunk 2077&amp;#039;s best Perk for quality-of-life improvements . By default, if V disassembles a gun with mods on, those mods get destroyed along with the gun, and there’s no way for them to take these mods off. Sure, V can craft them, but, with Waste Not Want Not, V gets those mods b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CD Projekt Red wasn&amp;#039;t cutting any corners while developing this massive city. This can be seen in the fact that the company hired city planners to make Night City as well-made as possible, which is absolutely brilli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scrapper might seem like one of Cyberpunk&amp;#039;s worthwhile crafting perks, but it absolutely is not worth it in the long run. Scrapper does exactly what the description says: disassembles all items labeled as &amp;quot;Junk&amp;quot; automatically upon being picked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &amp;quot;you can buy this, but don’t,&amp;quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play Cyberpunk 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There was a lot to be upset about when it came to 2015’s Battlefront , EA’s remake of the beloved original game from 10 years beforehand, as many felt that it was essentially a $60 arcade shooter with little variety in gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on October 4, 2023, by Ritwik Mitra: CD Projekt Red turned things around for Cyberpunk 2077 in a way that not many people could&amp;#039;ve foreseen. Almost all the bugs and glitches that ruined someone&amp;#039;s playthrough were axed, while the poorly-thought-out support for last-gen consoles was axed with the 2.0 update and the introduction of Phantom Liberty. Fans were glad to see the studio come back to greatness once again, and exploring Night City continues to be a blast. This city&amp;#039;s history is quite rich and something that people will love to uncover once they fall in love with this sprawling settlement, with brand-new additions thanks to the release of Phantom Libe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the video game, V can come across a number of cyberpsychos across Night City, making for some of the toughest fights in the game . Players of the tabletop game will know what exactly causes Cyberpsycho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077’s gangs could’ve benefited from a system similar to Fallout , where players can actually support and join gangs. Panam’s ending with the Aldecaldos shows just how impactful being a part of a gang could be. Had CD Projekt Red given players the option to officially join a gang, the amount of possibilities for playthroughs and endings would be much wider. Although players can’t change the game to include everything that could’ve been, players can try to make **Cyberpunk 2077 ** better with mods, as long as those mods aren’t hacking into players&amp;#039; compute&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fixers in Cyberpunk 2077 are meant to be the middlemen between a client and a merc, with their loyalty being only towards eddies. However, there are some plotholes in Cyberpunk 2077 that involve fixers associated with specific gangs. For some reason, some fixers sabotage their own gangs by hiring V to do something that hurts them. Wakako Okada, the fixer for Westbrook, is known for being a part of the Tyger Claws gang via her five dead husbands, who were all high-ranking members of the Tyger Claws. However, nearly every gig given to V by Wakako involves meddling in Tyger Claws affa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cutting Edge might seem like a minimal buff, but read closer. Not only does this Perk improve the base damage of crafted weapons by 5%, but it also increases all damage-related stats by 5%, which affects more than you might thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, many players thought the crafting Perk build in [https://cyberpunk2077Pedia.com/ Cyberpunk 2077 news|https://cyberpunk2077pedia.com/] 2077 was vastly underpowered. But, as people discovered the inner mechanics, how exploitable it was, and all the ways the system is unbalanced in V&amp;#039;s favor, that opinion started to change and players began to realize just how &amp;quot;worth it&amp;quot; crafting is. There are a lot of ways to stack V&amp;#039;s bui&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuniorSmithers8</name></author>
	</entry>
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