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Historial de revisiones de «Everything We Learned About DOOM Eternal At QuakeCon 2018»

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19 abr 2026

  • actant 12:0712:07 19 abr 2026 BryceRunyon3 discusión contribs. 5467 bytes +5467 Página creada con «<br>id loves the fact that they can have a glowing green Extra Life pickup in their game and have it look natural. Something like that could never work in a game like Gears of War or The Last of Us, which aim for realism, yet fits perfectly in Doom Eternal. The developers are going all it in to make pickups super distinguishable by combining the right shaders and lighting. It’s the perfect blend of old school for a new school world.<br><br> <br>Being able to pull of…»