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The Scariest Post-Apocalyptic Games Ranked

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One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society's collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo


Dying Light 2 was released in 2021, six years after its predecessor, Dying Light . It took what the first game did so well and multiplied it, adding in a bigger, more diverse world, and plunging the Dying Light story into a full-blown, post-apocalyptic wasteland. It also introduced a more terrifying environment, drawing inspiration from the first title and focusing acutely on what made it really terrify


Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID


A game from 2000 that has garnered critical praise with some fans calling it one of the best games ever made , Deus Ex presents an interesting yet disturbing future that is already unfolding. The game has predicted several things including the collapse of the twin towers due to a terrorist attack that happened just a year after the game's launch. Its sequel, Deus Ex: Human Revolution envisioned the rise of Justin Trudeau in politics, a feat which happened in 2013, 2 years after Human Revolution’s rele


Most of the fear aspect in Chernobylite comes from the environment, which is bleak, ruined, and for the most part, dark and foreboding. When a player enters a building, they've got no idea what awaits them inside, and it could be anything from a heart-stopping jumpscare to a genuine, mutated threat. It's a game that gets progressively terrifying as time goes on, and by the end of Chernobylite , players are fighting for their very li


What makes Cyberpunk 2077 somewhat stressful is the bountiful content, occasional glitch, and the fact that every district has an enemy determined to kill the player . This does not stop Cyberpunk 2077 from being a great experience, as it heightens the sense of survival in this cyberpunk dysto


Later, the AI argues that a digital age also promotes misinformation, suggesting ideas go through a process of natural selection in the same way genes do. The problem arises that most people prefer information that confirms their existing views, and therefore select only for those views regardless of their validity. It summates this as a world where "no one is invalidated, but nobody is right." Some have likened this part of MGS2 to the creation of echo-chambers on social media, wherein communities are made up of people who agree on issues. This leads to things like arguments over fake news, which has cropped up more often in recent ye

David Hayter has had successful careers in acting and screenwriting, but he will always be known to the gaming community as the voice of Solid Snake in Kojima's Metal Gear Solid series. Hayter gave Snake his instantly identifiable rasp, and he voiced the character in several games before being replaced by Kiefer Sutherland in MGS 5: The Phantom Pain . Kojima explained the recasting by saying that he simply wanted a more subdued performance, but Hayter publicly voiced his disappointment over losing his career-defining r


Death Stranding 2 News Stranding 's prophetic story is maybe even more impressive than that of MGS . While issues like drone warfare, bloating online information, and digital surveillance were novel to audiences at the release of Metal Gear Solid 2 , they were part of smaller academic and theoretical conversations. Death Stranding is different in that its development began years before the world knew COVID-19 existed. Emotional themes about loneliness are nothing new, but the ways it portrays a global lockdown, fear of physical contact, and Sam's occupation are strikingly similar, lending credence to Kojima and his staff's capacity for storytell


Oscar-winner Charlize Theron has been building her action resume recently with starring roles in Atomic Blonde , The Old Guard , and the Fast and Furious franchise, but the 2005 Aeon Flux game is her only video game credit to date. Like Ron Perlman, Theron has no direct ties to Kojima, but she did star in a film that's near and dear to the Metal Gear creator's heart: Mad Max: Fury Road . Kojima has been outspoken over his love for the Mad Max franchise, frequently noting how the films have influenced his games. Death Stranding 's post-apocalyptic locations __ have traces of this influence, and Mad Max director George Miller has even praised Kojima and Death Strandi